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func_wall
Last updated by: Outerbeast on 21 Aug 2019 18:53
Description
func_wall is a map function in Sven Co-op that is a simple wall. It is solid and cannot be passed through. Its textures have to be baked in at compile, otherwise it will show a placeholder texture. Can be made invisible using "rendermode" "2".
{
"model" "*m"
"origin" "0 0 0"
"rendermode" "2"
"rendercolor" "0 0 0"
"renderamt" "0"
"spawnflags" "s"
"classname" "func_wall"
}
Attributes
Name (targetname) - The name that identifies the entity.
Render FX (renderfx) - Gives the entity special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
- 0 = Normal
- 1 = Slow Pulse
- 2 = Fast Pulse
- 3 = Slow Wide Pulse
- 4 = Fast Wide Pulse
- 5 = Slow Fade Away
- 6 = Fast Fade Away
- 7 = Slow Become Solid
- 8 = Fast Become Solid
- 9 = Slow Strobe
- 10 = Fast Strobe
- 11 = Faster Strobe
- 12 = Slow Flicker
- 13 = Fast Flicker
- 14 = Constant Glow
- 15 = Distort
- 16 = Hologram (Distort and Fade)
Render Mode (rendermode) - The type of rendering that is used on the entity. Options are:
- 0 = Normal
- 1 = Color
- 2 = Texture
- 3 = Glow
- 4 = Solid
- 5 = Additive
FX Amount (1 - 255) (renderamt) - ?
FX Color (R G B) (rendercolor) - ?
Pitch Yaw Roll (Y Z X) (angles) - ?
Flags
Included page "entinfo:useangles" does not exist (create it now)
Additional info
func_wall_toggle is a variant of this map function that allows the wall to toggle between visible solid state to an invisible non-solid state when triggered. By default it is visible on map init and when triggered changes it to be invisible and non-solid. Using the spawnflag "1" will instead reverse the state on map init such that the wall starts invisible and then visible when triggered.
See also
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