SCMapDB

Recent additions

0-altway_poster.bmp

2.5 / 5

2004 2025 black-mesa conversion needs-pics series size:medium survival walkthrough

4301.jpg

3.6 / 5

2025 black-mesa boss difficulty:medium escape featured puzzle scary size:large survival

000-freemansescape_poster.jpg

3.4 / 5

2022 2025 black-mesa conversion difficulty:medium size:medium walkthrough

darkship1.bmp

2.5 / 5

2025 boss community-edit music scary size:small space walkthrough

000dn3d.jpg

3 / 5

2025 city difficulty:medium featured nsfw recreation remake/remade size:large total-conversion walkthrough

BetaV1toV2.png

4 / 5

2025 boss horde size:small survival

a

2.7 / 5

2025

1p.png

4.4 / 5

2025 fun pvp size:small

000tubers.jpg

2.1 / 5

2013 2025 community-edit difficulty:hard nsfw puzzle secrets size:large walkthrough

0000cc.jpg

3.2 / 5

2009 2015 2025 community-edit difficulty:easy size:medium space walkthrough

Dig

000dig.jpg

3 / 5

2011 2025 community-edit difficulty:medium puzzle secrets size:large walkthrough

4201.jpg

3.2 / 5

2025 boss community-edit difficulty:hard horde night size:large survival town walkthrough

000scze.png

3 / 5

2023 conversion difficulty:medium needs-fixing needs-pics size:small walkthrough zombies

000bcomp.jpg

3 / 5

2016 difficulty:easy puzzle size:medium walkthrough

000doomfest.jpg

3.3 / 5

2014 co-oprequired community-edit difficulty:medium itemhunt merged puzzle recreation secrets size:large walkthrough

000cloudsv2.png

3.3 / 5

2008 community-edit difficulty:hard fun jumping needs-pics puzzle size:small

0.jpg

4.2 / 5

2011 2025 co-oprequired conversion difficulty:medium jumping puzzle secrets size:medium tfc

000duckhunt.jpg

3.6 / 5

2008 community-edit difficulty:easy fun horde size:small

000bigdesert.jpg

1.5 / 5

2006 community-edit difficulty:easy horde size:small war

000antares.jpg

4.2 / 5

2012 2025 community-edit defense difficulty:medium horde losable size:medium space walkthrough

000sdoom.jpg

2.7 / 5

2007 difficulty:easy recreation size:small walkthrough

000darkland.jpg

3 / 5

2009 difficulty:easy size:small walkthrough

4009.jpg

2.3 / 5

2025 boss combine community-edit difficulty:hard horde night size:medium survival town walkthrough

000sandstorm.png

2 / 5

2016 community-edit defense difficulty:medium horde size:medium

000secretlab.png

3.3 / 5

2020 2025 co-oprequired difficulty:easy featured itemhunt puzzle secrets size:large walkthrough

0.jpg

4 / 5

2008 2025 co-oprequired conversion difficulty:hard jumping puzzle secrets size:medium tfc

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Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1643

471

866

11

116

Anyone can help expand and improve this resource. Find out how.

Featured

000murder.png

4 / 5

2013 2024 difficulty:easy featured losable scary secrets size:medium walkthrough

20240124191617_1.jpg

3.4 / 5

2024 difficulty:hard featured fun jumping music puzzle ragemap size:large walkthrough

000dn3d.jpg

3 / 5

2025 city difficulty:medium featured nsfw recreation remake/remade size:large total-conversion walkthrough

0-hc2_poster.png

4.2 / 5

2012 2024 black-mesa conversion featured losable puzzle series walkthrough

20220124211959_1.jpg

3.6 / 5

2022 difficulty:medium featured series size:large survival walkthrough

000secretlab.png

3.3 / 5

2020 2025 co-oprequired difficulty:easy featured itemhunt puzzle secrets size:large walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

page_logo

4.6 / 5

2024 black-mesa classes difficulty:hard featured size:large solo/coop survival

0-toonrun20000.jpg

4.6 / 5

2002 2003 2016 boms co-oprequired creepsworld-top50 difficulty:medium fun official official-screlease puzzle rcbot series size:large survival svencoop4 svencoop5 walkthrough

0-toysoldiers-Operation-Green-Room.jpg

4.5 / 5

2019 boms difficulty:hard rats size:large total-conversion walkthrough war

0-echoes-poster.png

4.5 / 5

2018 2019 black-mesa conversion difficulty:medium series size:large walkthrough

0disbeta1m.jpg

4.5 / 5

2018 secrets size:medium walkthrough

20171203124214_1.jpg

4.5 / 5

2003 defense difficulty:hard fun horde losable size:small timed

For more, see the full list of top rated maps or sort any category by rating.
Having trouble finding what style of map you want to play? Have a look through the map tag cloud and find maps based on a category of your choice.

Map categories (tags)

walkthrough.pngdefense.pngfun.pngpuzzle.pngmaze.pngboms.pngrescue.pngsurvival.pnglosable.pngcooprequired.pngscary.pnghorde.png

All maps

Map packs

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Recent posts

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page 1123...next »

Hey guys,
A big final update because I enjoyed working on the map so much, A bunch of new content, new siege cannon,new welder, layout changes, Balance changes, Thank you so much for all the lovely comments and the feedback.

I've had blast playing and making this map with so many people. Thank you for any one that helped/tested including the development team with out you this map would not be possible.

change log
New red crate spawning system, now random
Vent system reworked in wing 1
Wing 1 rooms redesigned
Wing 2 rooms redesigned
Wing 2/3 outside redesigned
New siege turret that can shoot pass walls, with enough firepower it can one shot anything.
New siege turret quest, guaranteed one if completed, 0.1% drop chance from any red crate.
New support weapon welder, can repair armor/turrets
Rebalance the difficulty at the end
Fixed A lot of bugs and cliping issues
Fixed snow cliping in walls
New cinematic cranes moving at the start
Voting countdown added with a better fail vote loop and shorter time wait time
Some minor scrpt changes

New big update by acehigh1acehigh1, 19 Apr 2025 12:32
meryillameryilla 16 Apr 2025 20:03
in discussion / Map Comments » Alternative Way

Some of the teleports do not move all the players to the correct location, often they will only move the 1st person to enter them and then stop working. There's at least one in ani1 and one in ani2

by meryillameryilla, 16 Apr 2025 20:03
The perfect troll map
w00tguy123w00tguy123 16 Apr 2025 11:20
in discussion / Map Comments » Cow Tycoon

4/5 threw my favorite server community into a downward spiral it could not recover from. One star deducted for the cars sometimes disappearing.

The perfect troll map by w00tguy123w00tguy123, 16 Apr 2025 11:20

I think this map is balanced well, but I play it with HL skill settings and survival disabled.

SV BOYSV BOY 14 Apr 2025 18:27
in discussion / Map Comments » Office Arena (Beta)

very good to playthru, hardest wave has to be the robot one still


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 14 Apr 2025 18:27
SV BOYSV BOY 14 Apr 2025 17:54
in discussion / Map Comments » Alternative Way

sometimes feels like comedy, sometimes


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 14 Apr 2025 17:54
Looking for map
Keith (guest) 13 Apr 2025 17:18
in discussion / SC / SC Map DB » Looking for map

I played this map recently called sniper-sux, but I recently had to format my drives and have lost it.
It seems the map isn't on this Database.
Does anybody who happened to play it have a download for the map? Maybe it could be hosted on here, too! I believe Parody content is allowed on here?

Thank you,
Keith

Looking for map by Keith (guest), 13 Apr 2025 17:18

In map nohope2_2 you cant climb the ladder in the water because a corpse stops you from going up. Many players cant see there is a corpse near the top of the ladder and think its bugged so they never attempt to destroy the corpse. Please move the corpse

corpse collision bug by GarompaGarompa, 12 Apr 2025 21:17

babe wake up new bts rc update dropped


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 06 Apr 2025 19:01

I understand the problem and apologize for the inconvenience. I missed that value, and I'm already working on correcting it. Thanks for the feedback!

Thanks for your observation, you're right. I'll be adjusting that value soon to prevent players from getting stuck when switching maps. I really appreciate your feedback!

Sorry about this - I've been pretty burnt out from Sven co-op atm. I've uploaded a rather sloppy link and i'll have this rectified immediately. I appreciate that it was massively inconvenient and surprised its just not been reported.

It has now been fixed.

hmmm, seems like it's Raptor's bad, he'll fix it in the next update

Fixed it, the scripts folder has another folder called scripts inside instead of one called maps so none of the scripts were being loaded.

Re: missing pistol by redmyclanredmyclan, 31 Mar 2025 02:08

Got excited to see another escape themed map that uses the inventory system.
It's intended to be played with multiple players, but solo runs are also possible.
The map might seem big and daunting, but it's actually pretty linear. A couple of runs and you will remember the location of each area.

Version 3.1.0 is a lot better compared to previous ones. I personally think it's a somewhat decent map, and enjoyable as well, but it still has some issues that I find they ruin part of the flow of the gameplay. However, I wanted to point out some of the aspects I personally think are good.

The looting and crafting system adds progression, while the weight system forces decisions on what to carry.
The darkness mechanic creates tension by making players choose between visibility and attack, though not being able to see can get unfair at times, especially since enemies CAN see you.
The vest and helmet allow for a trade-off between speed and defense, offering a more tactical approach.
Different item "routes" add some replay value. The notes that point out their location also change depending on the route.
While the game attempts to fit into Half-Life lore, it feels more like its own thing, though the included notes add some lore about the prisoner.

Now the next stuff is mostly issues I had with the map.

1.- Would most likely take a lot of time, but I think merging the areas into one big map could be an improvement. Teleporting between areas kind of stops the flow a bit, since enemies that previously saw you will wait by the door until you come back, there being a small chance of telefragging the enemy, and a more likely chance of getting slapped by them.
Also, telefragging the Gonome won't help since it just respawns.

2.- The Gonome. Most of the time completely negates one area, especially early in a round.
Having a telegraph helps, but not enough. There were so many times where I couldn't hear the teleport sound (if there's any) and turned around a corner only to get obliterated by it.
I get that without the Gonome the map would be a lot easier, but it would be better to nerf it a little bit. I can't tell you how many times I was a few items away from beating the map, only to get denied by it because it just happened to spawn on my way back to the Grand Hall.
Could reduce its speed a little, or make it killable so it respawns in another area, or make it so it doesn't kill you in one hit (maybe 70 hp per slap).

3.- Despite me liking how the BTS flashlight and BTS glowstick works, I know that it can be a pain for other players. I don't think making the BTS flashlight permanent is good since that's part of the map, but I do agree it gets tedious at times not being able to see.
So maybe turn the default flashlight into the Glowstick, so you can turn it on with the F key. That way players can attack while being able to see in a small radius in front of them.
Regarding the BTS Flashlight, maybe add a way to craft batteries with a new material or something.

4.- Damage Scaling. This doesn't really affect me that much (since I play alone), but I don't think having more players should reduce the damage you deal. I get that it's for balancing, but having 12 players shouldn't turn your shotgun into a peashooter. You are already super fragile, most enemies being able to reduce you to low hp in just a few hits.
An Alien Slave should not be able to survive a sniper rifle headshot. Also, more players mean they will separate to cover more ground, making every enemy encounter deadly since they are technically fighting a regular enemy with boss hp. And that's just the zombies and other melee based mobs. Alien and Human military become so hard to kill, you just end up wasting all of your resources on one encounter. I think it would be better to greatly reduce the damage reduction and add more enemy quantity depending on number of players, but not that much.

5.- One of the sentries is so horribly misplaced, and I'm talking about the one in the Grand Hall. It covers a massive area on its current location. It can snipe you from afar and will shred you if you try to get to the dormitories, canteen or upstairs. It's guaranteed HP loss if you don't have a Painkiller with you.

6.- I'm kind of on the fence about this one. The grenades (or dynamite) blast radius is very large and doesn't seem to have damage fall off. It caught me by surprise when I thought I was at a safe distance, only to instantly die by it. On one hand, you can kill a lot of enemies with just 1 grenade, on the other you can accidentally kill yourself if you aren't careful.

7.- The (Secret) Combine Robogrunt explosion goes through walls and it's stupidly massive. I don't know if it's intended but it made me jump since it exploded near the Dormitories entrance and I was in front of the Classroom Area door, but still died.

I still think it's a decent map to play with friends and if you like to gather items to escape. Definitely not for everyone, especially because it's dark, and it's also very challenging.

I'm probably wrong, but Route 1 seems to be missing the pistol in the Registration Room. I'm not sure if it happened when the map got updated from v1 to v2, or v2 to v3.
I searched almost the entire map, including most dormitories and every study room, but still couldn't find it.

missing pistol by tamagonetamagone, 30 Mar 2025 23:26
Reuniclus-579Reuniclus-579 30 Mar 2025 13:20
in discussion / Map Comments » Dark Ship

Ok standard flashlight enabled.
Are there other levels? Only the original author knows.
I can't find the original author.
I only got this map.

by Reuniclus-579Reuniclus-579, 30 Mar 2025 13:20
meryillameryilla 29 Mar 2025 22:34
in discussion / Map Comments » Left Life : Extreme Survival

The first few versions were rife with client crashes which probably soured people's impression of the map. The latest verisions seem to be much better in this regard.

by meryillameryilla, 29 Mar 2025 22:34
Ratman_84Ratman_84 29 Mar 2025 21:51
in discussion / Map Comments » Left Life : Extreme Survival

Too annoying to play in its current state. As others have stated, there's a lot of enemies and essentially no weapons. I made it through quite a bit of the map and found no way to defend myself. Also, no game ever was made better by flashlights that run out of batteries. It's one of those things I'd be fine never seeing in a game again. My flashlight died and all I had left was the glow stick and I could barely see with that, so I just quit. I need to be able to see to play video games. I'll check back once some changes are made. Looks like it could be a cool map if it was less annoying.

by Ratman_84Ratman_84, 29 Mar 2025 21:51
page 1123...next »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page 1123...next »
map: Natural Selection: Escape S 19 Apr 2025 12:34 (rev. 40) meryilla
map: Natural Selection: Escape S 19 Apr 2025 12:25 (rev. 39) acehigh1
update
map: Natural Selection: Escape F 19 Apr 2025 12:05 (rev. 38) acehigh1
Uploaded file "svencoop_u9OfW1oTna.jpg".
map: Natural Selection: Escape F 19 Apr 2025 12:05 (rev. 37) acehigh1
Uploaded file "svencoop_IIxiSSIobw.jpg".
map: Natural Selection: Escape F 19 Apr 2025 12:05 (rev. 36) acehigh1
Uploaded file "svencoop_33v71oXSCd.jpg".
map: Natural Selection: Escape F 19 Apr 2025 12:05 (rev. 35) acehigh1
Uploaded file "ns_escape-1.1".
mapper: redmyclan S 19 Apr 2025 09:56 (rev. 11) redmyclan
map: Left Life : Extreme Survival A 19 Apr 2025 09:54 (rev. 104) redmyclan
Added tags: featured.
map: 7 Hours War Ep2 A 19 Apr 2025 09:53 (rev. 49) redmyclan
Removed tags: featured.
map: Duke Nukem 3D remastered F 18 Apr 2025 22:33 (rev. 42) Garompa
File "dn3d_r_v2.zip" deleted
map: Duke Nukem 3D remastered F 18 Apr 2025 22:33 (rev. 41) Garompa
File "dn3d_r_v2a.zip" deleted
map: Duke Nukem 3D remastered F 18 Apr 2025 22:32 (rev. 40) Garompa
Uploaded file "dn3d_r_v2b.zip".
map: Duke Nukem 3D remastered S 18 Apr 2025 22:28 (rev. 39) Garompa
Updated to v2b
video: HPlanet S 18 Apr 2025 14:19 (rev. 1) mauricioozaki
video: Fear N 17 Apr 2025 22:25 (new) mauricioozaki
video: Toad Snatch N 16 Apr 2025 15:10 (new) mauricioozaki
video: Dead Simple Neo 2 N 16 Apr 2025 15:06 (new) mauricioozaki
map: Office Arena (Beta) S 16 Apr 2025 03:47 (rev. 48) mrjackjack
map: Office Arena (Beta) S 16 Apr 2025 03:37 (rev. 47) mrjackjack
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