SCMapDB

Recent additions

cryo3.jpg

2 / 5

2016 2025 community-edit difficulty:medium fun func_vehicle music series size:large walkthrough weird

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0 / 5

2025 difficulty:easy horde scary size:small

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3 / 5

2025 boss co-oprequired difficulty:hard horde maze puzzle scary size:medium survival total-conversion walkthrough

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2 / 5

2025 angelscript boss city defense difficulty:medium horde losable size:medium survival war

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2 / 5

2021 2025 co-oprequired difficulty:medium itemhunt music puzzle secrets size:large walkthrough

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3 / 5

2003 2025 black-mesa needs-pics series survival walkthrough

000cryolife.jpg

2 / 5

2020 2025 community-edit difficulty:medium itemhunt puzzle size:large walkthrough

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2.8 / 5

2006 2025 conversion difficulty:medium merged recreation size:medium walkthrough

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N/A / 5

2025 co-oprequired difficulty:hard puzzle size:medium traps unreleased work-in-progress

000shift2.jpg

2.7 / 5

2011 2025 black-mesa conversion difficulty:easy rubbish size:small walkthrough

!1

5 / 5

2025 campaign community-edit difficulty:medium featured music size:large spooky survival walkthrough

Bounce1.png

4 / 5

2025 conversion pvp size:medium

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5 / 5

2022 2025 city community-edit conversion featured half-life music series walkthrough

4601.jpg

3.3 / 5

2025 angelscript black-mesa conversion difficulty:medium size:large survival

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2.3 / 5

2007 2025 city co-oprequired difficulty:medium music puzzle secrets size:large traps walkthrough weird

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2 / 5

2020 2025 community-edit difficulty:easy puzzle size:medium walkthrough

000ectopit.jpg

1.7 / 5

2010 2025 community-edit difficulty:easy music puzzle size:small walkthrough

4501.jpg

3.7 / 5

2025 angelscript city co-oprequired defense difficulty:medium featured scary size:large survival zombies

000_bmf.jpg

2.5 / 5

2016 black-mesa community-edit difficulty:medium itemhunt music puzzle size:large walkthrough

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3.4 / 5

2025 city difficulty:hard music size:medium survival walkthrough

00000IM AT THE TOP.png

3.4 / 5

2025 class-based co-oprequired difficulty:medium featured fun jumping music puzzle size:medium walkthrough

4401.jpg

2.5 / 5

2003 2025 angelscript conversion difficulty:medium size:medium walkthrough

0-altway_poster.bmp

2.5 / 5

2004 2025 black-mesa conversion series size:medium survival walkthrough

4301.jpg

3.4 / 5

2025 angelscript black-mesa boss difficulty:medium escape music puzzle scary size:large survival

000-freemansescape_poster.jpg

3.4 / 5

2022 2025 black-mesa community-edit conversion difficulty:medium music size:medium walkthrough

darkship1.bmp

2.5 / 5

2025 boss community-edit music scary size:small space walkthrough

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Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1610

474

874

11

116

Anyone can help expand and improve this resource. Find out how.

Featured

000wayne.png

3 / 5

2021 difficulty:medium featured music puzzle secrets size:medium walkthrough

00000IM AT THE TOP.png

3.4 / 5

2025 class-based co-oprequired difficulty:medium featured fun jumping music puzzle size:medium walkthrough

4501.jpg

3.7 / 5

2025 angelscript city co-oprequired defense difficulty:medium featured scary size:large survival zombies

7ghgt8.png

4.3 / 5

2024 boms co-oprequired difficulty:hard escape featured losable music size:large survival

20241124133922_1.jpg

3.5 / 5

2024 adventure community-edit featured music scary series survival walkthrough

20220124211959_1.jpg

3.5 / 5

2022 community-edit difficulty:medium featured music series size:large survival walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

!1

5 / 5

2025 campaign community-edit difficulty:medium featured music size:large spooky survival walkthrough

page_logo

4.5 / 5

2024 black-mesa boms classes difficulty:hard featured music size:large solo/coop survival

IO

0-iobeta111_1.jpg

4.5 / 5

2017 boms community-fixed music secrets size:medium walkthrough

2016-02-03_00001.jpg

4.5 / 5

2005 2007 2016 cof-weapons community-edit conversion music scary series size:large survival walkthrough

0-top-restriction.jpg

4.5 / 5

2015 2018 community-edit escape music puzzle scary secrets series size:large survival walkthrough

0-toonrun20000.jpg

4.5 / 5

2002 2003 2016 boms co-oprequired creepsworld-top50 difficulty:medium fun official official-screlease puzzle rcbot series size:large survival svencoop4 svencoop5 walkthrough

For more, see the full list of top rated maps or sort any category by rating.
Having trouble finding what style of map you want to play? Have a look through the map tag cloud and find maps based on a category of your choice.

Map categories (tags)

walkthrough.pngdefense.pngfun.pngpuzzle.pngmaze.pngboms.pngrescue.pngsurvival.pnglosable.pngcooprequired.pngscary.pnghorde.png

All maps

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Recent posts

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Yarik102Yarik102 14 Nov 2025 09:45
in discussion / Map Comments » Lost Maze

ts so peak man

by Yarik102Yarik102, 14 Nov 2025 09:45

Okay, sorry, I have corrected the log
It was already past 10 pm on my side when it was released. I wanted to finish quickly and go to bed, and I hope you can understand.
'Barnaby can control the turret' is caused by the game engine, not something I changed

Re: Regarding the edit by Reuniclus-579Reuniclus-579, 13 Nov 2025 02:56

I don’t mind small edits for things I may have overlooked, like the headcrab gorilla sounds in the .gsr file which I appreciate, but this is much more than a fix.

To simply grab my ported maps, merge them together, make small script and cfg edits, making other significant, undocumented changes like Barnaby being able to control the turret in the end of the series or adjusting assassin damage without detailing them in the changelog, and then call it a “fix” and post it right under my nose without contacting me first is really rude and disrespectful.

In the future, please contact me if you want to discuss changes about the port. If you want to release your own major edit of the mod, create your own separate release page and provide accurate and complete logs. Do not post edits on other people’s pages and call them a “fix”. It’s disrespectful to the original mappers and porters’ effort.

EDIT: Regarding the note on the page that states: "⚠️ Community edits are recommended due to bug fixes"

Can the fixer care to explain what bug fixes they are referring to that would justify this recommendation, when the primary changes were grabbing my maps and merging them?

Regarding the edit by GruntasticGruntastic, 12 Nov 2025 12:09

Sounds Great, I know I need to get to converting all the sounds to .ogg
I have an update coming out this week hopefully, but I want to get sounds sorted afterwards so i'm not rushing to get it all fixed in one massive update.

Could you send it my way through discord/steam and i'll include it and give you credits for contribution?
Cheers!

Re: Audio compression by RaptorSKARaptorSKA, 07 Nov 2025 18:45
SV BOYSV BOY 07 Nov 2025 17:34
in discussion / Map Comments » Urbicide

good shit one of the ports and mods of all time maybe even worth the best of 2025


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by SV BOYSV BOY, 07 Nov 2025 17:34

Very good map with good puzzles choices and mysteries to solve inspired by Afraid of monsters and Cry of Fear. Although, the map need very good skills and players to be able to finish it.

SV BOYSV BOY 07 Nov 2025 07:11
in discussion / Map Comments » 7 Hours War Killing Combines

anti climactic boss when youre armed to teeth and know how to counter robogrunt's weaknesses, ala energy weapons like displacer or egon
one of the combines was stuck inside a trigger_push so we had to xbow jump + grapple just to hit him and we were clearly outside the map


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 07 Nov 2025 07:11

Oh my bad , looks like i misunderstood your comment , yes you can say that , a room's successor.
Enjoy !

Re: Finally, The Room's successor by AEARAEAR, 07 Nov 2025 07:08

Understandable, that's why I said successor instead of sequel. Probably should have used "spiritual successor" for highest clarity. Will be playing it with my mate soon

Hi,

Thanks for making this. I was able to bring down the sounds folder from 160 MB to 56 MB by compressing with ffmpeg using adpcm_ima. Let me know if you are interested, I can attached the compressed files and you can take a look if it's worth considering.

Audio compression by gvazdasgvazdas, 05 Nov 2025 22:23

Hi, thanks for making this.

I noticed some particularly large .wav files in your sound folder that can be compressed significantly with adpcm_ima. Let me know if you are interested, I can attached the compressed files and you can take a look.

audio compression by gvazdasgvazdas, 05 Nov 2025 22:19

hello Chimz76 , well this map is not a sequel of the room map , the room was just a small inspiration for me to make this map , maybe the design is similarity to the room map , but there is no connection between them.

Re: Finally, The Room's successor by AEARAEAR, 05 Nov 2025 13:38
Really enjoyed it
loulimiloulimi 05 Nov 2025 07:14
in discussion / Map Comments » Frightmanor

This map has a few pitfalls but I really enjoyed it! It’s diverse and fun most of the time!

Really enjoyed it by loulimiloulimi, 05 Nov 2025 07:14
Very good concept
neophusneophus 04 Nov 2025 16:03
in discussion / Map Comments » Frightmanor

The map is fun with good puzzle to discover and getting the nice Halloween touch. However, the zombies are sometimes too many, and it seems that the map is not adapted to a small number of players.

Very good concept by neophusneophus, 04 Nov 2025 16:03
Nice mappack
KnightosKnightos 03 Nov 2025 16:47
in discussion / Map Comments » Haunted Souls D

Very cool maps!

Nice mappack by KnightosKnightos, 03 Nov 2025 16:47

I really like all maps I've played from "takedeppo.50cal" (I thought that he/she was the same person from UBOA maps), they are creative and funny! Daikon is a long series, I loved, but the second map is confuse…. I wasn't able to plant the bomb, the info was not clear and only after I asked on a the server forum I manage how to solve it… we have to plant the bomb in the "glasses"…
The last problem is about the "final boss", there is a few time and too much XP for them… looks like the two apaches from the "Airport" map!

Let's play and see if this has improved upon the mistakes of the old one

Finally, The Room's successor by Chimz76Chimz76, 02 Nov 2025 11:35

Ok fixed, Are you talking about the sound effects in the st_mission/music folder? That was intentionally designed by the original author

no spawn points available in hauntedsouls-b3 (merged) no survival mode. also all maps have a zombie moan ambient sound constantly everywhere

This is a very different stab at the Ghoul's Forest idea that I personally think will play better to Sven Co-op's strengths than last year's map did. We listened to feedback, tried to plan ahead, and got very busy and rushed things again.

The feedback we took from last year particularly to heart was:
-Needs clearer direction/idea of how to progress
-Ammo was too scarce for the bullet-sponge monsters
-Too easy to get lost/lose the monster in a very large and dark map, creating lulls in gameplay
-Needed more variety in gameplay

This is a bit more of a standard horde map this time around. Principle changes include:
-Instead of a big, detailed map where it's easy to get lost, the map is much smaller and broken up by simple, less obstructive landmarks. Ghouls can still get lost in the map momentarily, but only long enough to creep back up on a player.
-We decided that if we're going to give monsters large, invisible pools of health while giving the players slow weapons, we might as well litter the map with ammo. Players should find ammo far more plentiful than the previous iteration as long as they're looking for it.
-Instead of fighting a single monster at a time, the players fight waves. In part because we rushed things, the player only needs to kill the boss Ghoul to proceed. I kinda like how this turned out because players can rush to the next wave, combining ghouls from one wave to the next and causing a more intense situation. Interested in feedback on this approach.
-I drop an extra jump-scare enemy in with each wave— as as treat. They're optional to kill, but like the approach mentioned above, will build up devastatingly if players ignore them too long.
-By including a bunch of weaker enemies, there's a way for players to diversify their damage output focus and get short term gains opposed to only picking away at the giant to make forward progress to the end goal. The giant also becomes particularly impotent once its entourage is completely peeled away, so players who take the time to rid the map of its minions will be rewarded by dominating the objective.

Big ups to tamagone, Chimz, and darkfvtvre here at SCMapDB and King David, hype-vhs, and WishesForFishes over at KO for everybody's constructive criticism (if you offered criticism and I left you out, it's just because I'm spacing out- I appreciate all the feedback we got). Hope to hear more from all of you, and I hope to have another map next year.

Stay spooky!

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Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
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mapper: Chimz S 15 Nov 2025 14:07 (rev. 5) Chimz76
map: 7 Hours War Killing Combines S 15 Nov 2025 09:43 (rev. 36) redmyclan
add fourth line for known issue head
map: Infinite Rift A 15 Nov 2025 09:11 (rev. 51) Reuniclus-579
Added tags: community-edit. Removed tags: community-fixed.
map: Infinite Rift S 15 Nov 2025 09:10 (rev. 50) Reuniclus-579
map: Infinite Rift F 15 Nov 2025 08:57 (rev. 49) Reuniclus-579
Uploaded file "infinite_rift-mv1.zip".
video: CraXnHaX N 15 Nov 2025 02:49 (new) mauricioozaki
wadfile:ballard-wads N F 14 Nov 2025 05:47 (new) Aeomech
video: Space Prisoner N 14 Nov 2025 00:47 (new) mauricioozaki
map: Half-Rats: A Fever Dream S 13 Nov 2025 07:27 (rev. 67) Reuniclus-579
map: Sven Life S 13 Nov 2025 05:50 (rev. 37) redmyclan
fix download link to version 1.3.0
map: Sven Life S 13 Nov 2025 05:47 (rev. 36) redmyclan
map: Half-Rats: A Fever Dream S 13 Nov 2025 02:55 (rev. 66) Reuniclus-579
video: Laundromat N 12 Nov 2025 15:10 (new) mauricioozaki
map: Hidoi Map S 12 Nov 2025 12:19 (rev. 20) Reuniclus-579
map: Hidoi Map F 12 Nov 2025 12:13 (rev. 19) Reuniclus-579
Uploaded file "hidoi_map_mv1.zip".
map: Keen Halloween F 11 Nov 2025 16:24 (rev. 179) Garompa
File "keenhalloween_fix_v11.zip" deleted
map: Keen Halloween S 11 Nov 2025 16:23 (rev. 178) Garompa
Added v12
map: Keen Halloween F 11 Nov 2025 16:19 (rev. 177) Garompa
Uploaded file "keenhalloween_r_v12.zip".
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