Some issues:
First map:
1. The level design is not as weak as in Escape The Town, but still not quite there yet. Also, piles of snow lack the collision.
3. HOW THE HELL ARE YOU SUPPOSED TO KNOW THAT YOU HAVE TO WALK ON A BRIM TO GET TO THE BUTTON ON A ROOF OF THE HUT????
4. That goddamn dark sewer…
5. …AND A GARGANTUA????
6. The map is too short! And I'm not sure how are you supposed to get inside that hut.
Second map:
1. Again, basic level design, though in my humble opinion it has more detail than the first one
2. No, those randomly placed barricades do not count as details :^)
3. The map lags after the trap activating
4. Well, this time we knew what to do with the func_breakable, but it still has more health than it should. You should try other methods of countering the speedrun!
I hope that you will find this comment useful.
Best regards,
rndtrash