Do I only one who got error texture?
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Guaranteed to have a good time. well played grunt
seems to be fixed, think it works now :)

yeah, they can be revived but thanks for the recommendation
I checked several times, and indeed you are right, in several cases it happens as you described. I will fix it.
the 12th final (bullshit) wave at the end gets broken, the hwgrunt refuses to move at the center and stays godmode even though he probably suppoused to move

the second and fourth maps can be easily soft locked by killing the scientist\guard that are required to open door\s, not ideal for any server that is public
set mp_npckill to either 0 or 2

when i grow up i wanna become a real hooker

yay
Level Design 3/5 : The places have good texturing , but few of props.
Lighting 2/5 : The lighting is not so many. I understand that this is a horror map, but just the flashlight alone can confuse the direction.
Sound and BGM : 3/5 : Only horror ambient noises, should add some horror musics.
Story 2/5 : Simple story, and why it's called Oh My God like previous maps?
Gameplay 3/5 : Playing make me scary, but it's ruined by un-make sense traps with no clue how it triggers.
Unique 3/5 : Spooky map, Make me beware for every step.
Conclusion: 2.5/5 but I will give 3/5
Level Design 5/5 : Nice sci-fi punk level!
Lighting 5/5 : Beautiful lights at night of the planet.
Sound and BGM : 3/5 : Good ambient sounds, But could add some background music to make it more exciting.
Story 3/5 : Most of the time, We just have to fix this and find that. Or protect the core like most of defense maps, However we know why we are here.
Gameplay 3/5 : Playing for the first time makes me confused about paths and objectives, The objective's instructions aren't clearly for a couple of play times.
By the way, Nice turrets.
Unique 4/5 : Many imported assets, Sci-fi theme
Conclusion: 4/5
Level Design 5/5 : The placement of objects is quite logical.
Lighting 4/5 : The lighting is quite dimensional.
Sound and BGM : 3/5 : There is not much ambient noises, but there is still some musics.
Story 2/5 : Just a straight line story. But could a bit imagine some of the story.
Gameplay 3/5 : Some of non-boss enemies has much HP to fight with just a few players, There aren't many for puzzles.
Unique 1/5 : The map is like most of walkthrough maps, No special imported asset.
Conclusion: 3/5
More Keen More Meme Maps, YAY!
The game's renderer is unable to cope with the 200k epolies and 6k wpolies right at spawn, destroying performance. Can't recommend it for this reason alone
theres a trigger outside of the map where you have to collect the painkillers in order to progress, that is unaccessible and they do nothing. and even then for some reason the 56 collectibles trigger didnt work, the hearts didnt do anything and the shark displacer green room doesnt get triggered so youre trapped there

ROCK AND STONE BROTHERS

one of the trigger_hurts instead of killing you just gives you 9999999 hp

well, Turrican's songs arent turrican's either. Its just what that type of map or community was using and made them stick.
fix some trigger_multiple doesn't fire on some maps.
this is wonderful map. very good weapon effects and sounds . fun to play.
thank for your work!
Recent edits
map: Hook Wars | S | 17 Feb 2025 21:52 | (rev. 68) | Gruntastic |
map: Hook Wars | S | 17 Feb 2025 21:52 | (rev. 67) | Gruntastic |
map: Hook Wars | S | 17 Feb 2025 20:07 | (rev. 66) | Gruntastic |
map: Epidauro Map | S | 17 Feb 2025 19:48 | (rev. 32) | Henry852 |
map: Office Arena | S | 17 Feb 2025 19:40 | (rev. 14) | mrjackjack |
map: Office Arena | S | 17 Feb 2025 19:39 | (rev. 13) | mrjackjack |
map: Office Arena | F | 17 Feb 2025 19:30 | (rev. 12) | mrjackjack |
map: Office Arena | F | 17 Feb 2025 19:30 | (rev. 11) | mrjackjack |
map: Tubers | F | 17 Feb 2025 17:54 | (rev. 26) | Garompa |
map: Tubers | S | 17 Feb 2025 17:51 | (rev. 25) | Garompa |
map: Office Arena | S | 17 Feb 2025 15:43 | (rev. 10) | mrjackjack |
map: Office Arena | A | 17 Feb 2025 15:39 | (rev. 9) | mrjackjack |
map: Office Arena | A | 17 Feb 2025 15:37 | (rev. 8) | mrjackjack |
map: Office Arena | A | 17 Feb 2025 15:37 | (rev. 7) | mrjackjack |
map: Office Arena | S | 17 Feb 2025 15:34 | (rev. 6) | mrjackjack |
map: Office Arena | F | 17 Feb 2025 15:33 | (rev. 5) | mrjackjack |
map: Office Arena | F | 17 Feb 2025 15:32 | (rev. 4) | mrjackjack |
map: Office Arena | F | 17 Feb 2025 15:31 | (rev. 3) | mrjackjack |
map: Office Arena | F | 17 Feb 2025 15:31 | (rev. 2) | mrjackjack |
map: Office Arena | F | 17 Feb 2025 15:31 | (rev. 1) | mrjackjack |