SCMapDB

Recent additions

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2.3 / 5

2025 playable-solo series size:large traps walkthrough

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5 / 5

2026 class-based co-oprequired ctf fun losable payload pvp size:medium tfc

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4.3 / 5

2025 boss holidays music size:medium snow walkthrough

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3.4 / 5

2025 co-oprequired difficulty:hard featured fun horde music ragemap size:large walkthrough

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3.8 / 5

2025 angelscript difficulty:medium losable maze scary size:small survival

christmas1

3.8 / 5

2025 angelscripts campaign city comedy custom fun nsfw size:small solo story urban work-in-progress

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5 / 5

2006 2025 black-mesa community-edit conversion

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2 / 5

2019 2025 difficulty:medium itemhunt needs-pics puzzle scary size:large walkthrough

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2.3 / 5

2016 2025 community-edit difficulty:medium fun func_vehicle music series size:large walkthrough weird

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3 / 5

2025 difficulty:easy horde scary size:small

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3.7 / 5

2025 boss co-oprequired difficulty:hard horde maze puzzle scary size:medium survival total-conversion walkthrough

2000.jpg

3 / 5

2025 angelscript boss city defense difficulty:medium horde losable size:medium survival war

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2 / 5

2021 2025 co-oprequired difficulty:medium itemhunt music needs-pics puzzle secrets size:large walkthrough

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2.7 / 5

2003 2025 black-mesa escape series size:large survival walkthrough xen

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2 / 5

2020 2025 community-edit difficulty:medium itemhunt needs-pics puzzle size:large walkthrough

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3.2 / 5

2006 2025 conversion difficulty:medium merged recreation size:medium walkthrough

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N/A / 5

2025 co-oprequired difficulty:hard puzzle size:medium traps unreleased work-in-progress

000shift2.jpg

3 / 5

2011 2025 black-mesa conversion difficulty:easy rubbish size:small walkthrough

!1

4.5 / 5

2025 campaign community-edit difficulty:medium featured music size:large spooky survival walkthrough

Bounce1.png

3.5 / 5

2025 conversion pvp size:medium

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4.7 / 5

2022 2025 city community-edit conversion featured half-life music series walkthrough

4601.jpg

3.3 / 5

2025 angelscript black-mesa conversion difficulty:medium size:large survival

000kc.jpg

2.3 / 5

2007 2025 city co-oprequired difficulty:medium music puzzle secrets size:large traps walkthrough weird

000cryocell.png

2 / 5

2020 2025 community-edit difficulty:easy puzzle size:medium walkthrough

000ectopit.jpg

1.7 / 5

2010 2025 community-edit difficulty:easy music puzzle size:small walkthrough

4501.jpg

3.7 / 5

2025 angelscript city co-oprequired defense difficulty:medium featured scary size:large survival zombies

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Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

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Thanks to your help, SCMapDB is currently home to:

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Featured

20241124133922_1.jpg

3.7 / 5

2024 adventure community-edit featured music scary series survival walkthrough

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3.7 / 5

2022 community-edit difficulty:medium featured music series size:large survival walkthrough

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3.9 / 5

2024 difficulty:hard featured fun jumping music puzzle ragemap size:large walkthrough

!1

4.5 / 5

2025 campaign community-edit difficulty:medium featured music size:large spooky survival walkthrough

000halloween22f.png

3.4 / 5

2022 co-oprequired community-edit difficulty:easy featured halloween music secrets size:large walkthrough

logo_moddb1.jpg

4.7 / 5

2022 2025 city community-edit conversion featured half-life music series walkthrough

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

logo_moddb1.jpg

4.7 / 5

2022 2025 city community-edit conversion featured half-life music series walkthrough

!1

4.5 / 5

2025 campaign community-edit difficulty:medium featured music size:large spooky survival walkthrough

0-toysoldiers-Operation-Green-Room.jpg

4.5 / 5

2019 boms difficulty:hard rats size:large total-conversion walkthrough war

IO

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4.5 / 5

2017 boms community-fixed music secrets size:medium walkthrough

2016-02-03_00001.jpg

4.5 / 5

2005 2007 2016 cof-weapons community-edit conversion music scary series size:large survival walkthrough

0-top-restriction.jpg

4.5 / 5

2015 2018 co-oprequired community-edit escape music puzzle scary secrets series size:large survival walkthrough

For more, see the full list of top rated maps or sort any category by rating.
Having trouble finding what style of map you want to play? Have a look through the map tag cloud and find maps based on a category of your choice.

Map categories (tags)

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Remastered version contains all maps bugfixed, with extra secrets or unused areas, fully playable from start to finish, that was the idea. Maybe you could find a bug but nobody has reported any so I assume everything is alright.
BTW i see the original pages maybe could use at least a link to it. The remaster version seems to be lost in between or perhaps confused

Re: Infinite Snarks
mauricioozakimauricioozaki 20 Jan 2026 16:20
in discussion / Map Comments » Momma Mesa

If anyone plans to modify anything in this map, please check the issue with the infinite snark respawn during the “recon team” protection mission. It seems that this bug only occurs on Hard or Nightmare difficulty.

Re: Infinite Snarks by mauricioozakimauricioozaki, 20 Jan 2026 16:20

Even though the map is marked as abandoned, I thought it might still be playable. Could anyone tell me if the SecretCity Saga Remastered version (http://scmapdb.wikidot.com/map:secretcity-saga-remastered
) is actually playable?

Thanks!

A fun map
mauricioozakimauricioozaki 19 Jan 2026 13:33
in discussion / Map Comments » Secret City Keen

I really enjoyed exploring the map. Every discovery was both fun and raised the question: “What do I do now?” The parts marked with “?” were, let’s say, a bit strange for my taste, and I’m not exactly conservative. There are a few points I’d like to highlight:

- On the right side of the initial staircase, near the "Daedalus Lab", it seems that the railing support acts like a button. I’m not sure if it actually does anything.

- Still in that same area, if you go up the stairs, pass through the door, and turn left in the corridor, there’s a hidden area with nothing inside. Maybe I missed something that was supposed to be done there?

Finally, I’d like to make a suggestion: the map is marked as coop, but the only part that actually seems to require cooperation is at the very end, to open the final door. Would it be possible to add a delay to the button so that solo players can also complete the map?

That said, I’ll definitely be playing more maps from the KeenVerse and the Secret City series!

A fun map by mauricioozakimauricioozaki, 19 Jan 2026 13:33

I think it’s a good medium-sized map with some parts that could be improved. The textures and level design in Part 1 feel a bit too weak for a 2022 map; if it were older, that would be more understandable. Part 2, set in Xen, is much better done. There are also some less intuitive sections that made me feel lost for a while.

Overall, despite these issues, I found the map fun!

Question
mauricioozakimauricioozaki 17 Jan 2026 19:34
in discussion / Map Comments » Central Assault

There is a place at the beggining that you access by the ventilation Shafts and you reach a place with a Barney! The otherside of the glass you can see Gauss and its ammo…. Is it a bug or it was expect no one reach the weapon? Looks like a secret area with a bug!

Question by mauricioozakimauricioozaki, 17 Jan 2026 19:34
I couldn't play alone
mauricioozakimauricioozaki 17 Jan 2026 19:29
in discussion / Map Comments » Tubers

I tried play alone but it was impossible due to the number of enemies and infinite respawn! Really love the Keenverse but in this case I give up! =(

I couldn't play alone by mauricioozakimauricioozaki, 17 Jan 2026 19:29

I don’t understand the logic here (if there is any). There’s nowhere to jump, and the map doesn’t seem to have an ending. If it were something like The Climb, where jumping is actually possible but requires skill, it would at least make sense.

If I’m mistaken, I apologize, but I honestly believe this map is incomplete.

PS: I used noclip to explore and nothing happened!

Error
mauricioozakimauricioozaki 17 Jan 2026 16:02
in discussion / Map Comments » The Climb

Comment in wrong place and I can't remove! Sorry!

Error by mauricioozakimauricioozaki, 17 Jan 2026 16:02

I read the changelog and thought it was wrong… but I downloaded and tested it. I loved the changes. The map used to be easy, now it’s really challenging!

This map is not really my kind of map, not only because it has no puzzles, but also because it feels “off” in a way that I can’t quite explain. There is a small issue where you can sometimes get stuck on the underground lever, and the map description doesn’t seem to match what actually needs to be done in the map, especially the last two items:

"5. Escort both civilians to the guard shack and get them inside. They must go through the door.
6. Use the radio to call for pickup."

Not my kind of map... by mauricioozakimauricioozaki, 16 Jan 2026 01:14
Great map
mauricioozakimauricioozaki 16 Jan 2026 00:51
in discussion / Map Comments » Toad Snatch

I’ve played this map several times and it’s one of my favorites! I admit that at first I never really understood what I was supposed to do… I would stay downstairs for a while, neutralizing enemies, and then the map would suddenly end and I had no idea why. But once I finally got the hang of it, I tried all the available difficulty levels!

It’s a bit too colorful for my taste… it feels like a Marvel movie, but it’s challenging in a very good way!

I found a secret area; we managed to open it, but I couldn’t figure out if it actually does anything besides being a useful shortcut.

Great map by mauricioozakimauricioozaki, 16 Jan 2026 00:51

Interesting concept, but I couldn’t progress. After starting in hlze_zem1 and moving to hlze_zhzm0, the wind tunnel always pushes me back. After one death, you can only respawn as a headcrab, but jumping into the pit causes instant death, making it impossible to continue.

Great map
mauricioozakimauricioozaki 13 Jan 2026 16:55
in discussion / Map Comments » E-Lab-orate

This map was made by UrbaNebula, the same author of Bridge the Gap. It shares the same Black Mesa–style lab theme: short, but well made.
A full series would be great, but unfortunately there are only two maps made by him.

Great map by mauricioozakimauricioozaki, 13 Jan 2026 16:55

Thanks! I'll play it again!

Re: No spawn available by mauricioozakimauricioozaki, 13 Jan 2026 14:31

fixed

Re: No spawn available by Reuniclus-579Reuniclus-579, 13 Jan 2026 10:53
Great map
mauricioozakimauricioozaki 12 Jan 2026 20:57
in discussion / Map Comments » Bridge The Gap

The map is small to medium in size, with no puzzles, but quite challenging. There’s limited ammo, weapons, and HEV battery, which forces you to play very carefully. A great map for a survival run with 2 to 3 players! I really enjoyed!

Great map by mauricioozakimauricioozaki, 12 Jan 2026 20:57
No spawn available
mauricioozakimauricioozaki 12 Jan 2026 19:32
in discussion / Map Comments » Tb Mesa Gold

Hi, guys!

I played the new merged version and on the map tb_msg2, I died after fell from the conveyor belt and couldn't play because there wasn't "spawn points available"! Can you help me, pleasE?

Thanks!

No spawn available by mauricioozakimauricioozaki, 12 Jan 2026 19:32

I think I’m starting to get familiar with these "KeenVerse" maps. I’m even solving the puzzles more "easily" now (it's still difficult), but despite winning a few battles, I’m still losing the war.

I admit I expected the map to take a while, but not this long, especially since it’s just one map. Yesterday I played it for hours, paused, came back, and still ended up missing 1 Picard Coin, 1 “cube,” and two or three sections (I need to check my gameplay) that I have no idea where they are. I found the map fun and I plan to play it again to finish it, but I’d like to give a couple of suggestions:

1. In general, KeenVerse maps can be played solo, but in this one there’s a "Dana Scully" area that can’t be passed without co-op. I had to use noclip because I was already frustrated after making so much progress. Is it possible add a delay to use Gauss and jump?

2. The portal area, which you enter through the Chapel, could really use some respawn points. After dying, having to walk all the way back is quite tedious. Alternatively, a respawn in the area that shows what you’ve already collected would help a lot.

Overall, I really liked the map, and like the other KeenVerse ones, it was very exhausting. I plan to post the gameplay, but it ended up being very long and with some pauses, since I got tired!

An Exhausting Map by mauricioozakimauricioozaki, 11 Jan 2026 17:56

A pesar de ser temática black mesa, se siente fresco y divertido de pasar. Con batallas intensas y buena, aunque a veces se bugea, está bien.

translate:
Despite being a Black Mesa game, it feels fresh and fun to play. With intense and well-played battles, although it does glitch occasionally, it's good overall.

4/5 odisea en black mesa by monnchips_ytmonnchips_yt, 10 Jan 2026 20:15
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Recent edits

Revision types:  ALL
 new pages
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From categories:
Revisions per page:
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map: SecretCity S 20 Jan 2026 17:58 (rev. 42) Garompa
map: Secretcity 2 S 20 Jan 2026 17:58 (rev. 70) Garompa
map: SecretCity 3 S 20 Jan 2026 17:57 (rev. 63) Garompa
map: SecretCity 4 S 20 Jan 2026 17:57 (rev. 55) Garompa
map: SecretCity 5 S 20 Jan 2026 17:57 (rev. 61) Garompa
map: Secret City X S 20 Jan 2026 17:56 (rev. 44) Garompa
map: SecretCity 6 S 20 Jan 2026 17:55 (rev. 42) Garompa
map: Die S 20 Jan 2026 17:55 (rev. 35) Garompa
map: Fracture S 20 Jan 2026 17:55 (rev. 49) Garompa
map: Secret City Keen 2 S 20 Jan 2026 17:54 (rev. 33) Garompa
map: Secret City Keen S 20 Jan 2026 17:53 (rev. 66) Garompa
Added link to remaster
map: Secret City Keen A 20 Jan 2026 17:01 (rev. 65) mauricioozaki
Added tags: weird.
map: Waterflow A 20 Jan 2026 16:52 (rev. 51) mauricioozaki
Added tags: escape.
video: Momma Mesa N 20 Jan 2026 16:15 (new) mauricioozaki
map: Tox Xen S 20 Jan 2026 13:31 (rev. 47) Reuniclus-579
map: Tox Xen F 20 Jan 2026 13:24 (rev. 46) Reuniclus-579
Uploaded file "tox_xen-mv1.zip".
map: Tox Surface S 19 Jan 2026 15:11 (rev. 57) Reuniclus-579
map: Tox Surface S 19 Jan 2026 15:10 (rev. 56) Reuniclus-579
map: Tox Surface S 19 Jan 2026 15:09 (rev. 55) Reuniclus-579
map: Tox Surface S 19 Jan 2026 15:08 (rev. 54) Reuniclus-579
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