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		<title>How do I use .RES files?</title>
		<link>http://scmapdb.wikidot.com/forum/t-15574427/how-do-i-use-res-files</link>
		<description>Posts in the discussion thread &quot;How do I use .RES files?&quot; - How do I use them?</description>
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		<lastBuildDate>Mon, 20 Jul 2026 22:56:53 +0000</lastBuildDate>
		
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				<guid>http://scmapdb.wikidot.com/forum/t-15574427#post-5924505</guid>
				<title>(no title)</title>
				<link>http://scmapdb.wikidot.com/forum/t-15574427/how-do-i-use-res-files#post-5924505</link>
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				<pubDate>Sun, 29 Jan 2023 05:13:13 +0000</pubDate>
				<wikidot:authorName>Eyeling</wikidot:authorName>								<content:encoded>
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						 <p>Oh, wow, thanks! I knew they helped with custom files, I just wasn't sure exactly how they did it, which made me sceptical since I've seen discussion on the Obsidian Conflict boards about how they don't work at all. I also didn't know that people will make .RES files for you. The people here must be really nice to do that. I also really appreciate you pointing me to Resguy, I never even knew it existed! Thank you, legitimately. Its really helpful because I couldn't find anything about this stuff anywhere else!</p> 
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				<guid>http://scmapdb.wikidot.com/forum/t-15574427#post-5920183</guid>
				<title>Re: How do I use .RES files?</title>
				<link>http://scmapdb.wikidot.com/forum/t-15574427/how-do-i-use-res-files#post-5920183</link>
				<description></description>
				<pubDate>Sat, 28 Jan 2023 20:24:15 +0000</pubDate>
				<wikidot:authorName>SV BOY</wikidot:authorName>				<wikidot:authorUserId>3199637</wikidot:authorUserId>				<content:encoded>
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						 <p>you can use <a href="https://github.com/wootguy/resguy">resguy</a> to make task of making a .res file an absolute no brainer if you know how to use resguy, its that easy</p> <p>its an universal kind of thing for source\goldsrc games<br /> but for explaining WHY you need a .res file, it basically tells the server you are joining &quot;hey can you fetch those files to the player? much thanks -game&quot;, the .res files may include models, sounds, sprites, gfx, textures, basically any custom content EXCEPT the map itself, scripts and config\text files since those are done server-side. Without the .res file you would miss out on the said models and sounds content that the map has, which will lead to worser map experience since you'll see a bunch of errors and missing textures. It is a mapper's respnosibility to include the .res file inside the archive right besides the .bsp file, but if you dont know or forget, people here in SCMapDB may generate it for you. Sure, when you download the map from SCMapDB then you don't need .res file, but <span style="text-decoration: underline;">the .res files were designed for game servers to provide the content without you needing to download map from the sites</span></p> 
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				<guid>http://scmapdb.wikidot.com/forum/t-15574427#post-5917659</guid>
				<title>How do I use .RES files?</title>
				<link>http://scmapdb.wikidot.com/forum/t-15574427/how-do-i-use-res-files#post-5917659</link>
				<description></description>
				<pubDate>Sat, 28 Jan 2023 15:28:21 +0000</pubDate>
				<wikidot:authorName>Eyeling</wikidot:authorName>								<content:encoded>
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						 <p>How do I use .RES files? I used them for obsidian conflict, but 1: thats source engine 2: I don't think it worked even though I did it exactly as I should have (it might have worked, I don't remember). .RES files don't even make any sense to me, how could it download the information contained within the .RES file, where does it access it from, the host's computer? It makes no sense if all your computer is getting is the .BSP and .RES but not any of the files that the .RES is supposed to get, how is the .RES supposed to actually do anything? Is the Half Life community under some mass delusion that this is how files work? Or am I missing something?</p> 
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