func_wall

func_wall

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Last updated by: OuterbeastOuterbeast on 21 Aug 2019 18:53

Description

func_wall is a map function in Sven Co-op that is a simple wall. It is solid and cannot be passed through. Its textures have to be baked in at compile, otherwise it will show a placeholder texture. Can be made invisible using "rendermode" "2".

{
"model" "*m"
"origin" "0 0 0"
"rendermode" "2"
"rendercolor" "0 0 0"
"renderamt" "0"
"spawnflags" "s"
"classname" "func_wall"
}

Attributes

Name (targetname) - The name that identifies the entity.

Render FX (renderfx) - Gives the entity special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:

  • 0 = Normal
  • 1 = Slow Pulse
  • 2 = Fast Pulse
  • 3 = Slow Wide Pulse
  • 4 = Fast Wide Pulse
  • 5 = Slow Fade Away
  • 6 = Fast Fade Away
  • 7 = Slow Become Solid
  • 8 = Fast Become Solid
  • 9 = Slow Strobe
  • 10 = Fast Strobe
  • 11 = Faster Strobe
  • 12 = Slow Flicker
  • 13 = Fast Flicker
  • 14 = Constant Glow
  • 15 = Distort
  • 16 = Hologram (Distort and Fade)

Render Mode (rendermode) - The type of rendering that is used on the entity. Options are:

  • 0 = Normal
  • 1 = Color
  • 2 = Texture
  • 3 = Glow
  • 4 = Solid
  • 5 = Additive

FX Amount (1 - 255) (renderamt) - ?

FX Color (R G B) (rendercolor) - ?

Pitch Yaw Roll (Y Z X) (angles) - ?

Flags

Included page "entinfo:useangles" does not exist (create it now)

Additional info

func_wall_toggle is a variant of this map function that allows the wall to toggle between visible solid state to an invisible non-solid state when triggered. By default it is visible on map init and when triggered changes it to be invisible and non-solid. Using the spawnflag "1" will instead reverse the state on map init such that the wall starts invisible and then visible when triggered.

See also

searchscf.png Search the SC Forums for func_wall
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