We didn't know what to do at the end. There was an Apache chopper chilling, we killed all the enemies, and the last door, which seemed like it could be opened, didn't budge. We got stuck, ran around for 30 minutes and got bored and gave up. A real shame, cause the other maps were decent.
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I just checked the map, the door trigger is setup correctly and it works on my end.
I don't know why it didn't work for you. Have you restarted the level and tried again?
Same thing happened to me and my friends. To clarify, the problem isn't the door from the very same chopper room, but the following one. There seems like there's either a broken trigger or a missing level. Checking the singleplayer version of the mod there's a 12th map that should play, but this port only has 11 maps. Maybe that's the issue?
There is only 11 bsps because they were all combined from originally 28 bsps or so using bspguy merging. The whole campaign is there in its entirety just condensed into less level transitions. The part you got stuck is a transition from one area to the next.
If you run into this problem again, could you note down your position's z coord? You can do this using "myinfo" command in console.
Thanks
Doesn't work, I had this campaign in my server since it came out, and I can confirm that transition_tp_2a isn't working.
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Thanks, reuploaded the mappack with the fixes.
Wikidot seems to be having some problems lately… I've been getting a lot of 5XX errors over the last few days, and recently the images have also been having trouble loading!



