SCMapDB

Recent additions

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2021 walkthrough

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needs-info walkthrough

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fun needs-info

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needs-info walkthrough

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2017 walkthrough

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2006 horde losable

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2004 fun

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2004 walkthrough

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fun needs-info

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2021 co-oprequired difficulty:hard featured puzzle series size:large walkthrough

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2021 difficulty:medium fun parkour secrets

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2020 walkthrough

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2021 defense losable

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2021 horde size:small walkthrough

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2020 horde

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2020 and c&c command commandandconquer conquer defence defense featured fun gdi horde nod rts rts/fps size:large snarkeh teamwork

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2020 walkthrough

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2020 horde

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2009 planet puzzle shuttle space station

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2000 black-mesa conversion difficulty:medium secrets size:medium traps

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4.1 / 5

2020 featured

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arctic conversion series snow survival unreleased walkthrough winter work-in-progress

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3 / 5

2020 boss defense difficulty:hard horde size:medium survival

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2013 black-mesa conversion series size:small walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

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Thanks to your help, SCMapDB is currently home to:

1350

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348

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Featured

0-evasion_poster.png

4.8 / 5

2013 black-mesa conversion escape featured series size:medium survival xen

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4.2 / 5

2020 featured losable mustard secrets size:large work-in-progress

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4.1 / 5

2021 co-oprequired difficulty:hard featured puzzle series size:large walkthrough

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5 / 5

2004 conversion co-oprequired difficulty:hard featured jumping losable size:medium survival tfc walkthrough

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4.1 / 5

2020 featured

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4.3 / 5

2004 conversion featured fun hideandseek jumping pvp size:medium tfc

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0-toysoldiers-Operation-Green-Room.jpg

4.8 / 5

2019 armymen difficulty:hard featured raptorska rats size:large total-conversion walkthrough war

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4.8 / 5

2018 black-mesa conversion difficulty:medium series size:large survival walkthrough

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4.8 / 5

2018 secrets size:medium walkthrough

IO

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4.8 / 5

2017 boms secrets size:medium walkthrough

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4.8 / 5

2016 co-oprequired fun size:large water

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4.8 / 5

2016 fun jumping size:small

For more, see the full list of top rated maps or sort any category by rating.

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Re: Sven Coop 5.24 and Rust
w00tguy123w00tguy123 27 Jan 2021 04:57
in discussion / Map Comments » Rust

Fixedo

Re: Sven Coop 5.24 and Rust by w00tguy123w00tguy123, 27 Jan 2021 04:57

please desimplify the map, or make a nonpleb version :3

Re: Map 7 patch
OuterbeastOuterbeast 25 Jan 2021 20:51
in discussion / Map Comments » Instinct

Patched map now included in the mappack with other updates. Have deleted that map since that is now old.
Map is repacked with the crouch_spawn.as script removed since that is no longer needed since SC 5.23 (if left in there there could be some side effects we want to avoid), some other QOL tweaks across all the maps thrown in as well.

Re: Map 7 patch by OuterbeastOuterbeast, 25 Jan 2021 20:51
Deleting this page
w00tguy123w00tguy123 25 Jan 2021 04:13
in discussion / Map Comments » Mg386's Fort 2

This is an updated version of mg386_fort, not a different map. Info was merged into the fort page.

Deleting this page by w00tguy123w00tguy123, 25 Jan 2021 04:13
Sven Coop 5.24 and Rust
CescanCescan 25 Jan 2021 03:27
in discussion / Map Comments » Rust

A small thing was broken by the 5.24 update on 2020-01-24, fusing objects together no longer works. Build points are returned but the objects are no longer fused together.

The following error occurs in server console:

Not allowed: in section 'l:sv10/svencoop/scripts/maps/rust/hammer.as', at (1445, 4): Function Fuse:
Message: Null pointer access
ERROR: CASBaseCallable::Call: Execution of function '::TertiaryAttack' failed!

Sven Coop 5.24 and Rust by CescanCescan, 25 Jan 2021 03:27
Fixed campaign
Cadaver182Cadaver182 22 Jan 2021 18:44
in discussion / Map Comments » Gut Reaction

See changes in Changelog.


Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565

Fixed campaign by Cadaver182Cadaver182, 22 Jan 2021 18:44

Thank you, i'll make a hint system for some unlockables so player will get a direction where to go. Also i'll remove this misleading situation and i will try to simplify some sections.


Do it, Just do it! Yes you can. Just do it! If you're tired of starting over stop giving up, JUST DO IT!

Oh, uh, yeah that was extremely misleading haha. We had every material except 2 of them, and had no idea what to do, but we did happen to have 2 courses that were closed, so we just assumed the last 2 materials were in the 2 closed courses. I know that from the looks of it, there was a second secret in the Secret Store, but we couldn't manage to find anything at all.

I'd like to go back and try again too, but the replay value is really diminished by the climb, surf, and bhop sections. The sections took a while and I don't think any of my group would want to go have to complete all of them again. Up until the last 2 materials though, we did figure everything out and enjoyed the map, I just think there may be a little more direction needed once you get to that point

If I could suggest one thing for this map, I would say that showing what the player's actions actually unlock would be very helpful. The climb keycard, bhop keycard, mini reds, buttons, presumably all unlock something, but the map never actually tells you WHAT they unlock, so you're just left guessing. I guess this could be by design, to make the players search for what they actually unlocked, but we were left wondering at some points what our efforts actually unlocked in the map (the mini reds for example).

The map is very well made though and we did enjoy it a lot, so hopefully we can go back and complete it sometime

The last courses of bhop and surf aren't actually and shouldn't be available (Maybe it's my mistake that i made it look like you can complete them. I'll fix it.). About materials, you can collect all of them, it's just very sneaky.


Do it, Just do it! Yes you can. Just do it! If you're tired of starting over stop giving up, JUST DO IT!

We just spent 3 hours playing this map and got completely stopped at a point. After running around aimlessly for an hour, and then noclipping through the map, it looks like the last 2 courses and materials aren't actually available? Please correct me if I'm wrong, but that's how it seems to me

BonkTurnipBonkTurnip 20 Jan 2021 21:54
in discussion / Map Comments » Another Day At The Office

After you trigger the yegg ambush, a hole in the wall blows open to allow players that were outside that room to get in through the ceiling. You just have to do a bit of a pixel walk to get to it.

by BonkTurnipBonkTurnip, 20 Jan 2021 21:54
GarompaGarompa 20 Jan 2021 21:38
in discussion / Map Comments » Another Day At The Office

Oh then thats the problem. The door to that area opens only once, then closes and it can't be opened again unless its from the inside which you cant go if you are already outside

by GarompaGarompa, 20 Jan 2021 21:38

middle-click and you'll see one


Thanks,

Adam Reece.

Re: Too complicated by AdambeanAdambean, 20 Jan 2021 18:28
BonkTurnipBonkTurnip 20 Jan 2021 00:54
in discussion / Map Comments » Another Day At The Office

The first bomb is inside the green crate in the room behind the broken brick wall before you enter the crouch parkour section.

by BonkTurnipBonkTurnip, 20 Jan 2021 00:54
GarompaGarompa 20 Jan 2021 00:28
in discussion / Map Comments » Another Day At The Office

I'm failing to find the first bomb in the second map, am I missing something?

by GarompaGarompa, 20 Jan 2021 00:28
Mapa sin Salida
NoxerNoxer 19 Jan 2021 15:47
in discussion / Map Comments » Good Old Time

Las batallas contra los soldados están bien ejecutadas y trae acción y dificultad, pero la mayoría de estructuras y texturas en las habitaciones son casi siempre las mismas, hay muchos lugares que explorar en el mapa y eso es bueno, no obstante cuando jugué el mapa hallé 3 puertas con una supuesta salida pero estas nunca se abren, prácticamente el mapa no tiene fin. Pero es un buen mapa para pasar el rato matando soldados.

Mapa sin Salida by NoxerNoxer, 19 Jan 2021 15:47
Buen Mapa
NoxerNoxer 19 Jan 2021 14:56
in discussion / Map Comments » Infiltrate

Es un mapa con tema aterrador y oscuro al llevarse nuestra misión de noche, se vió diversos enemigos y luchas difíciles debido a la gran cantidad a las que nos tenemos que enfrentar, pero en general las batallas estuvieron buenas. Lo que sí no me gustó mucho fueron algunos escenarios donde había mucha oscuridad y era bastante difícil atacar a los male assassin y female assassin ya que son de color negro. Pero en todo el trayecto fue un mapa divertido y con suspenso, recomendado para los que desean niveles difíciles y espeluznantes.

Buen Mapa by NoxerNoxer, 19 Jan 2021 14:56

Thanks for the feedback! I'm always happy to hear that someone enjoyed playing this series. I spent quite a long time making these maps and I learned A LOT along the way. I took inspiration from DOOM in that I took the time to pack many secrets/side areas into the maps to reward the player for exploring. The Sven Co-op discord was always willing to help out with the process, which is very admirable for such an old HL mod. Thanks again for playing my map and helping out in its creation! :D

Re: Very good! by BonkTurnipBonkTurnip, 19 Jan 2021 00:11

An excellent pair of maps, well done Mr. Bonk - clearly a great deal of thought and effort has gone into them both and the result stands out from the run-of-the-mill walkthrough maps.
I like the addition of many secrets, nice touch! Makes for much replay value. Including the angry lady gonome in the female WC!
There's a few bugs and minor issues, nothing that a revision wouldn't sort out.
Thanks for sharing your hard work, my SC Pals and I had great fun playing it, though it was significantly easier with three of us and I reckon that's probably the minimum required to stand a chance.
Good Job, nice to see the final works released after so much guessing in the #mapping channel. I hope the exp you gained on this one will be useful in your next project, you've set the bar fairly high already.

Very good! by BlueSparkBlueSpark, 18 Jan 2021 23:43
Good work
DataKhalilDataKhalil 18 Jan 2021 09:03
in discussion / Map Comments » Crystal

Thanks to AzShadow for this beautiful map !

Good work by DataKhalilDataKhalil, 18 Jan 2021 09:03
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Recent edits

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map: Redmarket F 27 Jan 2021 19:54 (rev. 28) ShAdoW2002
Uploaded file "20210128004851_1.jpg".
map: Arctic Escape A 27 Jan 2021 05:36 (rev. 28) w00tguy123
Added tags: 2021, walkthrough.
map: Arctic Escape S 27 Jan 2021 05:19 (rev. 27) w00tguy123
map: Arctic Escape F 27 Jan 2021 05:14 (rev. 26) w00tguy123
Uploaded file "sc_arctic_escape.zip".
map: Arctic Escape S 27 Jan 2021 05:10 (rev. 25) w00tguy123
map: Arctic Escape F 27 Jan 2021 05:08 (rev. 24) w00tguy123
File "5fff93504ae7f.jpg" renamed to "0-5fff93504ae7f.jpg".
map: Arctic Escape S 27 Jan 2021 05:08 (rev. 23) w00tguy123
map: Arctic Escape F 27 Jan 2021 05:07 (rev. 22) w00tguy123
Uploaded file "5fff900385248.jpg".
map: Arctic Escape F 27 Jan 2021 05:06 (rev. 21) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:06 (rev. 20) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:06 (rev. 19) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:06 (rev. 18) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:06 (rev. 17) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:06 (rev. 16) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:06 (rev. 15) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:05 (rev. 14) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:05 (rev. 13) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:05 (rev. 12) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:05 (rev. 11) w00tguy123
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map: Arctic Escape F 27 Jan 2021 05:05 (rev. 10) w00tguy123
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