game_end is missing on last map
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I get a crash on the 2nd map, probably because some model files are missing (hgruntpig01-03).
Missing file "sound/C:/Program Files (x86)/Steam/steamapps/common/Sven Co-op/svencoop/sound/duke/dukegroovy2.wav" referenced in:
dn3d1.bsp —> "beamupgroovy_1" (ambient_generic)
dn3d1.bsp —> "beamupgroovy_3" (ambient_generic)
2 more…
Missing file "sound/duke/dukegroovy2.wav" referenced in:
dn3d1.bsp —> "" (trigger_once)
dn3d1.bsp —> "beamupgroovy_2" (ambient_generic)
Missing file "sound/duke/gameover.wav" referenced in:
dn3d1.bsp —> "gameover" (ambient_generic)
Missing file "sound/weapons/pistol_deploy.wav" referenced in:
dn3d1.bsp —> "" (weapon_9mmhandgun) —> models/varhansen/v_pistol.mdl
Missing file "sound/weapons/pistol_reload.wav" referenced in:
dn3d1.bsp —> "" (weapon_9mmhandgun) —> models/varhansen/v_pistol.mdl
Missing file "models/varhansen/hgruntpig01.mdl" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntpig.mdl
Missing file "models/varhansen/hgruntpig02.mdl" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntpig.mdl
Missing file "models/varhansen/hgruntpig03.mdl" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntpig.mdl
Missing file "sound/ambience/chainlink.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/ambience/sleaz.wav" referenced in:
dn3d2.bsp —> "" (ambient_generic)
Missing file "sound/ambience/sleaz2.wav" referenced in:
dn3d2.bsp —> "" (ambient_generic)
Missing file "sound/ambience/windy.wav" referenced in:
dn3d2.bsp —> "" (ambient_generic)
Missing file "sound/common/body_knee.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/common/body_plunger.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/common/body_roll.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/common/body_scream1.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/common/body_scream2.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/common/body_scream3.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/common/body_scream4.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/common/body_zipdrop.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/common/body_ziploop.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/weapons/melee_whoosh1.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "sound/weapons/melee_whoosh2.wav" referenced in:
dn3d2.bsp —> "" (monster_human_grunt) —> models/varhansen/hgruntcovenant.mdl
Missing file "gfx/env/cliff2bk.tga" referenced in:
dn3d4_1.bsp —> "Map Properties" (worldspawn)
Missing file "gfx/env/cliff2dn.tga" referenced in:
dn3d4_1.bsp —> "Map Properties" (worldspawn)
Missing file "gfx/env/cliff2ft.tga" referenced in:
dn3d4_1.bsp —> "Map Properties" (worldspawn)
Missing file "gfx/env/cliff2lf.tga" referenced in:
dn3d4_1.bsp —> "Map Properties" (worldspawn)
Missing file "gfx/env/cliff2rt.tga" referenced in:
dn3d4_1.bsp —> "Map Properties" (worldspawn)
Missing file "gfx/env/cliff2up.tga" referenced in:
dn3d4_1.bsp —> "Map Properties" (worldspawn)
Missing file "sound/ambience/Earthquake1.wav" referenced in:
dn3d5.bsp —> "bigquake2sfx_1" (ambient_generic)
dn3d5.bsp —> "bigquake2sfx_2" (ambient_generic)
dn3d5.bsp —> "bigquake2sfx_3" (ambient_generic)
Missing file "sound/duke/dukeseeyounhell.wav" referenced in:
dn3d5_2.bsp —> "aliendoor3" (ambient_generic)
Yeah, that fixed the crash. However, if the model was edited then it should have a different name, or else players who downloaded the old version won't get this new one. Those players will still crash and not see any error message.
Edit: might not be a problem actually, I think the server crashed before anyone could download the model.
Edit2: some players did get the old model.
sorry, i'm not sure what you mean by 'edited'. it was a .mdl i downloaded from goldsrc warehouse i think, and renamed to hgruntpig was the only change i made. maybe i should have kept the original name
Small story. Many years ago when sven co-op was still just a mod for half-life, some models often were split into model files "xxx.mdl", texture files "xxxT.mdl" and sequence files "xxx01.mdl" "xxx02.mdl" 3, 4 etc… This was old technology even back then and merging all those files meant having the files and recompiling the model.
Having one of those files missing made the game crash.
At some point in history, merging all those files together into just the single .mdl was implemented, and today we have tools like the Half Life Asset Manager that can just merge those by just saving the .mdl, without having to recompile the entire model.
The hgruntpig.mdl is actually a very old Gunman Chronicles pirate enemy model. And being that old it needed those extra files that were missing.
The sane thing today is to use Half Life Asset Manager HLAM, and merge all those files together by just saving the .mdl after opening it, then delete the extra files.
These extra files sometimes can create problems in the game and are an unoptimized method for loading the model, as far as i know.
Now, you can just replace the file on your map files, repack it and reupload. Then replace this page's download link, no worries. This is how maps are updated here.
ahh ok interesting. i've opened/saved it with HLAM and re-uploaded/re-linked with that mdl now. i had renamed it with pig because i was going to alter the textures to try and make it appear with a pig-face, then try to alter their SFX to use the baby volitgore instead of human grunts, but hadn't got to it.
Please keep your map updated on this page. I have merged what you posted on the mappack page so later that one can be removed by an admin, so we don't have duplicate pages.
Its not written anywhere but mappack pages are used for mappacks which are maps, usually from different authors or the same author, put together in one .zip that were intended to exist individually of each other but for reasons they were uploaded together.
Uploading the same thing twice just duplicates the page. In this case its better to keep only the map page since individual map and connected map series (your case) are considered as a single unit and not a mappack.
OK.. i'm still learning how to use this wiki.. apparently w00tguy123 says there is a missing hgruntpig01-03.mdl, i'm not sure how to upload that here, now that it's posted. Also, I was using the deathrowtrans.bsp map as a loader for dn3d3 because i was getting crashes when changing from dn3d2 to dn3d3. i read that if sequential levels differ too much in geometry, loading from 1 to the next could cause crashes. so i made deathrowtrans.bsp to act as a "geometry loader" so to speak. but that was before I started using Sven Co-Op instead of OP4
Don't worry. We use sven co-op specific tools you may not know yet, like this https://github.com/wootguy/resguy to check for file errors before packing the map into a .zip
Put your map and this badboy into a random folder and run it to check for any missing files. You will have to manually recover the files though.
This also creates .res files automatically which are used for servers to tell clients which files to download and must be packed with the maps.
Avoid putting spaces in the map archive filename, use a _ instead. Spaces could lead to funky business later on.
Cheers
very fun, nice maps 5/5 i hope you will make episode 2
the maps do not provide .res files meaning that any server hosting this would leave the players dissapoitned due to files not being trannsfered to the players
i uploaded the fixed zip file with the .res files generated with resguy, however, your map also has a lot of files missing which you may forgot to include
Missing file "sound/C:/Program Files (x86)/Steam/steamapps/common/Sven Co-op/svencoop/sound/duke/dukegroovy2.wav" < more of a mapping error!
Missing file "sound/duke/dukegroovy2.wav"
Missing file "sound/duke/gameover.wav"
Missing file "sound/weapons/pistol_deploy.wav"
Missing file "sound/weapons/pistol_reload.wav"
Test finished. 47 files found. 5 files missing. 43 files skipped.
Missing file "sound/ambience/chainlink.wav"
Missing file "sound/ambience/sleaz.wav"
Missing file "sound/ambience/sleaz2.wav"
Missing file "sound/ambience/windy.wav"
Missing file "sound/bandit/bandit_footdrag.wav"
Missing file "sound/bandit/bandit_run_stepleft.wav"
Missing file "sound/bandit/bandit_run_stepright.wav"
Missing file "sound/bandit/bandit_walkcasual_stepleft.wav"
Missing file "sound/common/body_plunger.wav"
Missing file "sound/common/body_roll.wav"
Missing file "sound/common/body_scream1.wav"
Missing file "sound/common/body_scream2.wav"
Missing file "sound/common/body_scream3.wav"
Missing file "sound/common/body_scream4.wav"
Missing file "sound/weapons/melee_whoosh1.wav"
Missing file "sound/weapons/melee_whoosh2.wav"
Test finished. 45 files found. 18 files missing. 45 files skipped.
Generating .res file for maps/dn3d3_sub.bsp
Test finished. 6 files found. 0 files missing. 11 files skipped.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Generating .res file for maps/dn3d3_trans.bsp
No .res file needed. Map uses default content only.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Missing file "sound/ambience/Earthquake1.wav"
Missing file "sound/duke/dukeseeyounhell.wav"
thanks, these are my first group of maps i've made so i guess i didn't pack them up 100% correct. i didn't even know what resguy was or what a .res file did. some of those missing .wav are actually just my error of typing wrong directory in the .wav location for a few entities. i need to go find them
Game crash with this when entering dn3d1:
Fatal Error:
Mod_LoadModel: Could not load '*1': File not found
Did anyone meet this problem?
1. just type in CFG files "map_script dn3d", not "map_script dn3d/dn3d map_script dn3d/weapon_custom"
2. use pls the latest version of w00tguy's weapon_custom (there's v9 at the moment), v5 doesn't works for me. v9 is working.
3. you need to clean up your archive from unnecessary and already existing content (default_plugins.txt, opfor.wad, etc)
btw, I like this port of DN3D to SC
i need help packing it together, i was pulling my hair out for weeks trying to finish it but honestly got confused. it works on my computer but weapons wont appear on other computer. i got so mixed up ;(
i cant guess this is only happen to me or..
Warning: Unable to open sprites/weapon_custom/laserglow.spr for transfer
Warning: Unable to open sprites/weapon_custom/laserbeam.spr for transfer
Error: server failed to transmit file 'sprites/weapon_custom/laserglow.spr'
Error: server failed to transmit file 'sprites/weapon_custom/laserbeam.spr'
Error: 'sprites/weapon_custom/laserglow.spr' not found, swapping it for 'sprites/error.spr'.
Error: 'sprites/weapon_custom/laserbeam.spr' not found, swapping it for 'sprites/error.spr'.
[Sound Engine] - File not found at runtime: sound/weapons/pistol_deploy.wav
[Sound Engine] - File not found at runtime: sound/player/playersounds/botan/reloading01.wav
Tried to look up sound by sample without specifying a file name.
weapons/ric3.wav is a stereo sample
Tried to look up sound by sample without specifying a file name.
weapons/ric4.wav is a stereo sample
Tried to look up sound by sample without specifying a file name.
Tried to look up sound by sample without specifying a file name.
Tried to look up sound by sample without specifying a file name.
weapons/ric3.wav is a stereo sample
Tried to look up sound by sample without specifying a file name.
Tried to look up sound by sample without specifying a file name.
weapons/ric5.wav is a stereo sample
Tried to look up sound by sample without specifying a file name.
Tried to look up sound by sample without specifying a file name.
weapons/ric1.wav is a stereo sample
also need to explain where user have to put files proper location.