SCMapDB

Recent additions

1

0 / 5

2001 2024 conversion pvp

1.png

0 / 5

2001 2024 conversion pvp

Screenshot 0.jpg

4 / 5

2024 walkthrough

00_phremaster.png

3.4 / 5

2024 black-mesa community-edit defense featured losable secrets series size:large walkthrough xen

0-hc2_poster.png

4.7 / 5

2012 2024 black-mesa conversion featured losable puzzle series walkthrough

0opbt.jpg

3.2 / 5

2004 2024 black-mesa co-oprequired conversion difficulty:medium featured size:large walkthrough war

1a-transformed.jpg

4.2 / 5

2024 co-oprequired difficulty:hard featured losable size:medium survival

2.jpg

4.4 / 5

2024 conversion difficulty:hard featured jumping secrets total-conversion walkthrough war

1

1.4 / 5

2024 april-fools difficulty:hard jumping music puzzle rng rubbish secrets silly size:large traps troll

sc_slumber-2024-03-27-0004.jpg

4.1 / 5

2024 co-oprequired defense difficulty:easy featured horde size:small

20240323230054_1.jpg

4.4 / 5

2024 difficulty:easy size:medium survival walkthrough

0stalklab.jpg

2.8 / 5

2024 conversion difficulty:hard size:medium walkthrough

20240307042230_1.jpg

2.2 / 5

2024 conversion needs-fixing no-end old series size:small walkthrough work-in-progress

0-darkstar__08-04-09_23-50-58.jpg

2.3 / 5

1999 2004 2017 2024 community-edit conversion escape merged rats series size:large space walkthrough

0-poke646poster.jpg

2.3 / 5

2001 2006 2016 2024 city community-edit conversion merged series size:large survival walkthrough xen

sc_platforms_dev 01

2.8 / 5

0-fi_poster.png

3.5 / 5

2024 conversion featured needs-pics series survival traps walkthrough

0portada.png

3.2 / 5

2024 difficulty:hard horde size:medium walkthrough

platoon (10).jpg

3.2 / 5

2024 conversion difficulty:hard size:large walkthrough

HATSHEPSUT1_1.jpg

3.4 / 5

2024 featured recreation size:large walkthrough

20240118232040_1.jpg

3.5 / 5

2023 co-oprequired difficulty:hard no-end puzzle size:large

20240118231400_1.jpg

2.3 / 5

2023 fun no-end

view more »

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1561

464

852

11

Anyone can help expand and improve this resource. Find out how.

Featured

0PORTAda

3 / 5

2024 difficulty:hard featured size:medium walkthrough

a

4.2 / 5

2018 2023 black-mesa conversion difficulty:easy featured losable music playable-solo series size:small survival walkthrough

HATSHEPSUT1_1.jpg

3.4 / 5

2024 featured recreation size:large walkthrough

0-fi_poster.png

3.5 / 5

2024 conversion featured needs-pics series survival traps walkthrough

0opbt.jpg

3.2 / 5

2004 2024 black-mesa co-oprequired conversion difficulty:medium featured size:large walkthrough war

2.jpg

4.4 / 5

2024 conversion difficulty:hard featured jumping secrets total-conversion walkthrough war

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0-hc2_poster.png

4.7 / 5

2012 2024 black-mesa conversion featured losable puzzle series walkthrough

0disbeta1m.jpg

4.6 / 5

2018 secrets size:medium walkthrough

IO

0-iobeta111_1.jpg

4.6 / 5

2017 boms secrets size:medium walkthrough

0-sc_robination-top.jpg

4.6 / 5

2010 co-oprequired difficulty:hard escape losable official official-screlease size:large svencoop4 svencoop5 zombies

0poster.png

4.5 / 5

2000 2023 conversion pvp size:small

0-toysoldiers-Operation-Green-Room.jpg

4.5 / 5

2019 difficulty:hard rats size:large total-conversion walkthrough war

For more, see the full list of top rated maps or sort any category by rating.

Map categories (tags)

walkthrough.pngdefense.pngfun.pngpuzzle.pngmaze.pngboms.pngrescue.pngsurvival.pnglosable.pngcooprequired.pngscary.pnghorde.png

All maps

Map packs

Reviews

Prefabs

Skyboxes

Textures

Tutorials

History

Recent posts

From categories:
page 1123...next »
best map ever made?????????
bughosbnbughosbn 10 Jun 2024 21:05
in discussion / Map Comments » Uhwhat1

half life mapping is not dead. linda303 puts up a ballistically cruel and torturous map with her deep knowledge of the goldsrc engine going against the legends like hondo turrican muddasheep rng and so many more. and that is no understatement. this is the hardest challenge sven co-op has to offer and is perhaps top 5 of my favorite maps of all time (to me this is hard, even though linda says this is easy). it has great music, the peak and prime surreal mapping someone could make with just valve textures, and its so deeply fascinating with each stage after stage. the trainhopping sequence and pixel walk with shapes is my favorite and most satisfying to complete, and the milkman easter egg is fantastic. the puzzles are just so overly complex and mind-bending, and if it wasn't for lindas hints we probably would've never cracked the code. there are so many special quirks and mechanisms in this map that i did not know could be replicated and created with seemingly such ease in the goldsrc engine. it is such a unique experience that me and my friends who played will remember this for years to come, forever burned into our memory. good luck playing it and i look forward to the next map(s) in the series linda!!!!!

best map ever made????????? by bughosbnbughosbn, 10 Jun 2024 21:05

I have gone and added a failsafe for the HEV trigger. I also added vulcan ammo although that probably was a mapper's decision to not have some. I added npckill 2 to all maps too so there is no friendly fire.

But about the NPC Xonxt, I cannot do much about that, platforms, elevators and doors are dangerous around npcs because thats goldsource engine for you.
Look, if the elevator doors do not have crush damage, they will get stuck even with players. softlocking the map.
Then the author made a super complex thing for something so simple as the elevator, it would be too much of a hassle to figure out and remake the entire thing. So I just added infinite damage to the doors so Xonxt can be crushed easily.

https://www.youtube.com/watch?v=4wiE77_Bwvc
portal_house_a1_r
NPC : Luther Johnson Phd. or NPC : Xonxt
This NPC sometimes gets stuck in the elevator door. The game cannot continue.(But … it takes a long time for the elevator door to kill him. )
And … I think the server needs to have mp_npckill "0".

portal_house_a2_r
weapon_vulcan no ammo?

portal_house_a3_r
trigger_once -> target : mngr_HEV no work?

Thanks for the report, should be fixed now in v1e. The walls were being triggered by a leftover unused multimanager that I restored for the cameras to work. So the shields were working in reverse

There were no problems ever with that so far. Recently other players reported it working just fine. It is weird that the truck just stayed there stuck, this means it didn't trigger anything. There are also reports on other maps with npcs not triggering on death or triggering brushes, but its always the same people. I believe that you are using a plugin that is causing this to many entities, so they aren't able to trigger things properly. Try again without the plugins. In the meantime I will upload a new version with a failsafe on that.

the shieldis not working properly.
fix it.

There is a strange new bug in opbt_3 in first defense combat.
Normally, a truck would enter the minefield and trigger the mine, after which the truck would be destroyed and the mine would disappear.
But sometimes when the truck stopped after reaching the finish line, it didn't trigger the mine and just stayed there.
As a result, the minefield is still active and the players can never pass through.

So, the filename of first map in this series is the same as the one in previous release at http://scmapdb.wikidot.com/map:desastre causing bsp map differ from server's. It can't have both at same time for whoever wants both.

What could be done in this case?

Re: Coop
GarompaGarompa 30 May 2024 21:14
in discussion / Map Comments » Destination: Black Mesa

Alright, I added v3d. Changed the grapple to a gauss, now you can use that to jump to the elevator ladder.

Re: Coop by GarompaGarompa, 30 May 2024 21:14
Re: Coop
AdambeanAdambean 30 May 2024 19:54
in discussion / Map Comments » Destination: Black Mesa

You don't have that option if you have no friends.


Thanks,

Adam Reece.

Re: Coop by AdambeanAdambean, 30 May 2024 19:54

Thanks for the reports, this is serious. A bit of a mistake on my end, and also a bug to report (I hope its fixed someday) to the devs about game counters not working nicely. I will be fixing all squadmakers and adding failsafes to counters. Bear with me

EDIT: Ok, it should be all fixed now!

squadmaker -> monstertype : monster_alien_babygarg (What is it?)
Original :
squadmaker -> monstertype : monster_babygarg
Use bspguy fix it.

Problem happend in a lobby that need to pull down the brige to proceed.
After insert battery and pull down the switch, the alarm up and teleport some enemies. Clearing all eniems(include 2 small things) does't stop the alarm, and brige can't be pull down.
It blocked gameplay.

incy247incy247 30 May 2024 00:29
in discussion / Map Comments » Escape

I cant believe Escape turns 20 this year :) Glad to see people still enjoying playing all these years later! (I also cant believe I was 14 when I made Escape 1!)

by incy247incy247, 30 May 2024 00:29
GarompaGarompa 29 May 2024 15:03
in discussion / Map Comments » Desastre: Interludio

Download my outdated repack and use those files to fix it.

Descarguen la version vieja repack mia http://scmapdb.wikidot.com/map:desastre y usen sus archivos para arreglar este "desastre"

by GarompaGarompa, 29 May 2024 15:03

Just updated everything.. should run smooth now

Re: Issues
RafficaRaffica 27 May 2024 00:57
in discussion / Map Comments » Hazardous Course 2

Thank for reporting. I was planning to published another update on this week but there will be still more maps that i'd like to merge to together before testing out through the entire mod again.

As for the grenade container issue, it might be something wrong with the brush collision since i deleted many models collision hull in order deduct the map clipnode data for merging process so i think i will just move the ammo box somewhere near green crate. It's gonna be fix in v1.3.

For the firing test, I'm 100 percent sure it might be cause by the entities cleanup logic that i implemented in the v1.2 update but fortunately, i have removed this feature ( no longer needed, and thank to ak47toh for suggested this idea ) just to help player run through the basic training only once and then complete the rest of the main quest. Gathering secret is now optional and you just need to focus on the main training course.

With that being said, i will do my best to reduce the amount of map load along with some incorrect map's global data triggering system. The next update will be coming around this week.

Re: Issues by RafficaRaffica, 27 May 2024 00:57
Issues
_genericc_genericc 26 May 2024 21:59
in discussion / Map Comments » Hazardous Course 2

Hey Raffica, first of all i would like to thank you for this amazing conversion. It's been so long since someone actually tried to convert this astonishing campaign to sven. Excellent job.
There's just a couple of issues i have encountered on my play through though:

- In the rocket secret map's domo section, the grenade container on top of the box seems to clip into the box. It can still be picked up, but it often goes unnoticed unless you already know it's there. Not a big deal but still could be fixed

- After finishing the RPG secret and making it to the armory room, for some reason, the barney refuses to play the scripted sequence. I suppose this is because the door sensor script seems to forget you're already carrying weapons which leads to not play the sound and break rest of the sequence, softlocking the campaign completely.

I haven't went through the rest of the campaign yet, but i will continue to update here if i encounter something else.

Issues by _genericc_genericc, 26 May 2024 21:59

be careful when installing this map, this map has a evil chip that makes your pc explode when you play it, i spent $400.000.00 on computers to finish this map, because if your computer doesn't explode when you load the map, it explodes when you die, dont play it beucase you will die if you play this map.


negga with a rocket launcher

page 1123...next »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page 1123...next »
map: PVP Torneo de Cell S 16 Jun 2024 09:13 (rev. 8) Tunac
Linking the file download
map: Portal House Remastered S 15 Jun 2024 21:18 (rev. 60) Tunac
dl mirror added
map: Operation Black Thunder S 15 Jun 2024 21:07 (rev. 45) Tunac
dl mirror
map: Residual Point S 15 Jun 2024 18:59 (rev. 213) Outerbeast
Download link
video: video N 14 Jun 2024 06:22 (new) Garompa
map: Sven Cs Assault F 12 Jun 2024 04:01 (rev. 14) Gruntastic
File "4.png" deleted
map: Sven Cs Office S 12 Jun 2024 03:47 (rev. 34) Gruntastic
map: Sven Cs Assault S 12 Jun 2024 03:47 (rev. 13) Gruntastic
map: Sven Cs Assault A 12 Jun 2024 03:46 (rev. 12) Gruntastic
Added tags: 2001, 2024, conversion, pvp.
map: Sven Cs Assault F 12 Jun 2024 03:45 (rev. 11) Gruntastic
File "cs_assault.jpg" renamed to "1".
map: Sven Cs Assault F 12 Jun 2024 03:45 (rev. 10) Gruntastic
File "1.png" renamed to "1x".
map: Sven Cs Assault F 12 Jun 2024 03:45 (rev. 9) Gruntastic
Uploaded file "6.png".
map: Sven Cs Assault F 12 Jun 2024 03:44 (rev. 8) Gruntastic
Uploaded file "5.png".
map: Sven Cs Assault F 12 Jun 2024 03:44 (rev. 7) Gruntastic
Uploaded file "4.png".
map: Sven Cs Assault F 12 Jun 2024 03:44 (rev. 6) Gruntastic
Uploaded file "3.png".
map: Sven Cs Assault F 12 Jun 2024 03:44 (rev. 5) Gruntastic
Uploaded file "2.png".
map: Sven Cs Assault F 12 Jun 2024 03:44 (rev. 4) Gruntastic
Uploaded file "1.png".
map: Sven Cs Assault F 12 Jun 2024 03:43 (rev. 3) Gruntastic
Uploaded file "cs_assault.jpg".
map: Sven Cs Assault S 12 Jun 2024 03:43 (rev. 2) Gruntastic
map: Sven Cs Assault F 12 Jun 2024 03:42 (rev. 1) Gruntastic
Uploaded file "sven-cs-assault.zip".
page 1123...next »

view all »

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License