dude can't longjump so he's salty lmaoooo
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yeah lmao
EHandle pC;
Vector vC = g_vecZero;
const array<string> aN = {"info_player_start", "info_player_dm2", "info_player_deathmatch", "info_player_coop"};
void MapActivate(){
CBaseEntity@ pS = null;
while((@pS = g_EntityFuncs.FindEntityByClassname(pS, "trigger_changelevel")) !is null){
pC = @pS;
}
for(uint i = 0; i < aN.length(); i++){
while((@pS = g_EntityFuncs.FindEntityByClassname(pS, aN[i])) !is null){
if(vC == g_vecZero)
vC = vC + pS.pev.origin;
else
vC = (vC + pS.pev.origin) / 2;
pS.pev.origin = pC.GetEntity().Center();
}
}
pC.GetEntity().pev.origin = vC;
}
Save this as an AS file and add map_scripts. every map will be "reverse"! LOL

I looked at your .res file and it's missing some things the original has, but has things the current one doesn't so I merged the two and updated the map with it. Thank you for reporting it!
Didn't realize this, don't remember why it was modified, I reverted to the version of the script all the other vehicle maps use, shouldn't break vehicle maps when you install it now. Thank you for reporting it!
"using bugs like grenade revival for an excuse of it being reverse is a bad design, dont you think?" nah i don't think so, there are many ways to pass besides reviving the grenade, that was just an example.
"there are ways you could do to make the reverse at least work for everyone and not for those who just happen to know a bug that could be fixed in the future." and what should I do in this case? put a bunch of portals all over the place or what? it will be too boring.
using bugs like grenade revival for an excuse of it being reverse is a bad design, dont you think? there are ways you could do to make the reverse at least work for everyone and not for those who just happen to know a bug that could be fixed in the future. This isn't really going to work

then don't play, no one is forcing you :)
Oh wow, I didn't test this before… Renaming a map and moving the spawn points from the start to the end doesn't make a good map idea. It makes it an unplayable broken thing.
(google translate)
this is the essence of "reverse" you need to use boosts from grenades / bugs of sven with the revival of grenades / build human towers. I didn't rearrange the triggers because that's the whole point of "reverse" you have to get to the start to hit the triggers
this map is sucks
only changed spawn points, he never changes another any triggers
if we're going to reversed gonark's nest,
we can't going on to fking upside
because, we can't use barnacle
he doesn't make it to need to going upside
using barnacle on green shit lol
only can climb to there, using server's jump mod or needs a lot's users (like a human stair tower)
so, that map assets need a lot's fix things
Yeah after redownloading the map I'm calling the the door not opening bug a client error on our part not finding the button. After rechecking we found that the issue is that you have to press the button *multiple times* to make the door open(?) We just restarted the map multiple times and that's the best we can find to consistently get that button to open the door. So it's not just camouflaged, it's wonky in all sorts of ways.
I checked and the map seems to be working just fine, perhaps you missed something. There are buttons that are pretty camouflaged with the environment like the elevator, and the security booths that have consoles.
On the other hand, the map may need some issues fixed like the fact that the scientists could get telefragged and lose the map, and their HP is too low. Also the fact that you need to get them to the last door is missing since the map ends without them being there, you can just take only one with you to open the door and beat the map without protecting the scientists.
An FYI for any server owners - the current archive of the map contains a slightly edited func_vehicle_custom script which if installed will break other maps that need to use it (bbqwithtehbear and chan cars come to mind).
HUGE update is now available!
If you thought the previous version was too confusing, give this new one a try.
If you thought the previous version was too difficult, it was likely because of some gamebreaking issues that are now fixed.
Changes:
- Fixed issues that broke gameplay or were massively unfair to players
- Huge amount of voice acting! Vocal instructions are given to players.
- Fabulous new models by The303 and Gauna and various model improvements by me
- Improvements to lighting
- Polishing and new details added
- Some changes to improve navigation
- New cutscenes
- A guided tour!
- Many other things
If you try the new version, please leave a comment, as your feedback is very valuable to me.
Because some moments in AVP were simply stolen from NW.
We just played this again with my buddies and it's one of the funniest maps we've ever played. Just constant laughs throughout the maps.
Will you ever make more maps or add more obstacle courses or more small maps in there like these?
Thanks , i have been having issues with this page , and a very scheduled month , i apreciate the fixes.
They also need more Pink panthers.
Because it was set for a server with only 1 hp , if you wish , you can just check the cfg of all maps and set up 100 hp , but the challenge is made for 1 hp.
Recent edits
map: Reverse They Hunger | A | 28 Jun 2022 17:35 | (rev. 48) | kolokola777 |
map: Reverse Half Life | A | 28 Jun 2022 17:34 | (rev. 19) | kolokola777 |
map: Meat World | S | 26 Jun 2022 00:42 | (rev. 13) | ChrisWayne |
map: Meat World | S | 26 Jun 2022 00:41 | (rev. 12) | ChrisWayne |
map: Meat World | F | 26 Jun 2022 00:37 | (rev. 11) | ChrisWayne |
map: Meat World | F | 26 Jun 2022 00:36 | (rev. 10) | ChrisWayne |
map: Reverse They Hunger | A | 25 Jun 2022 16:46 | (rev. 47) | Garompa |
map: Reverse Half Life | A | 25 Jun 2022 16:46 | (rev. 18) | Garompa |
map: Half-Rats: A Fever Dream | S | 25 Jun 2022 15:52 | (rev. 50) | Gruntzz |
map: Half-Rats: A Fever Dream | F | 25 Jun 2022 15:52 | (rev. 49) | Gruntzz |
map: Half-Rats: A Fever Dream | F | 25 Jun 2022 15:51 | (rev. 48) | Gruntzz |
map: Command&Conquer | S | 24 Jun 2022 05:39 | (rev. 28) | Snarkeh |
map: Command&Conquer | F | 24 Jun 2022 05:38 | (rev. 27) | Snarkeh |
map: Command&Conquer | S | 24 Jun 2022 05:36 | (rev. 26) | Snarkeh |
map: Half-Rats: A Fever Dream | S | 24 Jun 2022 02:38 | (rev. 47) | Gruntzz |
map: Half-Rats: A Fever Dream | F | 24 Jun 2022 02:37 | (rev. 46) | Gruntzz |
map: Half-Rats: A Fever Dream | F | 24 Jun 2022 02:37 | (rev. 45) | Gruntzz |
map: Half-Rats: A Fever Dream | F | 24 Jun 2022 00:10 | (rev. 44) | Gruntzz |
map: Half-Rats: A Fever Dream | F | 24 Jun 2022 00:09 | (rev. 43) | Gruntzz |
map: Half-Rats: A Fever Dream | S | 24 Jun 2022 00:09 | (rev. 42) | Gruntzz |