Download the file without n1a8b this map
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I haven't the faintest clue what you're trying to say.
There is no n1a8b map. There never was a n1a8b map. The map transition is n1a7c -> n1a8 -> n1a9.
Good day.
You spawn in the tram. Nothing happens. The tram door is blocked by invisible walls. A minute later, still nothing happened. The moment I set cl_noclip, the door opens and the tram starts. WTF is this?
I see what you did now, and no. If you make players nonsolid, how do you expect them to fire the trigger that starts the level? Also making players nonsolid causes them to fall through the tram sometimes, for which there's no cleanup.
Really surprised you didn't test this before release.
The nonsolid logic was a last minute addition after the maps were tested with 4 other people, often the tram would be blocked by players. I thought I had replaced each trigger once with an auto trigger which was definitely the intent but I must've not gotten round to it or have forgotten.
There really no best way to deal with the tram situation, if I am to remove the nonsolid setting I'd have to add crush damage to the tram to prevent blockers then you will have folks whinging "reeeeee broken game fiziks" and what have you, but I guess this will have to do despite that.
The mappack is currently going through an update (will be adding antirush and checkpoints for survival mode) and this setup will be dealt with, if there are any other issues with the rest of the maps, you know where to find me!
I don't use trigger_auto. I use trigger_relay with game_playerspawn.