Remastered version contains all maps bugfixed, with extra secrets or unused areas, fully playable from start to finish, that was the idea. Maybe you could find a bug but nobody has reported any so I assume everything is alright.
BTW i see the original pages maybe could use at least a link to it. The remaster version seems to be lost in between or perhaps confused
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If anyone plans to modify anything in this map, please check the issue with the infinite snark respawn during the “recon team” protection mission. It seems that this bug only occurs on Hard or Nightmare difficulty.
Even though the map is marked as abandoned, I thought it might still be playable. Could anyone tell me if the SecretCity Saga Remastered version (http://scmapdb.wikidot.com/map:secretcity-saga-remastered
) is actually playable?
Thanks!
I really enjoyed exploring the map. Every discovery was both fun and raised the question: “What do I do now?” The parts marked with “?” were, let’s say, a bit strange for my taste, and I’m not exactly conservative. There are a few points I’d like to highlight:
- On the right side of the initial staircase, near the "Daedalus Lab", it seems that the railing support acts like a button. I’m not sure if it actually does anything.
- Still in that same area, if you go up the stairs, pass through the door, and turn left in the corridor, there’s a hidden area with nothing inside. Maybe I missed something that was supposed to be done there?
Finally, I’d like to make a suggestion: the map is marked as coop, but the only part that actually seems to require cooperation is at the very end, to open the final door. Would it be possible to add a delay to the button so that solo players can also complete the map?
That said, I’ll definitely be playing more maps from the KeenVerse and the Secret City series!
I think it’s a good medium-sized map with some parts that could be improved. The textures and level design in Part 1 feel a bit too weak for a 2022 map; if it were older, that would be more understandable. Part 2, set in Xen, is much better done. There are also some less intuitive sections that made me feel lost for a while.
Overall, despite these issues, I found the map fun!
There is a place at the beggining that you access by the ventilation Shafts and you reach a place with a Barney! The otherside of the glass you can see Gauss and its ammo…. Is it a bug or it was expect no one reach the weapon? Looks like a secret area with a bug!
I tried play alone but it was impossible due to the number of enemies and infinite respawn! Really love the Keenverse but in this case I give up! =(
I don’t understand the logic here (if there is any). There’s nowhere to jump, and the map doesn’t seem to have an ending. If it were something like The Climb, where jumping is actually possible but requires skill, it would at least make sense.
If I’m mistaken, I apologize, but I honestly believe this map is incomplete.
PS: I used noclip to explore and nothing happened!
Comment in wrong place and I can't remove! Sorry!
I read the changelog and thought it was wrong… but I downloaded and tested it. I loved the changes. The map used to be easy, now it’s really challenging!
This map is not really my kind of map, not only because it has no puzzles, but also because it feels “off” in a way that I can’t quite explain. There is a small issue where you can sometimes get stuck on the underground lever, and the map description doesn’t seem to match what actually needs to be done in the map, especially the last two items:
"5. Escort both civilians to the guard shack and get them inside. They must go through the door.
6. Use the radio to call for pickup."
I’ve played this map several times and it’s one of my favorites! I admit that at first I never really understood what I was supposed to do… I would stay downstairs for a while, neutralizing enemies, and then the map would suddenly end and I had no idea why. But once I finally got the hang of it, I tried all the available difficulty levels!
It’s a bit too colorful for my taste… it feels like a Marvel movie, but it’s challenging in a very good way!
I found a secret area; we managed to open it, but I couldn’t figure out if it actually does anything besides being a useful shortcut.
Interesting concept, but I couldn’t progress. After starting in hlze_zem1 and moving to hlze_zhzm0, the wind tunnel always pushes me back. After one death, you can only respawn as a headcrab, but jumping into the pit causes instant death, making it impossible to continue.
This map was made by UrbaNebula, the same author of Bridge the Gap. It shares the same Black Mesa–style lab theme: short, but well made.
A full series would be great, but unfortunately there are only two maps made by him.
Thanks! I'll play it again!
fixed
The map is small to medium in size, with no puzzles, but quite challenging. There’s limited ammo, weapons, and HEV battery, which forces you to play very carefully. A great map for a survival run with 2 to 3 players! I really enjoyed!
Hi, guys!
I played the new merged version and on the map tb_msg2, I died after fell from the conveyor belt and couldn't play because there wasn't "spawn points available"! Can you help me, pleasE?
Thanks!
I think I’m starting to get familiar with these "KeenVerse" maps. I’m even solving the puzzles more "easily" now (it's still difficult), but despite winning a few battles, I’m still losing the war.
I admit I expected the map to take a while, but not this long, especially since it’s just one map. Yesterday I played it for hours, paused, came back, and still ended up missing 1 Picard Coin, 1 “cube,” and two or three sections (I need to check my gameplay) that I have no idea where they are. I found the map fun and I plan to play it again to finish it, but I’d like to give a couple of suggestions:
1. In general, KeenVerse maps can be played solo, but in this one there’s a "Dana Scully" area that can’t be passed without co-op. I had to use noclip because I was already frustrated after making so much progress. Is it possible add a delay to use Gauss and jump?
2. The portal area, which you enter through the Chapel, could really use some respawn points. After dying, having to walk all the way back is quite tedious. Alternatively, a respawn in the area that shows what you’ve already collected would help a lot.
Overall, I really liked the map, and like the other KeenVerse ones, it was very exhausting. I plan to post the gameplay, but it ended up being very long and with some pauses, since I got tired!
A pesar de ser temática black mesa, se siente fresco y divertido de pasar. Con batallas intensas y buena, aunque a veces se bugea, está bien.
translate:
Despite being a Black Mesa game, it feels fresh and fun to play. With intense and well-played battles, although it does glitch occasionally, it's good overall.
Recent edits
| map: SecretCity | S | 20 Jan 2026 17:58 | (rev. 42) | Garompa |
| map: Secretcity 2 | S | 20 Jan 2026 17:58 | (rev. 70) | Garompa |
| map: SecretCity 3 | S | 20 Jan 2026 17:57 | (rev. 63) | Garompa |
| map: SecretCity 4 | S | 20 Jan 2026 17:57 | (rev. 55) | Garompa |
| map: SecretCity 5 | S | 20 Jan 2026 17:57 | (rev. 61) | Garompa |
| map: Secret City X | S | 20 Jan 2026 17:56 | (rev. 44) | Garompa |
| map: SecretCity 6 | S | 20 Jan 2026 17:55 | (rev. 42) | Garompa |
| map: Fracture | S | 20 Jan 2026 17:55 | (rev. 49) | Garompa |
| map: Secret City Keen 2 | S | 20 Jan 2026 17:54 | (rev. 33) | Garompa |
| map: Secret City Keen | S | 20 Jan 2026 17:53 | (rev. 66) | Garompa |
| map: Secret City Keen | A | 20 Jan 2026 17:01 | (rev. 65) | mauricioozaki |
| map: Waterflow | A | 20 Jan 2026 16:52 | (rev. 51) | mauricioozaki |
| video: Momma Mesa | N | 20 Jan 2026 16:15 | (new) | mauricioozaki |
| map: Tox Xen | S | 20 Jan 2026 13:31 | (rev. 47) | Reuniclus-579 |
| map: Tox Xen | F | 20 Jan 2026 13:24 | (rev. 46) | Reuniclus-579 |
| map: Tox Surface | S | 19 Jan 2026 15:11 | (rev. 57) | Reuniclus-579 |
| map: Tox Surface | S | 19 Jan 2026 15:10 | (rev. 56) | Reuniclus-579 |
| map: Tox Surface | S | 19 Jan 2026 15:09 | (rev. 55) | Reuniclus-579 |
| map: Tox Surface | S | 19 Jan 2026 15:08 | (rev. 54) | Reuniclus-579 |










































































































































![D1F2904CD46A0A90D0C3ECED6A5DD10C8A3DF623[1]](http://scmapdb.wdfiles.com/local--resized-images/wad:gem-tile/D1F2904CD46A0A90D0C3ECED6A5DD10C8A3DF623[1]/medium.jpg)




































