As an old Sven Co-op players who started playing 15 years ago.
It was simply amazing and fun to go through the whole series of Secret City maps again, which we thought were the most fun maps,
which is why every few years we returned to the game every time a new map came out.
We were excited and waiting every time to a new Secret City map to be released.
Anyway, We were filled with a lot of nostalgia and memories to play this wonderful re-mastered version.
everything was perfect except for one bug (at least we couldn't figure out how to pass it) in the first Secret City map (scrm_secretcity)
After finding the Blue Keycard, instead of taking us to the blue room, it would take us out somewhere else, and we couldn't move forward until we did a noclip and opened the room door manually from the button.
Anyway, many thanks to all the people who took part in these maps throughout the years and made us enjoy the game
PEACE OUT.
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Thanks, I have gone and fixed it. The door now should trigger properly, and as a failsafe it explodes when passing through with the train so there is no way it can get stuck on closed again :)
In the second map during the part where you have to ride the cart with the air supply, the door into the gas room only opens once. So a player on foot can go in, get gassed and die, and the door is permanently closed, keeping anyone on the cart from getting through.
i thought at first mike would actually shoot the balloons and all but apparently friendly npc's cant shoot monsters that are prisoned/has AI disabled so i just left him there

thanks for both feedbacks.
I uploaded a hotfix for most of the bugs. The bullsquid area should be fixed, but clips are sometimes buggy and if forced you maybe could go out of bounds.
1- this is intentional. trigger_respawn doesn't actually respawn players it seems, but rather teleports them. So if you are still alive you dont get the effects of the changed cvar to get the suit activated. That is unless you die first and get respawned properly.
2- intentional, because you dont have the suit so there is no hud display whatsoever
3- unfixable :( barneys in the train are moved via a setorigin otherwise they would get the train stuck. This also makes their AI bug out most of the time it seems as they want to run but can't, hence why they stop shooting. At the same time, they seem to be a bit floating, because the train collision box isn't perfect (you can see this yourself by going into the train with third person camera, your feet will be in the air too hehe)
4- rotating elevator? i don't remember one. But if an elevator has crush damage that may be intentional, we dont want trolls or npcs softlocking the maps :P it may lead to collateral damage and sometimes kill a player or npc though, but we have to live with that. Thats GoldSRC for you.
We enjoyed it, some highs and lows but overall a good one in our opinion. Some things of note
- We enjoyed Scattering a lot, it really felt like it could have been it's own map if there was a bit more to it. That being said, the fact that the weapons and crowbars don't respawn had us wondering if we softlocked ourselves for a while, thinking we needed to break a vent that we didn't or something. The Kingpin felt like playing the Jeff part of Half Life: Alyx
- Balloon Colosseum was funny, I liked the comically long crowbars and some of the upgrades. Mike was useless, he didn't do shit (disappointing)
- Displacer Challenge was a really cool concept and felt pretty polished. The puzzle where you had to shoot the projectile over the directional blocks was a little confusing but that's also just because of how the projectile interacts with the blocks. The helicopter part would have been a 0/10 if I didn't look up a youtube video and remember that there was a tertiary fire on the Displacer.
- Amogus level was great, the recreation of the map was well done but we didn't really know what we were supposed to do lol. We eventually waited long enough that we seemed to fail and succeed at the same time as the imposter started killing people
- The puzzle with the colored flames was eluding us, but it pushed us onto the next one before we could really figure it out
- Coin hunt and ISO7010 seemed to be over so quickly before we even really had a chance to give it a good shot
- Will of Silver was stressful but not exactly in a bad way, we were freaking out trying to get the crystal back
- Diner was probably the funniest time we had, but it was so messy at the same time. The subtitles are super jumbled so if you don't actually hear the order, you're probably going to miss it. Putting the food on the plate was super finnicky and only worked sometimes, and I'm not sure why certain small foods like soda weigh you down to the point where you basically can't jump. That one definitely had more potential if it was cleaned up more, but for ragemap probably could have been limited for 4 or 5 waves
Well… sorry for couldnt join test… :(
Im tested myself for take a look maps.
But.. some parts have something problems
1. Seamless teleport gibed me (HEV suit room)
2. Some dialog nothing show up game_text (im not sure about that game_txt)
3. In train part, barney nothing attack HECU.
4. In Rotate elevator part, elevator made player just crush. (This must be goldsrc problem or.. map itself problem)
Also as r0ubrt said off limits problem too
About off limits case, other author's map also happen that.
Other are fine.
I really intetesting gaussgun with 300 damage.
And colorful HEV suit too :)
Map is fun although a bit unintuitive at times. Some of the enemies spawn facing walls, therefore they won't engage you at first glance, making them easy to kill.
You can go off limits in the area where the bullsquids are, and also your gravity bugs out when doing so:
https://www.youtube.com/watch?v=ZwIoA87VZbI
I wouldn't recommend this map for more than 3 maybe 4 people since it can get very claustrophobic, and there's not that many enemies (except for the ending, holy fuck).
about that part yap one time get softlock happend after blow up pipe.
also.. some of Cof and Insurgency weapons used same slot.
Some players on my server found an issue on nwmerged2 - after shooting the explosive crate under the pipes they all blow up (to be expected I guess), but the teleport triggers that are meant to move them to the new spawn points aren't working. So they then remain trapped in the previous spawn area due to the rubble blocking their way.
Part B6 map case.. No respawn point Show up when you dead.
please check !
So, I've played this map like a hour ago, it seemed pretty fun, although it pretty much follows the same 2000s philosophy of "monsters in a box".
My brain was eaten by cow god…
P.S Thank you for this awesome map, man. We've been playing all week. One of the best Sven Co-Op maps!!!!!!! I hope you will release Cow Tycoon 2!
Changelog :
asmerged10_1 -
fixed a typo in a multi_manager that cause players not force respawn into tunnel and seeing Kate being caught by gman.
asmerged10_2 -
removed wrong info_player_deathmatch
I have talked to the author. Pages were merged and problems were fixed in a repack. Now all maps from A and B are connected and RES files exist
Please include RES files with the maps!
Fixed asmerged09 changelevel isn't change to asmerged10_1
I forgot this existed. But finally 3 years later it is now fixed. With some extra fixes to script problems. It still is a jenga style map series. Any broken scripted sequence may break the maps.
can you notify to me which maps and parts ?
music also repeat.. i see
there are also no spawnpoints when you advanced far into the map and some of the teleporters are rough

Recent edits
mapper: Giselachar20 | S | 25 Sep 2023 23:07 | (rev. 47) | giselachar20 |
map: Scary Dark House | S | 25 Sep 2023 16:34 | (rev. 5) | IBRAHIM TR |
map: Scary Dark House | S | 25 Sep 2023 16:33 | (rev. 4) | IBRAHIM TR |
map: Scary Dark House | F | 25 Sep 2023 16:32 | (rev. 3) | IBRAHIM TR |
map: Scary Dark House | F | 25 Sep 2023 16:28 | (rev. 2) | IBRAHIM TR |
video: video | A | 25 Sep 2023 16:26 | (rev. 4) | IBRAHIM TR |
video: video | N | 25 Sep 2023 16:26 | (new) | IBRAHIM TR |
video: video | A | 25 Sep 2023 16:25 | (rev. 3) | IBRAHIM TR |
video: video | S | 25 Sep 2023 16:25 | (rev. 2) | IBRAHIM TR |
video: video | A | 25 Sep 2023 16:25 | (rev. 1) | IBRAHIM TR |
video: video | N | 25 Sep 2023 16:25 | (new) | IBRAHIM TR |
map: Scary Dark House | T | 25 Sep 2023 16:19 | (rev. 1) | IBRAHIM TR |
map: Scary Dark House | N | 25 Sep 2023 16:19 | (new) | IBRAHIM TR |
map: Tomb of Nick Cage | S | 25 Sep 2023 10:45 | (rev. 15) | edn23 |
map: Tomb of Nick Cage | S | 25 Sep 2023 10:44 | (rev. 14) | edn23 |
map: Tomb of Nick Cage | F | 25 Sep 2023 10:43 | (rev. 13) | edn23 |
mapper: Trainee | N | 22 Sep 2023 17:43 | (new) | Seldog17 |
mapper: TruckStopSantaClaus | S | 22 Sep 2023 02:51 | (rev. 9) | edn23 |
map: Episode Secret Weapon | S | 21 Sep 2023 10:58 | (rev. 21) | Garompa |
map: Episode Secret Weapon | F | 21 Sep 2023 10:57 | (rev. 20) | Garompa |