is part 2 not coming out?
seen like this maps died
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this is probably utter shit and im probably deleting it
fixed
I removed the tag "needs-info" because I think all necessary information are available based on: "[…] make sure they have a proper description, author, release date, credits, and anything else important".
As the merged version.
Players get softlock where doors that required keycard won't permanently opened.
The keycard disappeared on used but the door automatically closed later.
you might be too young for this game
this first map has P#rn Poster
can we check owner who made this map hard drive
I’m pretty sure the mapper created this map with RandMap. There are empty areas and hidden doors that you can’t access, but despite all that, it’s a fun map.
I’ve played this a few times, and I thought Tox Xen was just the first part (tox_xen1). I used to think tox_xen2 was a completely different map! Anyway, this series is quite large, with a lot of enemies, and even though I don’t usually like maps set in Xen, this one is pretty fun!
PS: I think I do not have permission for remove pictures, but the last one (Vortigaunt) is wrong. Do not remember this part!
Guys, can you help me with something?
I’m setting up a server with plugins and maps, and one of them is Reflux. On my server, some enemies at the beginning seem “invincible”. They have 100 HP, lose 1 point when hit, and then nothing else damages them except explosives. But when I play the same map locally, everything works fine.
Any idea if the problem is on the map or my side?
Thanks!
P.S.: This happens with Pvt. Ellis, Sgt. Radisson, and PFC McRae. You can check on 4:47 in my video!
PS 2: I thought that some problem with the map script but was a plugin on my server!
Like Triton, this is the origin of Sector E! It’s interesting to see the first map and how everything changed, with darker environments, item hunts, and lore!
Sector E is a great series by Keen, and it’s interesting to see how everything started! Unlike the other maps from the "Keenverse", this one doesn’t have his usual "signature".
In the final area there is a female assassin into the box. I think it's a bug since you can't break the box to kill her!
I put the tag secret just because HUD tell us "… secret door was opened" and it's possible finish the map without this part (with coop or on a server with jump skills). But, I do not consider it a secret!
I appreciate the feedback. very impressed that you're able to do it solo.
the map is heavily designed around co-op and every decision i made when creating the level was around co-op.
I see solo as a more self challenge then the way its meant to be played.
as for spawning of certain enemies at certain times,
you are correct however they are on event system and I'm not guaranteed per stage.
each wing has lets say 5/6 "spawn tiggers" i call them events.
at the start of the game depending on the difficulty and the amount of players in lobby it will pick x out of 6 events to spawn,
so on rookie, solo, you be very unlucky to run into the same event more than once. I will confess this is always been a bit buggy and difficult to test so it's not been 100%.
as for layout and signs. i added add wing signs. I didn't want numbers every other wall and I think it would ultimately confuse players. instead I designed it that players could always get near a window and "see" other area fairly often
its something i have struggled with to get right, i have listen to a lot of feedback on this.
thanks for leaving feedback
Acehigh
I haven't finished it yet, but I can already tell it's a really interesting map. Could you fix a small issue though? The v_model for the medkit is missing, it's showing the HEV arm instead.
Hi, SV BOY!
Thanks for your attention! The secret door in the back is door 6, and that’s fine. But there’s also a passage in the common area (doors 1 to 5), in the area with a ramp inside a tunnel, which is another secret (not so cool) like door 6. According to the description (written by enuze), it should work for all five doors, but it only works if you choose door 2.
when you spawn, go behind you
I checked the activity history and saw that some changes were deleted and then reverted. Is it okay if I update the images? Since the page is still up, I guess there’s no problem. I’d like to update them.
If that’s not allowed, feel free to remove them!
PS: Just forget, I do not have permition! =D
This series is really well done! It has puzzles, skill-based sections, and feels very well balanced. Great work!
Suggestions:
Reduce the long jump respawn time in the first map.
In the second-to-last map, keep the final door open or teleport everyone.
I’m not sure if I did something wrong, but the secret for doors 1 to 5 only worked with door 2 (I played local and on a Brazilian Server). I thought that was normal, but I just read in the description:
"Numbers 1 through 5 includes secret."
So I guess it might be a small bug!
Recent edits
| map: Platoon | A | 10 Apr 2026 16:02 | (rev. 46) | Starlight-Dash |
| map: Platoon | A | 10 Apr 2026 15:46 | (rev. 45) | Starlight-Dash |
| map: Platoon | A | 10 Apr 2026 15:44 | (rev. 44) | Starlight-Dash |
| map: Propanic | A | 10 Apr 2026 15:39 | (rev. 88) | Starlight-Dash |
| map: Operation: Search & Destroy | S | 10 Apr 2026 15:35 | (rev. 54) | Starlight-Dash |
| map: A Soldier's Tale | S | 10 Apr 2026 15:32 | (rev. 87) | Starlight-Dash |
| map: Instinct | S | 10 Apr 2026 15:29 | (rev. 193) | Starlight-Dash |
| map: Instinct | S | 10 Apr 2026 15:29 | (rev. 192) | Starlight-Dash |
| map: Project Quantum Leap | F | 10 Apr 2026 08:26 | (rev. 46) | Reuniclus-579 |
| map: Project Quantum Leap | F | 10 Apr 2026 08:25 | (rev. 45) | Reuniclus-579 |
| map: Project Quantum Leap | F | 10 Apr 2026 07:44 | (rev. 44) | Reuniclus-579 |
| map: Project Quantum Leap | F | 10 Apr 2026 07:36 | (rev. 43) | Reuniclus-579 |
| map: Project Quantum Leap | S | 10 Apr 2026 05:13 | (rev. 42) | Reuniclus-579 |
| map: Project Quantum Leap | S | 10 Apr 2026 05:12 | (rev. 41) | Reuniclus-579 |
| map: Project Quantum Leap | S | 10 Apr 2026 05:11 | (rev. 40) | Reuniclus-579 |
| map: Project Quantum Leap | F | 10 Apr 2026 05:04 | (rev. 39) | Reuniclus-579 |
| map: Project Quantum Leap | F | 10 Apr 2026 05:04 | (rev. 38) | Reuniclus-579 |
| map: Crime City | S | 09 Apr 2026 22:49 | (rev. 85) | Mizzzz |
| map: Crime City | S | 09 Apr 2026 22:47 | (rev. 84) | Mizzzz |
| map: Crime City | S | 09 Apr 2026 22:47 | (rev. 83) | Mizzzz |









































































































































![D1F2904CD46A0A90D0C3ECED6A5DD10C8A3DF623[1]](http://scmapdb.wdfiles.com/local--resized-images/wad:gem-tile/D1F2904CD46A0A90D0C3ECED6A5DD10C8A3DF623[1]/medium.jpg)





































