updated!!!! very difficult indeed! :O >:)
p.s. pls help me make screenshots! ^_^
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updated!!!! very difficult indeed! :O >:)
p.s. pls help me make screenshots! ^_^
Yo, I forgot to post it so why not. Unfortunately I haven't play the map series yet, there ya go!
brilliant! i am very happy 4 u! ^_^ except it doesnt matter at all, this new update puts everyone to shame, including but not limited to myself
ur time will ALSO be wasted & u will be killed in an unfair and annoying way in practice2 TOO! :P
The speed factor was certainly not much to do with me, there was a team of 5-6 of us working(suffering) at it. :P
Thanks,
Adam Reece.
no need to do it this fast! take ur time, leave ur pc on & come back the day after! thx 4 playing! <3
p.s. trains will be in practice2 TOO!!!
p.p.s. idk how to loop them without desyncing over large distances cos trigger_setorigin is too high iq 4 me :(
This was an … experience.
2:30 time for our team. trains were definitely the best parts.
Thanks,
Adam Reece.
very sorry, it is fixed now…
p.s. practice2 will NOT accomodate 4 more players & instead will introduce crowd control by means of gibbing
the 2nd spawn doesn't appear to disable at all, as we progress further into the map we still find ourselves occasionally spawning back there
on the new version, the spawn doesn't move from the 2nd to 3rd location after it announces a new checkpoint, is that intentional? Talking about the spawn in this room here: https://files.catbox.moe/qms3r6.jpg
Error: 'ultimatum_t2.wad' not found.
Above WAD was in the old version of desastre and is required here by some of the bsps, but isn't in the package nor in any of the res files.
EDIT: Ignore the above, the RES files had gone missing from my server…
it is okay! do not worry, i made it absolutely not worthwhile to play ever again! =)
thank u 4 the report & i am glad u enjoyed! ^_^
the map has been made harder & ur efforts are worthless :p
im very sorry
it is fixed. now it is perhaps 5 hours maybe
Ok i add the shockrifle in T-52 left corner,That's all I can think of.
om7 is the final chapter,If it's too simple, it's a disappointment.
Ok, tested. Om6 ok. thx for update. :)
But om7 still a pain to pass. Stucked yet. :(
1821 score/20 deaths and the T-52 still with 5563 HP. Try dimming the HP of the T52 (Target). For it is well exaggerated by so many robots and Alien Grunt that keep appearing. :/
ERROR: scripts/maps/nuclear_winter.as (124, 3) : No matching symbol 'NWINS2BASE::eInfo'
ERROR: Map script compilation failed
ok its fixed
in om7
destroy the[T - 52 Prototype] and kill[alien tor]
Now I managed to advance in the map pack, after last update. Thx!
[OM6]
Begin level, Voltigarts an Alien Grunts, place some medkits before first door we open.
It's almost a certain death, the beginning of the map.
I suggest placing some ammunition or explosive weapon inside the room where we hit the button, after crossing the courtyard where we fought Gargantua, Big Momma and the Drone. Because it happens that the monsters block the exit and we get trapped inside this room without conditions to defeat the monsters because we do not have enough explosive ammunition.
[OM7]
In addition, I was stuck on the OM7 map because of the excess of monsters that no longer ends, very frustrating to have to die without stopping and do not know are inifinite or not.
The original version includes 3 version of David as player models. The Fixed Package does not include them, resulting in the need to download the original version just to extract the models.
Please add them.
If anyone plays this and gets confused about all the invis walls - most of them are intentional and can be removed by finding certain items. It's a rather annoying system of progression but the map is beatable.
For example, in the spawn there is a key which is surrounded by invis walls. The game only tells you this once, but you need to find a coil for the forklift to remove the walls to access the key. The coil can be found up the ladder in the room with all the crates, but the ladder is also blocked by an invis wall. To remove this one, you need to find some dynamite which can be found in the same room as the ladder.
map: Skillrun 3 | S | 14 Oct 2024 20:20 | (rev. 14) | meryilla |
map: Skillrun 3 | S | 14 Oct 2024 20:16 | (rev. 13) | meryilla |
map: Skillrun 3 | A | 14 Oct 2024 20:13 | (rev. 12) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:12 | (rev. 11) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:12 | (rev. 10) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:12 | (rev. 9) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:12 | (rev. 8) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:12 | (rev. 7) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:12 | (rev. 6) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:11 | (rev. 5) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:11 | (rev. 4) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:11 | (rev. 3) | meryilla |
map: Skillrun 3 | S | 14 Oct 2024 20:10 | (rev. 2) | meryilla |
map: Skillrun 3 | F | 14 Oct 2024 20:10 | (rev. 1) | meryilla |
map: Skillrun 3 | N | 14 Oct 2024 20:09 | (new) | meryilla |
map: Half Lifuro | F | 14 Oct 2024 17:27 | (rev. 31) | Tunac |
map: Half Lifuro | F | 14 Oct 2024 17:12 | (rev. 30) | Sebas6439290 |
map: practice1 | F | 14 Oct 2024 14:43 | (rev. 156) | linda303 |
map: practice1 | S | 14 Oct 2024 14:41 | (rev. 155) | linda303 |
map: practice1 | S | 14 Oct 2024 14:41 | (rev. 154) | linda303 |