I've seen this problem one time and I was stuck and call RTV. I think kill all creatures is the trigger to jump onto the table but something break the logic!
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- no .res files for servers :(
- rv_c2ac2c_v1 no game_end, players stuck at ending and have to votemap :/, maybe add end with ripent until new map is done and when it is done ripent again with correct changelevel?
- models/c2acmodels/aqua.mdl is the same as models/bmt/aqua/bullsquid.mdl default file. Why copy?
- sounds/ambience/loomingthreat.wav wrong path (will not play ingame and .res wont find it), it is sound/ambience/loomingthreat.wav without the S
the rest all fine. good mapping
problems resloved
found problems in first and second & third map
the campaign isnt complete so far theirs 3 maps to play
I was doing fixing the campaign
I've played this map sometimes and I finally discovered the secrets but there is a problem two times the map finished before the time one using bazooka and other with c4. I'm trying to repeat the bug, but I don't know what triggered the early end of the map!
you should be glad that someone decided to do the work for you - fix your map.
I respect any creativity ofc, but it feels like you haven't played it yourself, and… it's bad.
yeah, Garompa sometimes uses AI and really messes the maps with his weird plots, etc, but still. you could just see what he's did and fix it yourself to make it playable.
but instead you asked to delete it and only your unplayable version remains. at least, fix your shitty map and make it playable, then ask to delete it. now be proud of yourself.
there is no download, and i remember the maps had no ending so they were a bit unplayable for servers
looks like a minor update to Letongue Underground
I came here because I wan't to know how to get the alternative path!
Thanks!
No hay demasiada acción, pero con amigos es divertido simplemente rolear
No vale para nada la pena este mapa, la única razón por la que tiene puntaje alto aquí es para trolear xd. 20 minutos desperdiciados u.u
in discussion / Map Comments » Black Mesa Training Simulation: Resonance Cascade
This map is so good.
in discussion / Map Comments » Black Mesa Training Simulation: Resonance Cascade
Pros of the Map:
-Perfect for solo play, but equally enjoyable with friends.
-Randomized enemies and item placements offer fantastic replay value.
-Adjustable difficulty with diverse enemies and paths keeps the gameplay fresh.
-Encourages teamwork, making it ideal for cooperative play.
-Unique inventory and flashlight system adds a fresh challenge.
Cons of the Map:
-Lengthy playthroughs—my first run took around 1 hour and 34 minutes, which is impressive, but may not suit everyone.
-Isn't a quick play, especially for harder difficulties.
-The difficulty is quite high from the start, even with the "relaxed" setting.
-Respawning can take a while, but it’s fun to watch your teammates fall to a pitdrone!
Overall: 9/10 – A great map that’s challenging, engaging, and promotes cooperation, with a few minor drawbacks.
I was busy so I didn't even check scmapdb enough and didn't see this.
Alright, if you say so, maps lost forever. Feels bad because I wasted time on this. I made this as a very special case. And probably went against what the author wished initially (i didn't see it posted anywhere at the time years ago) who by the way was missing for 4 years straight and just came back now to delete this instead of fixing the maps himself.
If I bashed the maps before I did not lie, it was that much bad, and everyone agreed as you could see in the comments, you can go ahead and try to play them and see for yourself. I thought the mapping, geometry and design at least, was not almost that bad so I figured it would be a waste to let this rot, so I made them at least playable even if I took liberties in my ripent version, which by the way I bothered to rename maps and folders to not conflict with the original, and many of those liberties were aimed at reducing filesize as much as possible (the mappack was GBs in size). The amount of fixing I had to go through with this was humongous, nothing worked (turrets, doors, softlocks, vehicles, extreme lag, you name it). The only saveable thing was as I pointed, the map design. I do not know if the author played this version, but I doubt it, otherwise perhaps he would at least be like hey thanks for the effort but i want this deleted (he can also insult me back if he wants for the bashing i dont care), but he doesn't even speak english as far as i remember. It was my mistake to even bother and waste my time. I guess I have to agree what I've been told more than once that we should let trash be trash and the authors must fix the maps themselves. This was beyond saving, never seen a thing like it.
Also this is a ripent, as there are many out there too. And I believe there is a grey area that is in danger right now if this keeps happening. If nobody can make their own spinoffs of maps (which become almost freeware when posting them online) to make them playable we are losing on content that this game very much needs. Not only that, we would be having problems with resguy repacks or merged versions so all your work is also in this grey area. Instead of removing them, it'd be fine if they are just separate maps imho.
For example when I made the richard boderman ripent, it was originally under the original page download as other maps have ripents under the main download, and the author asked me to remove it from there but he was ok with it existing so we put it on its own page, and iirc he even checked it out. That's the way to do it, the more the merrier, but I guess thats just my personal point of view so it seems.
In short, nobody was playing the original unicgold maps, and nobody will play the ripent.
Anyway, this is an isolated case, and I know there are personal issues behind this. unicgold let this slide for 4 years and now claims it. I know who was talking to him (not talking about you guys) and he was convinced to do this on purpose by that person most probably. Well, that's my best theory at least.
Well. As you said let's respect the author's wishes. These days I do talk to the authors if I can find them, and also I have no plans on touching anyone's maps except the missing maps I've recovered and filtered thoroughly with the authors' blessings (of which only keen maps are left). You witnessed this as well, and you were also one of the said authors of some maps. Also, getting through to the authors that no longer want to be part of the community is difficult.
PS: Yeah I used a bit of AI on that response. I got the idea after I saw the guy reported the resurgence page, which was his own page that he created with another account that is now deleted, and I thought to myself "come on dude, wtf? this has to be a joke now, is this guy for real?". (ah and now says he doesnt want anything on scmapdb, ironic) So yeah i believe it didnt deserve more than an ai response because of that, and i take the blame on that if you want to hang me.
if there's nothing else to add then I'm hiding the pages. The fixes and remasters are appreciated and it's shame to lose them. There's probably some line where edits are transformative enough to not be under the author's control. I doubt ripents go that far though.
I love the '2001' movie references in this map! It's a well-made map with some secrets and good weapons… but there aren't enough enemies to make use of all the secret weapons.
Depends on the server it's impossible to play alone! Two players are recommended! The first time I've finished I played alone but the server has teleport and bazooka (useful for the part we need two shooting).
Anyway, I really like this map!
I loved the map, it was difficult to solve all puzzle but I finished!
I really hated make the scientist go to the portal… pretty annoying!
Recent edits
map: Hivepush | S | 17 Mar 2025 03:28 | (rev. 33) | Reuniclus-579 |
map: Hivepush | S | 17 Mar 2025 03:26 | (rev. 32) | Reuniclus-579 |
map: Hivepush | S | 17 Mar 2025 03:19 | (rev. 31) | Reuniclus-579 |
map: Hivepush | S | 17 Mar 2025 03:18 | (rev. 30) | Reuniclus-579 |
map: Hivepush | F | 17 Mar 2025 03:05 | (rev. 29) | Reuniclus-579 |
map: Hivepush | A | 17 Mar 2025 01:01 | (rev. 28) | Garompa |
map: Hivepush | S | 17 Mar 2025 00:54 | (rev. 27) | Garompa |
map: Hivepush | S | 17 Mar 2025 00:53 | (rev. 26) | Garompa |
map: Hivepush | A | 17 Mar 2025 00:51 | (rev. 25) | Garompa |
map: Hivepush | S | 17 Mar 2025 00:50 | (rev. 24) | Garompa |
map: Hivepush | S | 17 Mar 2025 00:50 | (rev. 23) | Garompa |
map: Hivepush | S | 17 Mar 2025 00:50 | (rev. 22) | Garompa |
map: Hivepush | S | 17 Mar 2025 00:48 | (rev. 21) | Garompa |
map: Hivepush | S | 17 Mar 2025 00:47 | (rev. 20) | Garompa |
map: Hivepush | F | 17 Mar 2025 00:28 | (rev. 19) | Garompa |
map: Hivepush | F | 17 Mar 2025 00:27 | (rev. 18) | Garompa |
map: Hivepush | F | 17 Mar 2025 00:26 | (rev. 17) | Garompa |
map: Hivepush | F | 17 Mar 2025 00:26 | (rev. 16) | Garompa |
map: Haunted Souls C | S | 17 Mar 2025 00:23 | (rev. 76) | Garompa |
map: Haunted Souls C | F | 17 Mar 2025 00:22 | (rev. 75) | Garompa |