This is the best map of all the Sven Co-op maps I've played with my friends.
It has everything: action, co-op, survival, and I love the little tanks.
I'm sad that they didn't continue with the third part of the map since this level ended with a TO BE CONTINUED.
What happened? Will Contra 3 come back?
Please hope they come back. They have a fan here, and my friends and I are several fans. Please, I hope they create a third part.
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YOU HAVE A GREAT TALENT FOR CREATING GOOD MAPS, KEEP IT UP, DON'T STOP CREATING MAPS <3
I want to congratulate the creator for creating such a spectacular map. It was a great challenge for my friends and me to complete the map, and that's what we love about Sven Coop's maps.
Both Part 1 and Part 2 of the map are spectacular and very well designed.
I'm looking forward to Part 3 of the map and hope this isn't the last map.
You have a great talent for creating good maps. I haven't seen such high-quality maps from Sven Coop before.
502 Bad Gateway
The server returned an invalid or incomplete response.
The error persist…
Alternative link?
One of the best MOD ever, I had a very good moment playing it in coop. Otherwise, it's too easy, and more enemies could be added to get something more challenged to play.
Fun map made by my friend AEAR. It's a hardcore style that is not my style of gameplay. Otherwise, I understand the main concept, it's interesting to play.
Decent map, nothing original but a good classic Half-Life map and correctly done. Would be more interesting in survival.
Just tested and downloaded just fine. Probably just wikidot issues
Cant download the file.
Ok, I'm planing to remake this in the future.
Damage Warning!
1 shot 1 dead
Like bounty or hotline map.
if you dont play with survival on, sometimes the 3rd final floor's elevator could bug out so you cant access it from the 2nd floor, reason being is if the teleport is spawncamped, the elevator is the only way (only for it to get bugged)

hello scar , thanks much for your preview , about design and optimization i try keep it balanced
yeah i also have low end pc , its was like 60-110 fps , i try cover everything with null and , hint and skip , cover everything with clip , about checkpoints yeah i know , i was plan to put 1 cp , but i think again , what if someone dead in the elevator after he spawn by cp , this why i put other one , about elevator yeah its from infested , i take a prefab and make the entities by myself , i know about the mirror and they make dropframe , its already removed , when you spawn in the main zone , if you use noclip and back to lobby you will find that mirror has been removed , so yeah i already know about them , yeah i called test first , i wasnt really plan to post it , but after i put everything , i wasnt able to change the url name , thanks to the admin he already edit it
thanks for your kind words mate , if i find more time , maybe i will try fix these things , its not really big deal at now
this one looks so fresh , i test it for minutes
the theme , music…etc its so cool i love it , and its so hard and cant be finished alone
Absolute Cinema
but there many issues i find it
first thing the design its so basic , i mean its cool but basic and huge , well you see , if you use (gl_wireframe 2)
you will see what i mean , the map is need (optimization so much) , i mean not all places is lagging but the frames sometimes drop from 200 to 140 and sometimes 120….its will be bad for who have low end pc
other thing , the checkpoints locations its kind of….bad , i mean the first one spawn when you kill heavy hgrunt , the second one spawn when you use elevator on the final level or floor , its like 1 minutes away from first one
and elevators , i love how you use (infested map elevator) its the same thing , but this yours is buggy , sometimes killed and sometimes no , to be honest i dont know how this works , but maybe recreate the train from start by yourself will fix the problem.
after all the map is so good , maybe the best one this year , i will give it 5 but i think its deserve 3.5-4 because of the bugs.
but i dont test the map until finish , i use notarget with noclip , because i dont think i can finish it alone
also there many repetition things
i also notice something in the lobby , the mirror really make a dropframe , even after you get away from it
maybe you can try some triggers to remove it when no body in the lobby for better performance.
also the map url called test , its will be better if you change it to the map name.
this is it.
really cool love it , hard and very dark
8/10
in discussion / Map Comments » Karnak & Hatshepsut from Serious Sam Alpha - v1.5
allright, i'll be taking that in mind, but the next update is just going to be to fix the biggest error in the files.
negga with a rocket launcher
in discussion / Map Comments » Karnak & Hatshepsut from Serious Sam Alpha - v1.5
i notice there alot of empty area's , lots of repetition….etc
i mean the first map was good , the other maps could be add like more details , more props , more optimization
i dont really know if the original serious sam serious have this , i mean the map great….fps is good but need more
optimization (use gl_wireframe 2 to see in map) , about empty area's , you can like add more props and maybe some terrain , custom models…
this is it.
Hi Akira,
Yes, I do believe restart a map will reset everything to zero but collecting lambdas is now optional and you may proceed through the game without gather all ( If you pay attention closely to the original half life campaign, you will notice that almost 80% of the players are unable to finish the game because they forgot to find those lambda. My only method is to separate this task completely so players can determine their own choice ).
in discussion / Map Comments » Karnak & Hatshepsut from Serious Sam Alpha - v1.5
glad you had fun with this, any suggestions on how to improve the design?
negga with a rocket launcher
in discussion / Map Comments » Karnak & Hatshepsut from Serious Sam Alpha - v1.5
i remember placing like, only 2 animated lights in the entire campaign so i won't touch anymore of that, also i'm going to update the most problematic map that had the worst performance.
tenkiu for playing
negga with a rocket launcher
Recent edits
map: Black Mesa Forever | S | 22 May 2025 05:25 | (rev. 33) | Reuniclus-579 |
map: Black Mesa Forever | S | 22 May 2025 05:24 | (rev. 32) | Reuniclus-579 |
map: Black Mesa Forever | F | 22 May 2025 05:16 | (rev. 31) | Reuniclus-579 |
video: Incoming | N | 21 May 2025 13:05 | (new) | mauricioozaki |
video: They Hunger Co-op: Episode 1 (serie) | N | 20 May 2025 13:21 | (new) | mauricioozaki |
map: Black Mesa Forever | S | 19 May 2025 18:36 | (rev. 30) | Garompa |
map: Black Mesa Forever | F | 19 May 2025 18:35 | (rev. 29) | Garompa |
map: Black Mesa Forever | F | 19 May 2025 18:29 | (rev. 28) | Garompa |
map: Black Mesa Forever | F | 19 May 2025 18:29 | (rev. 27) | Garompa |
map: Black Mesa Forever | F | 19 May 2025 18:29 | (rev. 26) | Garompa |
map: Black Mesa Forever | F | 19 May 2025 18:28 | (rev. 25) | Garompa |
map: Black Mesa Forever | S | 19 May 2025 16:32 | (rev. 24) | Reuniclus-579 |
map: Black Mesa Forever | F | 19 May 2025 16:13 | (rev. 23) | Reuniclus-579 |
video: SC Halo | N | 19 May 2025 14:57 | (new) | mauricioozaki |
map: Miami | S | 19 May 2025 10:01 | (rev. 48) | AEAR |
map: Miami | F | 19 May 2025 10:00 | (rev. 47) | AEAR |
map: Black Mesa Forever | S | 19 May 2025 05:35 | (rev. 22) | Garompa |
mapper: redmyclan | S | 19 May 2025 02:24 | (rev. 13) | redmyclan |
video: SC Tropical | N | 18 May 2025 20:30 | (new) | mauricioozaki |
map: Hazardous Course 2 | S | 18 May 2025 15:51 | (rev. 113) | Raffica |