SCMapDB

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3.5 / 5

2024 adventure horror series survival walkthrough

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4 / 5

2024 difficulty:medium featured size:medium survival xen

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3.3 / 5

2024 boss co-oprequired conversion defense difficulty:medium featured horde losable rubbish secrets size:large space troll walkthrough

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3.2 / 5

2024 co-oprequired puzzle

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4.5 / 5

2024 difficulty:medium recreation size:large walkthrough

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1.3 / 5

2024 horde scary

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0 / 5

2013 2024 cof-weapons conversion difficulty:easy music needs-fixing scary secrets walkthrough zombies

1 / 5

2024 conversion difficulty:easy small walkthrough

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4.3 / 5

2019 2024 conversion difficulty:medium jumping secrets size:medium skills tfc

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4.7 / 5

2024 black-mesa classes difficulty:hard featured size:large solo/coop survival

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2 / 5

2011 2024 conversion difficulty:hard size:small survival

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1.7 / 5

2010 2024 conversion maze puzzle secrets size:small space walkthrough

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2.7 / 5

2010 2024 conversion featured losable maze music puzzle secrets size:small space walkthrough

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1 / 5

2010 2024 conversion difficulty:hard escape secrets size:small walkthrough

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2.7 / 5

2012 2024 conversion need_merged needs-fixing space walkthrough work-in-progress

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2 / 5

2011 2024 conversion size:small walkthrough xen

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1.5 / 5

2014 2024 conversion walkthrough

1Skenderbeu

4.3 / 5

2024 defense fun horde

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2.5 / 5

2011 2013 2024 conversion losable need_merged size:small survival xen

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1 / 5

2007 2024 conversion escape size:small walkthrough

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3.3 / 5

2011 2024 conversion difficulty:hard size:large survival walkthrough

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N/A / 5

unreleased work-in-progress

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3 / 5

2012 2024 conversion difficulty:easy size:small survival

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3.2 / 5

2013 2024 conversion featured recreation space walkthrough

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3 / 5

2012 2024 conversion music need_merged size:small survival

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Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

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Featured

01

4.4 / 5

2023 featured series survival walkthrough

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4.1 / 5

2024 co-oprequired defense difficulty:easy featured horde size:small

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4.5 / 5

2024 boms co-oprequired difficulty:hard escape featured losable size:large survival

i5c1.bmp

2.7 / 5

2010 2024 conversion featured losable maze music puzzle secrets size:small space walkthrough

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3.3 / 5

2024 boss co-oprequired conversion defense difficulty:medium featured horde losable rubbish secrets size:large space troll walkthrough

img0_cover

3.5 / 5

2023 3player challenging escape featured walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

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4.7 / 5

2024 black-mesa classes difficulty:hard featured size:large solo/coop survival

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4.6 / 5

2019 boms difficulty:hard rats size:large total-conversion walkthrough war

IO

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4.6 / 5

2017 boms secrets size:medium walkthrough

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4.6 / 5

2011 co-oprequired defense difficulty:hard official official-screlease size:large svencoop4 svencoop5

7ghgt8.png

4.5 / 5

2024 boms co-oprequired difficulty:hard escape featured losable size:large survival

0.jpg

4.5 / 5

1999 2000 2023 conversion series size:large walkthrough xen

For more, see the full list of top rated maps or sort any category by rating.
Having trouble finding what style of map you want to play? Have a look through the map tag cloud and find maps based on a category of your choice.

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Re: About 2.2
GarompaGarompa 02 Dec 2024 23:30
in discussion / Map Comments » Camp

By the way Reuniclus and BuzzyBot, you have to know that when using bspguy, if you create a new brush model the map's CRC changes, creating version mismatches, because it adds one extra model number. Also, the latest newbspguy version is currently broken, and everytime you copy a brush it instead creates a new one, again breaking the CRC.
I see you add new brushes in each version. This means that your latest camp_v2 mismatches the old camp_v2, and camp_v2-2, and camp.bsp as well.
Just mentioning in case you want to edit with bspguy.
Safe way if you are not too sure, is to edit it all, then just import the latest .ent into the original map. But of course, if there are new brush models in there, the original map will crash because in there they don't exist, so make sure you are using copies of the same models, and not new ones.

Re: About 2.2 by GarompaGarompa, 02 Dec 2024 23:30

All Chapters(A,B,C,D,E,F,G,H) are connected to each other. We're working on Chapter D right now, when we finish all chapters we'll add more details,merge all chapters with cutscenes(cutscenes are about the lore and these would be skippable) and release a complete final version of Haunted Souls.

Re: Debatable by Blizz753(Lore Angel)Blizz753(Lore Angel), 02 Dec 2024 22:30
Re: About 2.2
GarompaGarompa 02 Dec 2024 21:09
in discussion / Map Comments » Camp

Don't worry, this map was on a big list of maps that I was fixing, I have merged the changes with mine and Wayne's so expect a super community fixed effort ripent soon.

Re: About 2.2 by GarompaGarompa, 02 Dec 2024 21:09
Re: About 2.2
BuzzyBotBuzzyBot 02 Dec 2024 16:45
in discussion / Map Comments » Camp

No, the original author is "Jose Fung" (I don't know him and surely with the years that have passed he must have forgotten that he did this lmao) and I have only made some changes and new additions on this map.
I did those prefixes just to avoid version mismatch errors when people has an previous version installed and because most of the things I did was brush changes which makes incompatiblity errors with that. Anyways I just tested this fix (or whatever you want to call it, I don't care) recently with some people on a server and it works great but it's missing some details (like func_monsterclips for the Voltigore) along with what I mentioned here in this comment, now in a while I will make a new version and I will remove the subversion prefix to avoid problems.

Re: About 2.2 by BuzzyBotBuzzyBot, 02 Dec 2024 16:45
Re: About 2.2
GarompaGarompa 02 Dec 2024 16:40
in discussion / Map Comments » Camp

Are you the original author? There are lots of files, and now its v2-2, I also have v2 and the old camp.bsp too.
It's ok if its a ripent community fix, but I see big changes in lighting and such, and with the name change i'm just wondering if its a new version from the author or just a fix.

Re: About 2.2 by GarompaGarompa, 02 Dec 2024 16:40
About 2.2
BuzzyBotBuzzyBot 02 Dec 2024 15:11
in discussion / Map Comments » Camp

Thanks @Reuniclus-579 for impoving a bit my edit, I didn't know you can just use info_player_deathmatch entities to change spawn locations instead of doing that crap I did of teleport triggers (I used a technique from Opposing Force Co-op for doing that lmao). Also about the func_door on the end, I just didn't have time and ended up doing what I thought was """practical""".
Seems like you used a previous version than the one I uploaded hours after; the game_text edit I did after the teleporter explosion is missing (it should say "ALERTA! Todos los protocolos de seguridad han sido activados!") and the trigger_once from the final_door_access is also missing (because for some reason the game_counter ends up breaking in the part of the robogrunts and the door opens anyway if half of the robogrunts are alive, although I don't know if that was because I was playing this in an old version of SC (I usually play version 3.0 from time to time)). Everything else works fine and without issues (I guess).

About 2.2 by BuzzyBotBuzzyBot, 02 Dec 2024 15:11
neuedosisneuedosis 02 Dec 2024 05:28
in discussion / Map Comments » Sc Ravenholm Demo

At the end of the map it tries to transition to a map called dynamic_mapvote_xmasx. This prevents the map from properly ending and switching to the next map. I also was unable to use the gravity gun to pick up and shoot enemies with the saw blades. It was much easier to just pick them up with the E key.

by neuedosisneuedosis, 02 Dec 2024 05:28

It's a series of 2 maps. Tags updated and reuploaded file as a .zip for linux servers and such.

by GarompaGarompa, 02 Dec 2024 02:10

Is this a series or two versions of the same map? Its not listed as a series.

by neuedosisneuedosis, 02 Dec 2024 01:28
Re: Crash
Reuniclus-579Reuniclus-579 02 Dec 2024 01:07
in discussion / Map Comments » Moonwalker

Ok i replaced info_player_start with info_player_deathmatch.
I don't know if there is a problem solved.
That's all I can think of.

Re: Crash by Reuniclus-579Reuniclus-579, 02 Dec 2024 01:07
Re: Crash
neuedosisneuedosis 01 Dec 2024 23:05
in discussion / Map Comments » Moonwalker

It pops up with a text box on client that says File Read Error. I have never seen that error before. I managed to fix it by downloaded a fresh download from this page.

Re: Crash by neuedosisneuedosis, 01 Dec 2024 23:05
Re: Debatable
neuedosisneuedosis 01 Dec 2024 21:07
in discussion / Map Comments » Haunted Souls C

Thanks for the info. I would agree, even if its feasible to have them all connect, they are quite long and no doubt have a bit of their own flavor. I recorded myself playing it with a few friends and it took 2 and a half hours to get to the second part of C, which crashed due to the bug listed below, otherwise I would have kept going. Pretty long series. Very good too.

https://www.youtube.com/watch?v=1XvuydZIKUg

I am wanting to play all the maps on my server/s and throw a rough cut on youtube. Hoping that it might bring some fresh eyes to the game.

Re: Debatable by neuedosisneuedosis, 01 Dec 2024 21:07
Debatable
GarompaGarompa 01 Dec 2024 15:43
in discussion / Map Comments » Haunted Souls C

Author wants to connect them when all parts are finished (A to H). So the changes on the pages are rolled back and now A and B are split into their own pages again, and are not connected anymore.
Personally I don't know if they can be connected. There will be too many maps for one single page in my opinion. The download would be massive (way more than the 200mb limit of upload). But on the other hand it will be better to have one single page for the series.

Debatable by GarompaGarompa, 01 Dec 2024 15:43
neuedosisneuedosis 01 Dec 2024 03:42
in discussion / Map Comments » Haunted Souls C

Will HS B connect to HS C? Or are A and B the only ones that are supposed to be connected?

by neuedosisneuedosis, 01 Dec 2024 03:42
Re: game crashes
neuedosisneuedosis 01 Dec 2024 03:31
in discussion / Map Comments » Haunted Souls C

Same issue. Was doing a complete run of parts A, B and C and then hit that map. Glad you fixed it quick. I have never seen a map hang like that. It didn't crash, it just froze the server completely.

Re: game crashes by neuedosisneuedosis, 01 Dec 2024 03:31
neuedosisneuedosis 30 Nov 2024 17:34
in discussion / Map Comments » Pagoda

I recommended this map be ported. This is hardly playable, but I don't think the series was particularly good to begin with. It has this strange system where you are constantly reloading map segments you have already been to but in different starting locations. This can get incredibly tedious because there are many parts where you can easily fall off rooftops and end up cycling back into the same sections over and over again. There are also some extremely brutal platforming sections, one of which I am not sure is even possible, where you have to do a 90 degree turn while airborn onto another set of stairs. The stairs are too high to reach. The first door that unlocks after you kill the Garg doesn't even work, you have to noclip through the door. This is also true of the door that is supposed to open after you destroy the helicopter on the roof. The door simply does not open. Worse still it is plagued by constant load times for very short segments with very little combat.

I have to say this is one of the worst map series I have ever played. If this could be merged into one map I think it would be a D tier map. But in its current state I would give it an F (1/5 stars)

by neuedosisneuedosis, 30 Nov 2024 17:34
Cool map
MR2MR2 28 Nov 2024 23:26
in discussion / Map Comments » Cow Tycoon

as a self proclaimed cow tycoon specialist i will give u all some mlg tips n tricks to complete this map very quickly, with a good crew before day 2 ends even

first of all, fuck the wheat farm, it might save u in a public lobby from going bankrupt, but with a good crew, it is simply throwing money at fire.

as soon as u spawn, max out that credit, get 5000$ from da bank, buy wide cart from the dealership, invest in a m3 shotgun plus some ammo (or the horse from the dealership if u want to go back again/have someone in town with you), 2 conveyor upgrades and conveyor walls. And then with the remaining money buy 1 cow and all the meat processor upgrades u can buy.

You will put the cart where da cows spawn so the cows dont eat ur brains. You can kill the cows with the horse cart, or the m3 shotgun you bought. Cook that shit, sell it at town, buy the red pickup truck as soon as u can, and buy all the meat processor upgrades. Never pay off the debt, its a waste of time to even bother.

Dont even bother buying any buildings, buying some of the barn could be useful if ur moving meat with exploding crossbow bolts, but if ur reading this im assuming u dont know what that is and u wont do it. simply buy the floors and stairs for the skyscraper. Dont buy the walls or the windows, its a waste of money (except maybe the top floor walls to hide from boss).

After ur at the roof of the skyscraper and can buy the boss spawn, dont. Buy the big ass truck that costs 10k, and the farm gate that u spawn next to.

Now if u have a good crew, i recommend u all buy revolvers. Half life vanilla revolver. When u buy t he boss, a gonarch and a helicopter spawns. The revolvers can damage the helicopter, whilst also being waaaaay cheaper than RPG (not to mention higher rate of fire). Once the heli is down, run over that sunovabitch cowgod with ur massive truck. Easiest way to kill it is to get it stuck between truck and some level geometry/building/farmgate. Generally u can complete the bossfight under 30 seconds if u do it right and have some rng luck on cow god pathing.

U can also ignore the helicopter and not buy revolvers, as destroying it is not mandatory to finish the map, but it does fire rockets at u occasionally and wipe u out.

Also never trust someone if they try to sell u a good pacifist ending by never killing cows and only selling cow milk and feeding them wheat. Ignore buckets and wheat, they r useless, ur here to wipe out all cowkind.

Cool map by MR2MR2, 28 Nov 2024 23:26
Re: game crashes
GarompaGarompa 28 Nov 2024 03:09
in discussion / Map Comments » Haunted Souls C

Thanks for the fixes to the sounds. I added v3 of the repack that fixes the crashing and a few other things. It should be good now

Re: game crashes by GarompaGarompa, 28 Nov 2024 03:09

.res files do not have the wad included. (edit: I already read above sorry)


La turroneta 23

Re: Missing textures? by SairatzSairatz, 27 Nov 2024 22:31
Soba borusu
IBRAHIM TRIBRAHIM TR 27 Nov 2024 19:35
in discussion / Map Comments » Sc Ravenholm Demo

Soba borusu sikenmiş ada bak bu kesin okullu velet

Soba borusu by IBRAHIM TRIBRAHIM TR, 27 Nov 2024 19:35
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sky: Criminal Impact S 03 Dec 2024 16:19 (rev. 9) RexyWood
sky: Criminal Impact S T 03 Dec 2024 16:18 (rev. 8) RexyWood
map: The Underground Base S 03 Dec 2024 13:12 (rev. 52) Reuniclus-579
map: The Underground Base F 03 Dec 2024 13:06 (rev. 51) Reuniclus-579
Uploaded file "earthbase1_fix_v2.zip".
map: Purge A 03 Dec 2024 12:59 (rev. 23) Reuniclus-579
Removed tags: needs-fixing.
map: Purge S 03 Dec 2024 12:58 (rev. 22) Reuniclus-579
map: Purge F 03 Dec 2024 12:55 (rev. 21) Reuniclus-579
Uploaded file "purge_fix.zip".
map: Mirage S 03 Dec 2024 12:51 (rev. 27) Reuniclus-579
map: Mirage F 03 Dec 2024 12:46 (rev. 26) Reuniclus-579
Uploaded file "sc_mirage_fix.zip".
map: Jungle War S 03 Dec 2024 12:35 (rev. 14) Reuniclus-579
map: Jungle War F 03 Dec 2024 12:33 (rev. 13) Reuniclus-579
Uploaded file "junglewar-fix.zip".
map: Hunted S 03 Dec 2024 12:30 (rev. 21) Reuniclus-579
map: Hunted S 03 Dec 2024 12:30 (rev. 20) Reuniclus-579
map: Hunted F 03 Dec 2024 12:28 (rev. 19) Reuniclus-579
Uploaded file "hunted-fix.zip".
map: Sea Side Serie Revised S 03 Dec 2024 12:18 (rev. 12) Reuniclus-579
map: Sea Side Serie Revised F 03 Dec 2024 12:16 (rev. 11) Reuniclus-579
Uploaded file "seaside-fixed.zip".
map: Sea Side Serie Revised F 03 Dec 2024 12:11 (rev. 10) Reuniclus-579
Uploaded file "seaside-fix.zip".
map: The Hunter S 03 Dec 2024 11:48 (rev. 24) Reuniclus-579
map: The Hunter F 03 Dec 2024 11:46 (rev. 23) Reuniclus-579
Uploaded file "hunters_1-3-fix.zip".
map: Ally S 03 Dec 2024 11:23 (rev. 36) Reuniclus-579
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