SCMapDB

Recent additions

bk1.bmp

2.5 / 5

2011 2024 conversion difficulty:hard size:small survival

sm1.bmp

2 / 5

2010 2024 conversion maze puzzle secrets size:small space walkthrough

i5c1.bmp

3.5 / 5

2010 2024 conversion featured maze music puzzle secrets size:small space walkthrough

sboe1.bmp

1 / 5

2010 2024 conversion difficulty:hard escape secrets size:small walkthrough

jkm1.bmp

2.7 / 5

2012 2024 conversion need_merged needs-fixing space walkthrough work-in-progress

xw1.bmp

2 / 5

2011 2024 conversion size:small walkthrough xen

ija1.bmp

1.7 / 5

2014 2024 conversion walkthrough

1Skenderbeu

4.6 / 5

2024 defense fun horde

td1.bmp

2.5 / 5

2011 2013 2024 conversion need_merged size:small survival xen

be1.bmp

1 / 5

2007 2024 conversion escape size:small walkthrough

Prisoner of Event01.jpg

3 / 5

2011 2024 conversion difficulty:hard size:large survival walkthrough

deadline_2024e-2024-08-18-0005.jpg

N/A / 5

unreleased work-in-progress

e661.bmp

3 / 5

2012 2024 conversion difficulty:easy size:small survival

om1.bmp

3.8 / 5

2013 2024 conversion featured recreation space walkthrough

og1a-2024-07-31-0002.bmp

3 / 5

2012 2024 conversion music need_merged size:small survival

xaoc-1.bmp

2 / 5

2012 2024 conversion difficulty:easy escape size:small space

ein1-1.bmp

2 / 5

2014 2024 conversion size:small survival

high_speed_1.bmp

2.5 / 5

2015 2024 conversion survival

lv_colony-2024-07-25-0002.bmp

1 / 5

2014 2024 conversion maze puzzle recreation size:small space walkthrough

stacja-2024-08-01-0001.bmp

2 / 5

2015 2024 conversion size:small space walkthrough

7ghgt8.png

4.5 / 5

2024 boms co-oprequired difficulty:hard escape featured losable size:large survival

1

0 / 5

2001 2024 conversion pvp

1.png

0 / 5

2001 2024 conversion pvp

Screenshot 0.jpg

4 / 5

2024 walkthrough

00_phremaster.png

3.4 / 5

2024 black-mesa community-edit defense featured losable secrets series size:large walkthrough xen

0-hc2_poster.png

4.4 / 5

2012 2024 black-mesa conversion featured losable puzzle series walkthrough

view more »

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1582

466

852

11

Anyone can help expand and improve this resource. Find out how.

Featured

0opbt.jpg

3.2 / 5

2004 2024 black-mesa co-oprequired conversion difficulty:medium featured size:large walkthrough war

2.jpg

4.4 / 5

2024 conversion difficulty:hard featured jumping secrets total-conversion walkthrough war

0-hc2_poster.png

4.4 / 5

2012 2024 black-mesa conversion featured losable puzzle series walkthrough

sc_slumber-2024-03-27-0004.jpg

4.1 / 5

2024 co-oprequired defense difficulty:easy featured horde size:small

00_phremaster.png

3.4 / 5

2024 black-mesa community-edit defense featured losable secrets series size:large walkthrough xen

1a-transformed.jpg

4 / 5

2024 co-oprequired difficulty:hard featured losable size:medium survival

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

1Skenderbeu

4.6 / 5

2024 defense fun horde

0-toysoldiers-Operation-Green-Room.jpg

4.6 / 5

2019 boms difficulty:hard rats size:large total-conversion walkthrough war

IO

0-iobeta111_1.jpg

4.6 / 5

2017 boms secrets size:medium walkthrough

7ghgt8.png

4.5 / 5

2024 boms co-oprequired difficulty:hard escape featured losable size:large survival

01

4.5 / 5

2023 featured series survival walkthrough

0.jpg

4.5 / 5

1999 2000 2023 conversion series size:large walkthrough xen

For more, see the full list of top rated maps or sort any category by rating.
Having trouble finding what style of map you want to play? Have a look through the map tag cloud and find maps based on a category of your choice.

Map categories (tags)

walkthrough.pngdefense.pngfun.pngpuzzle.pngmaze.pngboms.pngrescue.pngsurvival.pnglosable.pngcooprequired.pngscary.pnghorde.png

All maps

Map packs

Reviews

Prefabs

Skyboxes

Textures

Tutorials

History

Recent posts

From categories:
page 1123...next »
Re: 3rd spawn
linda303linda303 04 Oct 2024 01:24
in discussion / Map Comments » practice1

i am terribly sorry and i hope you will forgive me for this silly mistake, i have been working non stop this whole time and i have fixed the issue. with it, i fixed the corrupted audio files! replace every file as usual! i have also added some nasty surprises in otherwise empty and easy areas, in other words, i made it even more difficult… anywayz good luck and thank you again!!! love

p.s. i was not expecting this many people playing! despite this knowledge, my sequel will not accomodate for the larger player count, cus im lazy :P

Re: 3rd spawn by linda303linda303, 04 Oct 2024 01:24
Re: 3rd spawn
meryillameryilla 03 Oct 2024 22:20
in discussion / Map Comments » practice1

the 2nd spawn doesn't appear to disable at all, as we progress further into the map we still find ourselves occasionally spawning back there

Re: 3rd spawn by meryillameryilla, 03 Oct 2024 22:20
3rd spawn
meryillameryilla 03 Oct 2024 22:01
in discussion / Map Comments » practice1

on the new version, the spawn doesn't move from the 2nd to 3rd location after it announces a new checkpoint, is that intentional? Talking about the spawn in this room here: https://files.catbox.moe/qms3r6.jpg

3rd spawn by meryillameryilla, 03 Oct 2024 22:01
Missing wad
meryillameryilla 03 Oct 2024 19:38
in discussion / Map Comments » Desastre: Interludio

Error: 'ultimatum_t2.wad' not found.

Above WAD was in the old version of desastre and is required here by some of the bsps, but isn't in the package nor in any of the res files.

EDIT: Ignore the above, the RES files had gone missing from my server…

Missing wad by meryillameryilla, 03 Oct 2024 19:38
linda303linda303 02 Oct 2024 00:32
in discussion / Map Comments » practice1

it is okay! do not worry, i made it easier to navigate!

p.s. if you did manage to beat it - please say yes and you will be added to the board of leaders, thank you and goodbye!!

by linda303linda303, 02 Oct 2024 00:32
linda303linda303 02 Oct 2024 00:30
in discussion / Map Comments » practice1

yea i just edited that confusing part, now it should be actually enjoyable, thanks!!! as for the glass room with 3 buttons, its a reaction test of 100 milliseconds and you only have 5 bullets ;)

p.s. please list your nicknames here for the leaderboard and thanks, bye!

by linda303linda303, 02 Oct 2024 00:30
linda303linda303 02 Oct 2024 00:29
in discussion / Map Comments » practice1

im very sorry

anyway i have updated the map, now it should take only 5 and a half hours to beat! ^_^

p.s. please reply with your nicknames listed here so that i could add you to the leaderboard and thank you, goodbye

by linda303linda303, 02 Oct 2024 00:29

Ok i add the shockrifle in T-52 left corner,That's all I can think of.
om7 is the final chapter,If it's too simple, it's a disappointment.

Re: Some feedbacks by Reuniclus-579Reuniclus-579, 01 Oct 2024 01:02
Re: Some feedbacks
KnightosKnightos 30 Sep 2024 17:09
in discussion / Map Comments » Operation Mirra

Ok, tested. Om6 ok. thx for update. :)

But om7 still a pain to pass. Stucked yet. :(

1821 score/20 deaths and the T-52 still with 5563 HP. Try dimming the HP of the T52 (Target). For it is well exaggerated by so many robots and Alien Grunt that keep appearing. :/

Re: Some feedbacks by KnightosKnightos, 30 Sep 2024 17:09
Script broken
bingfinbingfin 30 Sep 2024 12:42
in discussion / Map Comments » Nuclear Winter

ERROR: scripts/maps/nuclear_winter.as (124, 3) : No matching symbol 'NWINS2BASE::eInfo'
ERROR: Map script compilation failed

Script broken by bingfinbingfin, 30 Sep 2024 12:42

ok its fixed
in om7
destroy the[T - 52 Prototype] and kill[alien tor]

Re: Some feedbacks by Reuniclus-579Reuniclus-579, 30 Sep 2024 08:00
Some feedbacks
KnightosKnightos 29 Sep 2024 18:03
in discussion / Map Comments » Operation Mirra

Now I managed to advance in the map pack, after last update. Thx!

[OM6]
Begin level, Voltigarts an Alien Grunts, place some medkits before first door we open.
It's almost a certain death, the beginning of the map.

I suggest placing some ammunition or explosive weapon inside the room where we hit the button, after crossing the courtyard where we fought Gargantua, Big Momma and the Drone. Because it happens that the monsters block the exit and we get trapped inside this room without conditions to defeat the monsters because we do not have enough explosive ammunition.

[OM7]

In addition, I was stuck on the OM7 map because of the excess of monsters that no longer ends, very frustrating to have to die without stopping and do not know are inifinite or not.

Some feedbacks by KnightosKnightos, 29 Sep 2024 18:03

The original version includes 3 version of David as player models. The Fixed Package does not include them, resulting in the need to download the original version just to extract the models.

Please add them.

meryillameryilla 28 Sep 2024 09:17
in discussion / Map Comments » Stranded

If anyone plays this and gets confused about all the invis walls - most of them are intentional and can be removed by finding certain items. It's a rather annoying system of progression but the map is beatable.
For example, in the spawn there is a key which is surrounded by invis walls. The game only tells you this once, but you need to find a coil for the forklift to remove the walls to access the key. The coil can be found up the ladder in the room with all the crates, but the ladder is also blocked by an invis wall. To remove this one, you need to find some dynamite which can be found in the same room as the ladder.

by meryillameryilla, 28 Sep 2024 09:17

The map is very good, i loved the enemies, the concept, the guns, the only bad thing on this map is that the time is very short, 30 minutes or 45 would be good

Its super detailed by Henry852Henry852, 28 Sep 2024 00:28
VaelastraszVaelastrasz 27 Sep 2024 10:09
in discussion / Map Comments » Moonwalker

oh updated to 1.1 version ? i will look into one by one !

by VaelastraszVaelastrasz, 27 Sep 2024 10:09
Reuniclus-579Reuniclus-579 26 Sep 2024 11:06
in discussion / Map Comments » Moonwalker

The Moonwalker merge on going?
Please merge version 1.1
I apologize for the inconvenience.

by Reuniclus-579Reuniclus-579, 26 Sep 2024 11:06

Ok it's fixed
I add the ammo_ARgrenades 2 and startarmor 40 in om3.cfg,add the satchel in om3.bsp
"die in cutscene" There's really no way fixed.
You can only touch the trigger after cleaning up the enemy.

Re: Some feedbacks. by Reuniclus-579Reuniclus-579, 26 Sep 2024 04:55
Some feedbacks.
KnightosKnightos 25 Sep 2024 19:10
in discussion / Map Comments » Operation Mirra

The maps design are very nice!

I played until OM3 map. This pack suposed to play solo or multiplayer?

Because map OM3 the overwhelming number of enemies on this map are ridiculous. Try reducing a little.

We die in cutscene om OM_0! LOL

Some feedbacks. by KnightosKnightos, 25 Sep 2024 19:10

In opbt5 and opbt8, button to operate the containers dont worked for me. Exemaple opbt5: Simply we pressed the button in opbt5 the container move on top of the towe defense…

What was supposed to happen? Did we have to stand on top of the container and he take us or was it for the container to fall into the tower?

In opbt8, my friend and i pressed the button to operate the container (i thinks is suposed to do) and nothing happens.

In opbt7 map, when descending used the main elevator, it kills the players when it is almost reaching the end of the well

In opbt9 a door opens to inside, this kills player crushed when one of then are using de suit charger.

page 1123...next »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page 1123...next »
mapper: R.C. S 04 Oct 2024 15:56 (rev. 4) Adambean
Bro did a part in Ragemap 2020 too !
map: practice1 F 04 Oct 2024 15:39 (rev. 105) linda303
Uploaded file "practice1.7z".
map: practice1 F 04 Oct 2024 15:39 (rev. 104) linda303
File "practice1.7z" deleted
map: practice1 S 04 Oct 2024 10:33 (rev. 103) linda303
map: practice1 S 04 Oct 2024 02:21 (rev. 102) linda303
map: practice1 S 04 Oct 2024 02:16 (rev. 101) linda303
map: practice1 S 04 Oct 2024 02:15 (rev. 100) linda303
map: practice1 S 04 Oct 2024 02:11 (rev. 99) linda303
map: practice1 S 04 Oct 2024 02:10 (rev. 98) linda303
map: practice1 S 04 Oct 2024 02:04 (rev. 97) linda303
map: practice1 S 04 Oct 2024 02:01 (rev. 96) linda303
map: practice1 S 04 Oct 2024 01:59 (rev. 95) linda303
map: practice1 S 04 Oct 2024 01:36 (rev. 94) linda303
map: practice1 S 04 Oct 2024 01:34 (rev. 93) linda303
map: practice1 S 04 Oct 2024 01:31 (rev. 92) linda303
map: practice1 F 04 Oct 2024 01:22 (rev. 91) linda303
Uploaded file "practice1.7z".
map: practice1 F 04 Oct 2024 01:22 (rev. 90) linda303
File "practice1.7z" deleted
map: practice1 S 03 Oct 2024 14:19 (rev. 89) linda303
map: practice1 S 03 Oct 2024 14:15 (rev. 88) linda303
map: practice1 S 03 Oct 2024 14:11 (rev. 87) linda303
page 1123...next »

view all »

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License