SCMapDB

Recent additions

0-affliction_poster.png

0 / 5

2002 black-mesa conversion size:large survival walkthrough

0energy.jpg

3 / 5

2008 2021 co-oprequired size:small walkthrough

0-Forest_clearing.jpg

4 / 5

2021 size:medium

accesspoint (1).jpg

3.8 / 5

2018 black-mesa difficulty:medium size:small survival walkthrough

0portada

2.3 / 5

2020 anti-rush black-mesa medium-size survival

0-ast_poster.png

3.8 / 5

2000 black-mesa conversion series size:large survival walkthrough

01_MiniMesaEscapeNewNew.png

N/A / 5

2021 black-mesa size:small survival unreleased

0-uplinked_poster.png

5 / 5

2021 black-mesa conversion series size-large walkthrough

1_bbqwittehbear.jpg

4.1 / 5

2021 difficulty:easy

D_Frenzy1

0 / 5

2021 conversion pvp size:small

0-tln_poster.jpg

3 / 5

2000 black-mesa conversion survival walkthrough

10210530220412_1.jpg

2.5 / 5

cry_of_fear desastre desastre2020 desastre_mod left4dead mundo needs-dl

20210520164641_1.jpg

0 / 5

2021 pvp work-in-progress

0-wanted_poster.png

4.3 / 5

2001 conversion series survival total-conversion walkthrough

Horde22_1.jpg

4.3 / 5

2021 featured horde losable playable-solo size:small survival

0 / 5

horde maze work-in-progress

0-deliverance_poster.png

3 / 5

2000 black-mesa conversion escape size:medium survival walkthrough

Capture d’écran (65).png

1 / 5

2021 egypt pvp size:medium work-in-progress

alps1.jpg

2 / 5

barbarossa war work-in-progress world-war-2 ww2

sc_fear.jpg

1 / 5

fun

fear (1).jpg

2 / 5

2000 walkthrough

Capture d’écran (85).png

1 / 5

2021 deathrun pvp size:small traps work-in-progress

0lastunic.jpg

2.5 / 5

2021 walkthrough

0-introlerable_threat_poster.png

4 / 5

2002 black-mesa conversion series size:large survival walkthrough

1torre_wip-2021-04-08-0005.jpg

2.8 / 5

2021 size:medium walkthrough work-in-progress

0-recon_poster.png

3.5 / 5

1999 conversion series walkthrough

Welcome to the Sven Co-op Map Database, a wiki for Sven Co-op maps!

Add Map - Make a page for a map, add files, screenshots, videos, etc.
Add Mapper - Make a page for a mapper listing their maps and info.

Thanks to your help, SCMapDB is currently home to:

1380

Maps

354

Mappers

45

Map packs

71

Reviews

6

Tutorials

83

Texture Packs

Anyone can help expand and improve this resource. Find out how.

If you are having trouble logging in on Chrome or Firefox please log in via http://scmapdb.wikidot.com instead. There is a cookie issue with Wikidot powered sites on a custom domain.

Featured

20201115175435_1.jpg

3.9 / 5

2020 featured

20210117165954_1.jpg

3.4 / 5

2021 co-oprequired difficulty:hard featured puzzle series size:large walkthrough

0-theinfected_poster.png

3.6 / 5

2020 black-mesa conversion featured series size:large survival walkthrough

Horde22_1.jpg

4.3 / 5

2021 featured horde losable playable-solo size:small survival

5f6f86832e86e.jpg

4 / 5

2020 featured walkthrough

225840_screenshots_20210107210138_1.jpg

4.5 / 5

2021 featured fun puzzle secrets size:large traps

Randomly selected from the list of featured maps. To feature a map, simply tag it with featured.

Top rated

0-toysoldiers-Operation-Green-Room.jpg

4.8 / 5

2019 armymen difficulty:hard raptorska rats size:large total-conversion walkthrough war

0-echoes-poster.png

4.8 / 5

2018 black-mesa conversion difficulty:medium series size:large survival walkthrough

0disbeta1m.jpg

4.8 / 5

2018 secrets size:medium walkthrough

IO

0-iobeta111_1.jpg

4.8 / 5

2017 boms secrets size:medium walkthrough

2016-02-03_00001.jpg

4.8 / 5

2005 2007 conversion scary series size:large survival walkthrough

0-Decay-main-image.jpg

4.7 / 5

2001 black-mesa co-oprequired conversion secrets series size:large survival walkthrough

For more, see the full list of top rated maps or sort any category by rating.

Map categories (tags)

» view entire tag cloud

All maps

Map packs

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Tutorials

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History

Recent posts

From categories:
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New Update
GarompaGarompa 18 Sep 2021 17:49
in discussion / Map Comments » Last Unic

Please redownload for both client and servers since solving this problem creates a mismatch error. Maps have been updated to solve the embedded textures problems. From now on, no map will have this problem any longer.
SA13 and Last Unic are the only ones that have been touched like this since they were a very special case from the same author, and we didn't have the tools back then when I released these to solve the issue (never thought we would ever have them).

New Update by GarompaGarompa, 18 Sep 2021 17:49
New Update
GarompaGarompa 18 Sep 2021 17:48
in discussion / Map Comments » SA13

Please redownload for both client and servers since solving this problem creates a mismatch error. Maps have been updated to solve the embedded textures problems. From now on, no map will have this problem any longer.
SA13 and Last Unic are the only ones that have been touched like this since they were a very special case from the same author, and we didn't have the tools back then when I released these to solve the issue (never thought we would ever have them).

New Update by GarompaGarompa, 18 Sep 2021 17:48

Bumping this here, so it appears at least as a comment in the main page section. Now adapted for a complete playthrough with an humongous amount of fixes and changes, changelevels, map endings, etc.
You guys can host it in your mapcycle without issues now and play it from start to finish.
I have also uploaded them separately in each of their respective map pages just in case, but it is recommended you download the entire mappack for convenience and time savings :)

SecretCity Saga: New mappack by GarompaGarompa, 13 Sep 2021 23:01

How do i change the respawn timer so the players can respawn as soon as possible also how can i set teams like in bm_sts and ctf_forts so they can fight each other? I'm trying to make a pvp map just like those maps mentioned earlier

Changing respawn timer from 5 to 0 and setting teams by grunt (guest), 13 Sep 2021 10:56

Ripented. I uploaded a version full of fixes, and balance to combat as well as some other goodies. This map now should be playable in most servers like any other. The best change is that grunts no longer respawn endlessly of course. Try it out

There is only 11 bsps because they were all combined from originally 28 bsps or so using bspguy merging. The whole campaign is there in its entirety just condensed into less level transitions. The part you got stuck is a transition from one area to the next.
If you run into this problem again, could you note down your position's z coord? You can do this using "myinfo" command in console.
Thanks

Same thing happened to me and my friends. To clarify, the problem isn't the door from the very same chopper room, but the following one. There seems like there's either a broken trigger or a missing level. Checking the singleplayer version of the mod there's a 12th map that should play, but this port only has 11 maps. Maybe that's the issue?

Re: Doors should have opened by AntumarinAntumarin, 29 Aug 2021 08:14
Pas mal !
LogidroidLogidroid 25 Aug 2021 16:48
in discussion / Map Comments » A Soldier's Tale

je l'ai faite avant-hier avec un ami le jour de ça sortie. 🥖 #Baguette

Pas mal ! by LogidroidLogidroid, 25 Aug 2021 16:48
Very nice!!
BoscorelliBoscorelli 21 Aug 2021 21:55
in discussion / Map Comments » Wanted

Its funny how this version is more stable than the original mod.

Thank you for made it!!

Very nice!! by BoscorelliBoscorelli, 21 Aug 2021 21:55

I dont know what happened, but recently, my server just doesnt allow players to join the game after this map is changed to.
Everyone on server gets
"Skipping reconnect on <nickname>, no pvPrivateData"
error message
and on client is being stuck in infinite loop with
"Establishing network connection to server…"

Any ideas ?

EDIT: Nevermind, updating the map have fixed the issue.

It could be an old conflict of files with the same name and path. Check it out here https://w00tguy.no-ip.org/scmapdb/pool.html#&&&21211111111
It doesn't list any conflicts with the file you mention, maybe you had downloaded an old map with that file before conflicts were fixed or perhaps the list is kind of bugged at least for me.
Please try to remember what map did that file belong to so we can see if we can fix it later (gotta find the author of that old map first, if possible)

I do see the func_vehicle_custom.as in scripts/maps/ but they did not wanted to spawn.
However.. i've just realized something.. i had another script with the same name just in svencoop_addon, probably when i downloaded a map, it included it there.
I got rid of that other one from svencoop_addon and now they spawn, i apologize that i haven't realized that before.

Re: Not a map bug.
PachiraPachira 11 Aug 2021 08:43
in discussion / Map Comments » Toysoldiers

Oh okay, thank you.

Re: Not a map bug. by PachiraPachira, 11 Aug 2021 08:43
Not a map bug.
OuterbeastOuterbeast 11 Aug 2021 00:18
in discussion / Map Comments » Toysoldiers

This is a bug with the game itself that will be patched in 5.25.
Other maps may also be affected.

Not a map bug. by OuterbeastOuterbeast, 11 Aug 2021 00:18
Osprey Crash
PachiraPachira 10 Aug 2021 23:33
in discussion / Map Comments » Toysoldiers

Crashes when destroying the Osprey at the beach scene

Osprey Crash by PachiraPachira, 10 Aug 2021 23:33
Posible retraso
WAR-choriusWAR-chorius 09 Aug 2021 14:54
in discussion / Map Comments » Portal House

El ultimo mapa esta terminado… pero solo queda expandir un poco mas el climax, nuevas mejoras nuevo contenido de la saga, arreglos menores.

Amigos y amigas debido la falta de tiempo, podría retrasarme mucho en subir el mapa del sven coop.
Para empezar yo soy Ingeniero civil y trabajo en un empresa constructora, y debido a mi profesión hay cosas que debo priorizar el tiempo laboral.
Eso que quiere decir?
Que el poco tiempo disponible que yo tengo, estoy cambiando muchas cosas de todos los mapas de PORTAL HOUSE y optimizar la jugabilidad, agregando nuevos personajes, nuevas texturas, nuevos sonidos, posiblemente nuevas armas, escenarios, Secretos escondidos (Estilo Doom II) arreglando y reparando cosas que pueden mejorar el juego.
al mismo tiempo estoy muy interesado en aprender a usar el programa GitHub… no estoy seguro si sea antes del 2021 para poder cargar los nuevos mapas, porque es muy trabajoso y un viaje muy largo para aprender a usar un programa. GitHub puede esperar pero tratare de subir el ultimo mapa de Portal House antes del 2021. Sector A "La fundación Moonpresur" finaliza la historia de la saga.

Hasta el proximo update :)

Posible retraso by WAR-choriusWAR-chorius, 09 Aug 2021 14:54

I've been working on redoing the antirush system for these maps so that it will be optional and disabled by default, requiring you to turn it on manually.
Once Sven Co-op 5.25 is released I will be making an update to these maps. I will be doing the same thing for other antirush maps on SCMapDB as well

Cheers

Re: Anti-rush is so bad.
OuterbeastOuterbeast 08 Aug 2021 16:45
in discussion / Map Comments » Instinct

I've been working on redoing the antirush system for these maps so that it will be optional and disabled by default, requiring you to turn it on manually.
Once Sven Co-op 5.25 is released I will be making an update to these maps. I will be doing the same thing for other antirush maps on SCMapDB as well

Cheers

Re: Anti-rush is so bad. by OuterbeastOuterbeast, 08 Aug 2021 16:45
Variety
xvertigoxxvertigox 05 Aug 2021 23:57
in discussion / Map Comments » Psyko

Good amount of variety behind each door with technicolor slimes to blast. None of the puzzles are very difficult with some lazy-ish wave based areas but overall it's good fun and worth checking out.

Variety by xvertigoxxvertigox, 05 Aug 2021 23:57
Fun!
xvertigoxxvertigox 05 Aug 2021 23:55
in discussion / Map Comments » Toysoldiers

"Fun" is the best way to describe this map. It doesn't take it self seriously and has a lot of custom content to help prop up the 'small plastic, green soldiers' theme. Well worth your time check it out!

Fun! by xvertigoxxvertigox, 05 Aug 2021 23:55
page 1123...next »

Recent edits

Revision types:  ALL
 new pages
 source changes
 title changes
 page name changes
 tags changes
 metadata changes
 files changes
From categories:
Revisions per page:
page 1123...next »
map: SA13 S 19 Sep 2021 10:36 (rev. 125) SC-Dynamite
map: SA13 S 19 Sep 2021 10:35 (rev. 124) SC-Dynamite
map: SA13 S 19 Sep 2021 10:34 (rev. 123) SC-Dynamite
map: Access Point F 18 Sep 2021 20:46 (rev. 27) Outerbeast
File "accesspoint.zip" renamed to "accesspoint_v1.0.zip".
map: Access Point F 18 Sep 2021 20:46 (rev. 26) Outerbeast
File "accesspoint_v1.0.zip" deleted
map: SA13 S 18 Sep 2021 18:06 (rev. 122) SC-Dynamite
map: Decay S 18 Sep 2021 17:56 (rev. 190) Outerbeast
Updated credits
map: Decay S 18 Sep 2021 17:55 (rev. 189) Outerbeast
Updated credits
map: SA13 F 18 Sep 2021 17:53 (rev. 121) SC-Dynamite
File "sa13_remastered_v3b.zip" renamed to "sa13_remastered_v4.zip".
map: SA13 S 18 Sep 2021 17:52 (rev. 120) Garompa
map: Last Unic S 18 Sep 2021 17:52 (rev. 23) Garompa
map: SA13 S 18 Sep 2021 17:51 (rev. 119) Garompa
map: A Soldier's Tale F 18 Sep 2021 17:39 (rev. 38) Outerbeast
Uploaded file "a_soldiers_tale_v1_ripent_v1.zip".
map: A Soldier's Tale F 18 Sep 2021 17:36 (rev. 37) Outerbeast
Uploaded file "a_soldiers_tale_v1.0.zip".
map: Access Point F 18 Sep 2021 17:34 (rev. 25) Outerbeast
Uploaded file "accesspoint.zip".
map: Affliction F 18 Sep 2021 17:31 (rev. 15) Outerbeast
Uploaded file "affliction_v1.0.zip".
map: Bridge The Gap F 18 Sep 2021 15:34 (rev. 36) Outerbeast
Uploaded file "bridgethegap.zip".
map: Access Point F 18 Sep 2021 13:48 (rev. 24) Outerbeast
Uploaded file "accesspoint.zip".
map: Deliverance F 18 Sep 2021 13:48 (rev. 34) Outerbeast
Uploaded file "deliverance_v1.0.zip".
map: The Infected F 18 Sep 2021 13:48 (rev. 38) Outerbeast
Uploaded file "theinfected_v1.1.zip".
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