SCMapDB

Recent additions

000raven0.jpg

0 / 5

2025 conversion difficulty:medium scary size:large walkthrough

000prison.png

0 / 5

2023 conversion difficulty:hard size:small walkthrough

00coastxmas.jpg

0 / 5

2026 conversion difficulty:medium holidays size:small snow walkthrough

000sdh.jpg

0 / 5

2023 difficulty:medium halloween scary size:small walkthrough

000ush.jpg

0 / 5

2025 conversion difficulty:medium size:medium walkthrough

000bmc1.jpg

0 / 5

2026 conversion difficulty:easy size:small walkthrough work-in-progress

000th.jpg

0 / 5

2025 conversion difficulty:medium holidays puzzle size:medium walkthrough

depths0.jpg

2 / 5

2007 2026 conversion difficulty:easy escape size:small walkthrough

btx21.jpg

3 / 5

2001 2026 conversion difficulty:easy merged series size:medium survival walkthrough xen

gargcity2.png

3 / 5

2003 difficulty:easy no-end size:medium

20260611182526_1.jpg

2.3 / 5

2026 deathmatch fun pvp size:medium

adamfun1.png

1 / 5

2008 fun no-end puzzle

kw_gym1.png

2.5 / 5

2001 difficulty:easy fun no-end rubbish size:small

insane_overview.png

1.5 / 5

2004 difficulty:easy fun no-end rubbish size:small

gargboxing_overview.png

1.5 / 5

2001 difficulty:easy fun no-end puzzle rubbish size:small

000mwr.jpg

2 / 5

2024 difficulty:easy fun recreation size:medium walkthrough

000hi.jpg

4 / 5

2026 co-oprequired difficulty:hard size:medium walkthrough

rhi1.jpg

1 / 5

2025 difficulty:easy fun lobby size:small walkthrough

tr1.jpg

2.5 / 5

2026 difficulty:easy jump puzzle series size:medium walkthrough

cc1.jpg

4.3 / 5

2026 boss difficulty:easy jump series size:large survival walkthrough xen

jt1.jpg

2.7 / 5

2026 difficulty:hard size:small walkthrough

hg1.jpg

3 / 5

2025 difficulty:medium size:large walkthrough

argtir1.jpg

2 / 5

2026 difficulty:hard fun size:small walkthrough

20260602152944_1.jpg

3 / 5

2026 size:medium walkthrough

he1.jpg

3 / 5

2001 2026 boss conversion escape secrets size:large walkthrough xen

resist1.jpg

2 / 5

1999 2026 boss conversion secrets walkthrough xen

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Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1656

484

949

11

116

Anyone can help expand and improve this resource. Find out how.

Featured

4501.jpg

3.7 / 5

2025 angelscript city class-based co-oprequired defense difficulty:medium featured scary size:large survival zombies

fail-mountain-20260531-00..jpg

3.9 / 5

2009 admin-room difficulty:hard featured fun music nsfw puzzle secrets size:large traps

00000IM AT THE TOP.png

3.9 / 5

2025 class-based co-oprequired difficulty:medium featured fun jumping music puzzle size:medium walkthrough

0-hc2_poster.png

4.2 / 5

2012 2024 black-mesa conversion difficulty:hard featured losable puzzle series size:large walkthrough

7ghgt8.png

4.4 / 5

2024 boms co-oprequired difficulty:hard escape featured losable music size:large survival

1a-transformed.jpg

4.1 / 5

2024 difficulty:hard featured series size:medium survival walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

20230301194538_1.jpg

4.6 / 5

2023 co-oprequired defense fun music puzzle size:large survival

0-toysoldiers-Operation-Green-Room.jpg

4.5 / 5

2019 boms difficulty:hard rats size:large total-conversion walkthrough war

0-echoes-poster.png

4.5 / 5

2018 2019 black-mesa conversion difficulty:medium series size:large walkthrough

aa_bts_rc.png

4.4 / 5

2024 black-mesa boms classes difficulty:hard featured music size:large solo/coop survival

7ghgt8.png

4.4 / 5

2024 boms co-oprequired difficulty:hard escape featured losable music size:large survival

2.jpg

4.4 / 5

2024 conversion difficulty:hard jumping music secrets total-conversion walkthrough war

For more, see the full list of top rated maps or sort any category by rating.
Having trouble finding what style of map you want to play? Have a look through the map tag cloud and find maps based on a category of your choice.

Map categories (tags)

walkthrough.pngdefense.pngfun.pngpuzzle.pngmaze.pngboms.pngrescue.pngsurvival.pnglosable.pngcooprequired.pngscary.pnghorde.png

All maps

Map packs

Reviews

Prefabs

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From categories:
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I think the map looks great and is very well made, but it becomes a bit too repetitive over time.
I liked the idea of dividing the map into different sectors and gradually unlocking new areas. However, I think it would be more enjoyable if stronger weapons were available and/or the zombies had less health. More variety in the enemy waves would also help keep the gameplay fresh.
After fighting so many zombies, the final boss actually feels a bit too easy by comparison.

This is a very well-made, challenging, and difficult map! Much like Natural Selection, I had to play it several times to understand what to do and how to access certain areas. Even now, I'm still not completely familiar with the map.
The 10-minute time limit and the limited availability of weapons make exploration much more difficult, which adds to the challenge.
Despite that, it's an excellent map and a very rewarding experience once you start learning its layout and mechanics.

SV BOYSV BOY 13 Jun 2026 20:16
in discussion / Map Comments » Fathom 2.4

incredibly confusing


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 13 Jun 2026 20:16
SV BOYSV BOY 11 Jun 2026 14:16
in discussion / Map Comments » Adam Fun

thought it was adam's map for a sec haha


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 11 Jun 2026 14:16

Good suggestion. I can pick through my horde of map files and see what is missing.

In warningcity3mulp, the train required to progress can only be activated by pressing a very specific spot. I initially thought it was broken until another player showed me how it worked.

Would it be possible to increase the size of the button's activation area? It might help prevent other players from getting stuck.

nice find :) if you have any other maps like these please share. Many were lost after the forums purge.

I think the map may have gone a bit overboard with the number of enemies. I do enjoy horde maps every now and then, but the respawn rate felt a little excessive.

It's definitely a map designed for larger groups of players and well-equipped teams.

Too many enemies by mauricioozakimauricioozaki, 09 Jun 2026 18:15

Now I'm curious, since I'm a fan of Lord of the Rings.

Hello Sven Co-op and LOTR fans! I have been a SC fan from nearly the beginning and was an active user on the original SC forums. I clearly remember two things. First, I recall that you could fall into the well to find a secret where Gollum was lurking around. When I explored the latest version of this map I found that this area was removed. Luckily, I found the original versions on one of my hard drives, so I have decided to back these versions up on SCMDB for posterity's sake. Secondly, I recall the discussion on the forums at the time when Nipper first published this map, shortly after tFotR premiered in theatres. Many users were very impressed with the level of quality of the map, and one user asked how many times he had saw the film, since it wasn't available for home video at this time. Nipper answered he only saw it once (or twice) and that he built the map from memory. When you compare the original and revamped versions you can see that that the newer one closely matches the architecture of the Mines of Moria that we see in the film, so you can surmise that Nipper chose to upgrade the map some time later by using still frames from the movie. I hope everyone can appreciate this.

Re: fixes
GarompaGarompa 08 Jun 2026 19:06
in discussion / Map Comments » Lab Break

i understand. Though ripents do not create mismatches, i dont know if the edit here did that.

EDIT: I've taken a look at the edit. It is just what it said, only removes breakable keyvalues on 2 doors (4 models). But it was done with NewBspguy, probably long ago. Not recommended because its an unstable tool that might create version mismatch out of the blue just like you state.
So I went ahead and used good ol ripent to put those changes on a copy of the original, making sure 100% there are no mismatches. Renamed the zip as well and reuploaded. Removed the old edit one. And rearranged the downloads and the warning. I have put the community edit on top, which will be replaced by your version whenever you upload here or on gamebanana. First because its the most stable and fixed version people probably want to play, and second because several server owners use tools that auto download from this site, and install the first link on top of the others.
I hope its to your liking. If not, it can be rolled back.

Re: fixes by GarompaGarompa, 08 Jun 2026 19:06

Since this is the author's first map, it's easy to overlook many of its shortcomings. The map still feels quite raw and could be improved in several areas, especially visually, but it's a solid start.

I think adding more visual detail, increasing the number of enemies along the way, and extending the map a little would make it much more engaging. Something with a stronger shoot 'em up feel… Sven Co-op style!

Re: fixes
Chimz76Chimz76 08 Jun 2026 15:58
in discussion / Map Comments » Lab Break

Yeah I was practically blind, couldn't find it. The doors being breakable was supposed to be a feature for all doors which ultimately only got left for the hub door which we didn't mind and left it in.

Would rather not have community edits that would spread more mismatched versions across the internet.

Re: fixes by Chimz76Chimz76, 08 Jun 2026 15:58
Re: Classic
mauricioozakimauricioozaki 08 Jun 2026 00:14
in discussion / Map Comments » Smash TV

Bullying! =D

Re: Classic by mauricioozakimauricioozaki, 08 Jun 2026 00:14
Amazing!
mauricioozakimauricioozaki 07 Jun 2026 22:28
in discussion / Map Comments » Fail Mountain

I've just checked the new features and it's amazing! I'll play soon!

Amazing! by mauricioozakimauricioozaki, 07 Jun 2026 22:28
sentences.txt
linda303linda303 07 Jun 2026 17:10
in discussion / Map Comments » musicmaker

soon i will implement THERE IS NOW a way to feed/play built-in .wav audio files (plural!) from /svencoop/sound/* via ambient_generics using a custom *sentences.txt file. for example, you could CAN finally toy around with individual HEV/VOX audio samples, changing their dynamic effects in real-time, including but not limited to, TIME STRETCHING! (WIP). the possibilities are literally endless now that you DONT have to *import* any audio samples at all - just use the base game sounds ^_^

you can read more about how this works here:

https://twhl.info/wiki/page/sentences.txt
https://wiki.svencoop.com/Mapping/Sentences_Replacement_Guide

you can experiment with sentences.txt either by editing ambient_generics or with speak / spk commands (requires speak_enabled 1):

or here:

https://mfaizsyahmi.github.io/sentences.101

sentences.txt by linda303linda303, 07 Jun 2026 17:10
RPG Room
mauricioozakimauricioozaki 07 Jun 2026 16:44
in discussion / Map Comments » Dogs

I even used noclip to explore the map, but I never managed to find the clue for the password. In the end, I only figured it out after reading the comments here!

It reminded me of IceStormX, where I also needed help from the comments section to discover the solution.

RPG Room by mauricioozakimauricioozaki, 07 Jun 2026 16:44
Re: Classic
EnroryEnrory 07 Jun 2026 15:47
in discussion / Map Comments » Smash TV

😁

Re: Classic by EnroryEnrory, 07 Jun 2026 15:47
AdambeanAdambean 06 Jun 2026 17:38
in discussion / Map Comments » Fail Mountain

thank for many reminders


Thanks,

Adam Reece.

by AdambeanAdambean, 06 Jun 2026 17:38
SV BOYSV BOY 06 Jun 2026 17:31
in discussion / Map Comments » Fail Mountain

splendiful


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 06 Jun 2026 17:31
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Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
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video: Black Haze N 15 Jun 2026 14:46 (new) mauricioozaki
map: Black Haze A 15 Jun 2026 14:26 (rev. 23) mauricioozaki
Added tags: boss.
map: Black Haze A 15 Jun 2026 14:24 (rev. 22) mauricioozaki
Added tags: co-oprequired.
map: Black Haze A 15 Jun 2026 14:22 (rev. 21) mauricioozaki
Added tags: horde, zombies.
map: musicmaker F 15 Jun 2026 14:00 (rev. 411) linda303
Uploaded file "qwerty.cfg".
map: musicmaker F 15 Jun 2026 13:53 (rev. 410) linda303
Uploaded file "musicmaker_sentences.txt".
map: musicmaker F 15 Jun 2026 13:44 (rev. 409) linda303
Uploaded file "commandmenu.txt".
map: musicmaker F 15 Jun 2026 13:43 (rev. 408) linda303
Uploaded file "qwerty.cfg".
map: musicmaker F 15 Jun 2026 13:43 (rev. 407) linda303
Uploaded file "musicmaker_new.7z".
map: musicmaker F 15 Jun 2026 13:32 (rev. 406) linda303
Uploaded file "musicmaker_old.7z".
map: musicmaker S 15 Jun 2026 11:32 (rev. 405) linda303
map: musicmaker S 15 Jun 2026 11:28 (rev. 404) linda303
map: musicmaker S 15 Jun 2026 11:23 (rev. 403) linda303
map: musicmaker S 15 Jun 2026 11:23 (rev. 402) linda303
map: musicmaker S 15 Jun 2026 11:20 (rev. 401) linda303
map: musicmaker F 15 Jun 2026 11:15 (rev. 400) linda303
Uploaded file "musicmaker_old.7z".
mapper: Cengaver386 N 15 Jun 2026 06:47 (new) Garompa
map: Ravenholm S 15 Jun 2026 06:45 (rev. 11) Garompa
map: Ravenholm S 15 Jun 2026 06:45 (rev. 10) Garompa
map: Ravenholm F 15 Jun 2026 06:43 (rev. 9) Garompa
Uploaded file "raven6.jpg".
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