SCMapDB

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0-banner.jpg

3.5 / 5

2022 co-oprequired difficulty:hard jumping puzzle size:medium survival

infcoverf.png

0 / 5

2003 2022 black-mesa conversion series survival walkthrough xen

thegame-2022-09-10-0001.jpg

3 / 5

2000 conversion difficulty:medium size:small survival tfc walkthrough work-in-progress

0000cover.jpg

4.7 / 5

2022 collaboration featured horde playable-solo puzzle series size:large walkthrough

theonlywayisup-2022-09-03-0001.jpg

3.8 / 5

2003 conversion difficulty:medium jumping nsfw secrets skills tfc work-in-progress

Saw

1

3 / 5

2016 co-oprequired conversion difficulty:hard losable puzzle size:medium tfc

sc_confuse-2022-08-28-0001.jpg

4 / 5

2022 co-oprequired difficulty:medium size:large skills walkthrough

cyberjunk_shot01

0 / 5

2022 ctf pvp size:medium

20220726002632_1.jpg

2.3 / 5

2022 bhop co-oprequired difficulty:medium fun jumping size:medium skills

0_sc2cover.jpg

4.4 / 5

2022 difficulty:hard featured size:medium survival walkthrough

62f4f09503b48.jpg

2 / 5

2022 pvp secrets size:small tfc

0.jpg

2.8 / 5

2009 co-oprequired conversion difficulty:hard needs-fixing puzzle size:large survival tfc

A.jpg

1.8 / 5

2022 conversion no-end playable-solo size:small

20220703000730_1.jpg

3 / 5

2006 conversion size:small walkthrough

0-haphazard_poster.jpg

2.3 / 5

2022 black-mesa conversion silly size:small walkthrough

svencoop 2022-06-29 18-48-42-12.png

3.7 / 5

2022 size:small

Splasher.png

3.6 / 5

2015 2022 conversion scary series size:large survival walkthrough

20220620134601_1.jpg

2 / 5

2022 co-oprequired conversion difficulty:hard reverse rubbish size:large walkthrough

0-meatworld.jpg

3.3 / 5

2021 2022 conversion difficulty:medium scary size:small survival walkthrough

apocalypse1.png

3.2 / 5

2022 difficulty:hard size:medium walkthrough

Slaughter2.png

3.4 / 5

2022 co-oprequired difficulty:hard size:medium walkthrough

svencoop_2022_05_08_23_47_45_310.jpg

1.5 / 5

2022 nsfw rubbish secrets series size:large survival walkthrough

20220502145735_1.jpg

3.8 / 5

2021 featured fun size:small water

0-nuclear_winter_poster.png

2.7 / 5

2005 2012 co-oprequired conversion needs-fixing series size:large walkthrough

descarga (1).png

2.9 / 5

2022 difficulty:hard size:medium walkthrough

svencoop_7fyPBIbKgr.jpg

3.7 / 5

2022 co-oprequired difficulty:medium fun puzzle series size:large survival walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1455

424

542

Anyone can help expand and improve this resource. Find out how.

Featured

snd_01.jpg

3.7 / 5

2020 class-based defense difficulty:hard featured losable official official-screlease open-world scavenger-hunt size:large svencoop5

10.png

4 / 5

2021 featured fun music size:small survival total-conversion

1.png

4 / 5

2020 featured losable secrets size:large work-in-progress

0_sc2cover.jpg

4.4 / 5

2022 difficulty:hard featured size:medium survival walkthrough

0000cover.jpg

4.7 / 5

2022 collaboration featured horde playable-solo puzzle series size:large walkthrough

01_crystal_mission

3.9 / 5

2021 2022 featured series size:large walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0disbeta1m.jpg

4.8 / 5

2018 secrets size:medium walkthrough

IO

0-iobeta111_1.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

2016-02-03_00001.jpg

4.8 / 5

2005 2007 community-edit conversion scary series size:large survival walkthrough

0000cover.jpg

4.7 / 5

2022 collaboration featured horde playable-solo puzzle series size:large walkthrough

0-toysoldiers-Operation-Green-Room.jpg

4.7 / 5

2019 custommodels difficulty:hard rats size:large total-conversion walkthrough war

0delugebetav3.jpg

4.6 / 5

2014 boms difficulty:hard losable secrets size:medium walkthrough

For more, see the full list of top rated maps or sort any category by rating.

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page 1123...next »
loulimiloulimi 19 Sep 2022 08:58
in discussion / Map Comments » Crossed Paths

But you didn’t have to switch the map manually though, did you? This message can indeed appear because it takes some time between the last body guard’s death and the "unlocking" of the map change, maybe around 10s or so. In that period of time the map will still give you the message that all body guards must be killed. To avoid this I added a script that, when triggered, calls the map change if it finds no body guards left. A redundant system of some sort, if either breaks the map change will still work. This might be why you got the message but were still able to switch to the next map.
Thanks a lot for taking the time to write a review! And glad you enjoyed the series! :)

by loulimiloulimi, 19 Sep 2022 08:58
coldiceEVOcoldiceEVO 19 Sep 2022 05:00
in discussion / Map Comments » RC's Tower Defense

It is very time consuming to move these boxes, especially to the outside bend dealing with elevators. Would you consider handle all that in the buy room?

by coldiceEVOcoldiceEVO, 19 Sep 2022 05:00
skrunkskrunk 19 Sep 2022 04:17
in discussion / Map Comments » Crossed Paths

I enjoyed this series! The combat was really fun. I had one small problem where 2nd map told us we hadn't defeated all the body guards but we had (we even got the message that said we had). We just switched the map anyway though no problem. I recommend this map for any group size

by skrunkskrunk, 19 Sep 2022 04:17
Initial Feedback
meryillameryilla 18 Sep 2022 14:57
in discussion / Map Comments » Infinite Rift

We played this on our server last night, it's mostly alright but a few changes that would be welcome:

  • The cutscene in the infiniter_0 doesn't play for all players. If you load in late you end up dying over and over in the spawn box until the map changes
  • The akira style lift in infiniter_3 gibs players on it really easily. But this might just be a Svengine thing.
  • There are a lot of cutscenes and with survival enabled you should make players damage immune during them
  • Final level needs a game_end
Initial Feedback by meryillameryilla, 18 Sep 2022 14:57
GarompaGarompa 16 Sep 2022 04:19
in discussion / Map Comments » Infinite Rift

The door at the start in the first map is as far as I could go, the scientist gets killed by zombies and the door never opens :(

by GarompaGarompa, 16 Sep 2022 04:19
SV BOYSV BOY 15 Sep 2022 23:06
in discussion / Map Comments » Retard

a name you cant ignore, a nane you will remember forever


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 15 Sep 2022 23:06
Bit of feedback
PottisPottis 12 Sep 2022 19:14
in discussion / Map Comments » The Mustard Factory

Hi Nih, wanted to start off with the positives. I think the concept is great, I love coop maps with an original idea like this here. I also really like the voice acting, its goofy and fun and whatnot. However, after attempting to play in a group of 4 on easy, we have to say that the maps difficulty has to be toned down significantly. At first it was pretty chill, only a rift or 2 open and an occasional attack from goons, all was fine. But near the end it was damn near impossible. Any coop aspect this might have had completely fell apart as we had to split up and barely managed all 5 or 6 rifts, only chipping away at them one at a time. The map is massive and all the objectives are super spaced out so we could not stick together even if we tried. The map being massive also leads to a LOT of unnecessary fall damage from seemingly small drops, and paired with a complete lack of armor, super tanky, fast, hitscan enemies, it quickly frustrated the 4 of us. Lastly, I dont think its a great idea to start us off with 2 weapons that draw from the same kinda small ammo pool, perhaps something else instead of the pistol (a rifle or a different pistol or something) would be preferable. Would love to see this map improve so we can try it again!

Bit of feedback by PottisPottis, 12 Sep 2022 19:14
SV BOYSV BOY 11 Sep 2022 09:30
in discussion / Map Comments » Boredgasm

my best guess is that just keen put a bunch of names here (except sence since he's in the screenshot tho), at least it clears things up


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 11 Sep 2022 09:30
AdambeanAdambean 11 Sep 2022 00:12
in discussion / Map Comments » Boredgasm

I don't remember contributing to this map :o


Thanks,

Adam Reece.

by AdambeanAdambean, 11 Sep 2022 00:12
Re: mmm
GarompaGarompa 10 Sep 2022 18:33
in discussion / Map Comments » Confuse

Changing the name is never the option. That is mostly used for when you are completely remaking the map that it looks like a new one. Only when making big changes to brushes and such you have to recompile the map. If not, if you are just changing point entities, the best way is to ripent the map using bspguy or something similar. Ripenting does not change the map's version (the version mismatch error you mention), and that is how people usually fix the maps. This fix is very easy, if you don't know how to use bspguy or ripent, I or any other ripent fixer could fix it for you super quick, give Tor only one spawn and thats it.
Mistakes like this even if this small, are important in fixing them right away since they are called "softlocks" and break the map completely. Fixing it quick will help prevent more people from downloading the broken version.
I uploaded to this page exactly that here http://scmapdb.wikidot.com/local--files/map:confuse/sc_confuse_fix.zip
you can choose to test and use that or change it yourself with ripent and delete my file later.
Be sure to ping the Server Ops and Map Showcase chats in the Sven discord so they know when you update your map, so people redownload it and everyone has the same version, mostly. This goes for any kind of update, ripent or recompile.
Hope I helped

Re: mmm by GarompaGarompa, 10 Sep 2022 18:33
Re: mmm
SunnyalexSunnyalex 10 Sep 2022 06:57
in discussion / Map Comments » Confuse

I'm close to tears - no of course not. But I have to admit that it does bother me, because I thought this time I had tested the map enough. I played it alone, with 2 people and with 6 people. Multiple times. Never this happened, but I guess it was because we always went through the exit door after the first Tor died and before the second had died…

Anyways.

I checked the door. It is already set to "delay before close" = "-1".

I assume it still gets the "command to close" after the second Tor dies.

I want to fix it. My choice is to have only one Tor spawn.

Since you're around here much longer - what would you recommend in this situation:
1) fix the bug, leave the rest unchanged, save the map with same file-name and replace the upload here? -> people who have downloaded it already will have a "different map with same filename" issue when connecting to a server.
2) fix the bug, leave the rest unchanged, save the map with a different file-name (e.g. some sort of suffix, "_1.1" and replace the upload here?
3) fix the bug, leave the rest unchanged, save the map with a different file-name (e.g. some sort of suffix, "_1.1" and save it here additionally to the older download?
4) One of the above options + also do an adjustment, because in the recent weeks, some players reported that they found the map too boring or hard, because there were too less weapons.

Your feedback would be highly appreciated.

Re: mmm by SunnyalexSunnyalex, 10 Sep 2022 06:57
Re: mmm
GarompaGarompa 09 Sep 2022 06:36
in discussion / Map Comments » Confuse

I checked the map and I see the problem. Tor spawns twice, triggering the door on and off again.
First of all I'd play it safe and make the door stay open on the first try with wait time -1 ("wait" "-1"). That should fix it, very simple.
Then if you want you could either make Tor spawn only once ("monstercount" "1" instead of "2"), or the more complex way would be to add a game_counter that triggers the door, and change the tor death triggers so they trigger the counter. The counter should have 2 health of course if there are 2 tors.

Re: mmm by GarompaGarompa, 09 Sep 2022 06:36
Re: mmm
SunnyalexSunnyalex 09 Sep 2022 05:09
in discussion / Map Comments » Confuse

Thank you for the feedback.
That's strange and makes me sad. It never occurred to me.
The door is triggered "on death" of the alien_tor.

Would you happen to have any suggestions on how to make it fail safe?

Re: mmm by SunnyalexSunnyalex, 09 Sep 2022 05:09
SV BOYSV BOY 08 Sep 2022 21:40
in discussion / Map Comments » Crossed Paths

looks like they were merged\deleted, also added image header on top


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 08 Sep 2022 21:40
loulimiloulimi 08 Sep 2022 10:39
in discussion / Map Comments » Crossed Paths

Yeah, that's fine with us. We thought having them separate fit them more as they were made mostly independently, but I can see how that can get confusing.
We don't seem to be able to delete them though, I'm guessing one of you has this privilege?

by loulimiloulimi, 08 Sep 2022 10:39
neophusneophus 08 Sep 2022 06:50
in discussion / Map Comments » Crossed Paths

We wanted to have the page pack and then individual pages for each author but we will maybe change this finally. Thanks for your comment

by neophusneophus, 08 Sep 2022 06:50
GarompaGarompa 08 Sep 2022 02:49
in discussion / Map Comments » Crossed Paths

yes, I don't think its necessary to have each map as a separate download since this is a connected series and the download size is just 60mb so its fine. If the author is fine with it I'd say merge the pages together into this one

Btw, quality maps 10/10!

by GarompaGarompa, 08 Sep 2022 02:49
mmm
GarompaGarompa 08 Sep 2022 00:36
in discussion / Map Comments » Confuse

The exit door at the arena battle does not open after the battle is over. map is softlocked. There is a sound coming from it only once, like it tried to activate but didn't move. I had to trigger it manually with cheats.

mmm by GarompaGarompa, 08 Sep 2022 00:36
SV BOYSV BOY 07 Sep 2022 23:58
in discussion / Map Comments » Crossed Paths

is there a reason why is there 4 different uploads instead of just 1?


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 07 Sep 2022 23:58
SV BOYSV BOY 06 Sep 2022 17:48
in discussion / Map Comments » Keen Race

fuck you, old me!!!


764891936677953567.gif?size=20&quality=lossless
by SV BOYSV BOY, 06 Sep 2022 17:48
page 1123...next »

Recent edits

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page 1123...next »
map: The Climb 3 S 25 Sep 2022 15:19 (rev. 47) Adambean
Release 1.1
map: The Climb 3 F 25 Sep 2022 15:18 (rev. 46) Adambean
Uploaded file "The-Climb3-1.1.zip".
map: The Climb 3 F 25 Sep 2022 15:18 (rev. 45) Adambean
Uploaded file "The-Climb3-1.0.zip".
map: The Climb 3 F 25 Sep 2022 15:18 (rev. 44) Adambean
File "the-climb3.zip" deleted
map: The Climb S 25 Sep 2022 14:43 (rev. 29) Adambean
2022
map: The Climb 2 S 25 Sep 2022 14:43 (rev. 29) Adambean
Release 1.1.
map: The Climb F 25 Sep 2022 14:42 (rev. 28) Adambean
File "the-climb.zip" deleted
map: The Climb 2 F 25 Sep 2022 14:42 (rev. 28) Adambean
File "the-climb2.zip" deleted
map: The Climb 2 F 25 Sep 2022 14:42 (rev. 27) Adambean
Uploaded file "The-Climb2-1.1.zip".
map: The Climb 2 F 25 Sep 2022 14:42 (rev. 26) Adambean
Uploaded file "The-Climb2-1.0.zip".
map: The Climb S 25 Sep 2022 14:24 (rev. 27) Adambean
Release 1.1
map: The Climb F 25 Sep 2022 14:23 (rev. 26) Adambean
Uploaded file "The-Climb-1.1.zip".
map: The Climb F 25 Sep 2022 14:23 (rev. 25) Adambean
Uploaded file "The-Climb-1.0.zip".
map: The Only Way Is Up F 25 Sep 2022 13:05 (rev. 31) Adambean
Uploaded file "The only way is up - 0.3.zip".
page 1123...next »
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