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Recent posts
good map, feels like a 007 level
Ok, not worry :)
I've already seen the release notes for previous versions and I understand all the changes, including the artifact. (Although the guards weren't showing up for some strange reason, but that was recently fixed)
And I think I confused the coin with an earlier version that was made of silver, although it might be one of the 12 that are possibly missing now because I only managed to find 11 in total.
Even so, thank you for trying to fix it. :D
didnt try it yet , but glad to see this finally peak mod conversion in sven coop.
i dont know if its a good idea to have spaces in wad names, it might or might not cause problems with servers mmmm but thats just my gut feeling
No problem. I went ahead and fixed all i could those things. I dont think there's much else I can do.
The mommas not reacting might have something to do with pathing or them wanting to spawn babycrabs but they have the "no spawn crabs" flag, might be a game bug, idk, will have to ask around.
The coin under the cabin is a gold coin, not a silver coin. The gold coin has 2 places it can be at, chosen randomly at map start.
The stukabats room has 2 buttons that have to be pressed at the same time so it requires 2 players. They have a big delay though
Kh2:
I liked the changes, Although I think forest teleportation should be removed to avoid problems.
(Yeah, I'm talking about the same bug of getting stuck)
I tried to pick up the golden coin normally, but the displacer doesn't appear after the text message.
A coin has also gone missing from the underground area inside the cabin where a piece of pizza is located.
Kh3:
The thing about the stukabat case wasn't clear to me because they still haven't managed to go out to attack.
The only way would be for them to teleport or something like that.
I think now he also uses an incorrect v-model of shotgun (possibly from AOMDC) because when using the secondary fire, there's an animation error as if he were using a double barrel.
Big Momma still doesn't react when she sees the player and only does so when she wants to regenerate with the lightning. (I think that also happens in KH7 preview because it doesn't come out of its hiding place to attack).
Sorry for giving so many error reports, Keen Halloween is my favorite :D
I would also like to contribute with these edited 'P and W' models of Sven Coop's original M16 because I found it more detailed. I simply used the textures from the v_rustybloodm16.mdl model to put them on those mentioned models.
https://www.mediafire.com/file/v25hn7q3r4zilaq/Rustybloodm16HD.zip/file
A fantastic and very detailed map, we had so much fun playing it, it was possible to play in many different ways, we could even write our own scenarios while playing, we are looking forward to the sequel, great job!
I remember playing Duck Hunt when I was a kid! Here in Brazil, I played it on a console called Dynavision, but I never played it on the NES!
This map was a fun adaptation!
Great! I will remove the plugin for this map like I did for AoM!
map wasnt designed with custom ins2 weapons loaded in and it conflicts with some weapons in there
the map is also smart enough to strict you of any weapons that isnt one from the map
also yes boss standing still is intentional
I always thought takedeppo.50cal and enuze were the same person, but apparently they're not!
This is a large map that requires co-op, but mostly because it's a super ultra mega horde!
The custom monsters, sounds, and other additions are really well done… although it can get a little tiring after a while.
I'm not sure if this is a bug or something else, but sometimes the weapon switching didn't work properly. Since my server has a weapon-buying system, I would buy a weapon, the script would remove it, and then the custom weapon would finally appear. I'm not sure exactly why this happened, though.
PS: I haven't played Uboa II yet, but it's a direct sequel, right? It would be interesting to have a trigger_level so the maps could transition directly from one to the other.
PS 2: The boss in Stage 7 doesn't move… I assume that's intentional, right? I'm asking because the old gameplay by Its JustFang also shows the boss standing still!
i hope, mapper and both his fathers are okay.
I was a bit busy to give more details about other bugs, but here it goes, including one that still hasn’t been resolved:
in Kh3 (from some previous versions):
The stukabat can't get out to face the players and get the machine gun Saw.
- One of the hgrunts that has an RPG can't attack because of their custom skin, which is a zombie soldier from They Hunger, and it just points the laser at you without doing anything.
in kh4 (from some previous versions):
- The music 'qbertjaxhardcore' gets stuck in an infinite loop even after defeating the kinping and continues throughout the rest of the map, overlapping with other music.
- There are also certain bugs that cause some dialogues to come up early, making Cryokeen unable to follow certain routes.
- And somehow, by accidentally freeing the caged scientist, the path to the next map opens way too early.
in the current case of kh2 (not solved) v14-15: Forest teleportation still has the same problem of getting stuck
And to this day, there are still problems with the golden Picard coin, which sometimes fails to appear in its hiding place. (This bug existed in some earlier versions when the coins were already 3D.)
the perfect cannon velocity is 2500 instead of 4000
Is it possible that something is broken?
I installed the map and checked that all the files are in place, but it doesn't seem to work correctly. I may have done something wrong, though.
The map starts in a completely dark area. I press the button, go down to the lower level, take the elevator up, and enter the arena. There's a USE prompt there, and after pressing it, the message "Round 1" appears… but nothing else happens.
There's ammo available, the music starts playing, but no monsters spawn.
The comments suggest that you were able to play it without any problems, so I must be missing something. Did I do something wrong?
Thanks!
what a wonderful map. fun to play. ı love this.
i passed alone just fine
New version on hl: https://www.moddb.com/mods/hl-residual-life/downloads/residual-life-207
Can't pass wave 6 if play alone.
You would need some players (but diff scale as player probably make game harder).
Recent edits
| map: Residual Point | S | 19 Aug 2026 13:52 | (rev. 303) | mauricioozaki |
| map: Crack-Life | F | 19 Aug 2026 11:09 | (rev. 66) | Garompa |
| map: Crack-Life | F | 19 Aug 2026 11:08 | (rev. 65) | Garompa |
| map: Crack-Life | F | 19 Aug 2026 03:00 | (rev. 64) | w0wzer |
| map: Crack-Life | F | 19 Aug 2026 02:45 | (rev. 63) | w0wzer |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 23:49 | (rev. 18) | Garompa |
| mapper: yallknawmsayin | S | 18 Aug 2026 23:28 | (rev. 8) | Varhansen |
| map: Operation Epstein Fury: Island Force | S | 18 Aug 2026 23:27 | (rev. 17) | Varhansen |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 23:26 | (rev. 16) | Varhansen |
| map: Operation Epstein Fury: Island Force | A | 18 Aug 2026 23:03 | (rev. 15) | Garompa |
| video: Operation Epstein Fury - Island Force full map | N | 18 Aug 2026 23:02 | (new) | Varhansen |
| map: Azure Sheep (OUTDATED) | A | 18 Aug 2026 23:01 | (rev. 72) | Garompa |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 22:55 | (rev. 14) | Varhansen |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 22:55 | (rev. 13) | Varhansen |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 22:55 | (rev. 12) | Varhansen |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 22:55 | (rev. 11) | Varhansen |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 22:54 | (rev. 10) | Varhansen |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 22:54 | (rev. 9) | Varhansen |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 22:44 | (rev. 8) | Varhansen |
| map: Operation Epstein Fury: Island Force | F | 18 Aug 2026 22:43 | (rev. 7) | Varhansen |









































































































































![D1F2904CD46A0A90D0C3ECED6A5DD10C8A3DF623[1]](http://scmapdb.wdfiles.com/local--resized-images/wad:gem-tile/D1F2904CD46A0A90D0C3ECED6A5DD10C8A3DF623[1]/medium.jpg)




































