note: requires many people
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Or high levels of XP. Monsters respawn instantly and often constantly. Be sure to shoot the vehicles more than the monsters. If you look carefully, you can see their current health which is very useful. Like it says, use the mounted 50cal on the trucks.
The upper 2 rows of radishes can't be harvested. Map can't be completed.
I just did it.. where you stand is critical, you bump into the invisible control if you are in the right place, in front of the radish, then as you "use" (facing the radish) the invisible control is activated, harvesting it. If you are on the wrong side then the control isn't activated, but misleadingly, you can push the radish about a bit.
However, I am stuck bombing the enemy trucks.. there is an odd looking semi-visible box area above each truck but it doesn't want to "use", or be fragged.. I found one cat, maybe you must find them all first? idk.. (*insert having-trouble-finding-pussy joke..*)
I was playing this on a local server with my friend until we got to the second map. From there it kept telling me "Stop skipping the story" and booting us back to the first map even though we had beaten the first map prior. Please fix this issue or atleast give me a way to bypass this awful system.
But it works in dedicated server, yes?
It must be an issue with env_global in that case, because in local server for some reason globalstates are not set- its a bug and its known for a while now. What I think is happening here is that the state that is set in the first level upon completion isn't carried over into the next level, so the warning message and level change routine isn't disabled.
Got three options: wait and indefinite amount of time until env_global is patched for local server (which could be an eternity), remove the story-skipping logic used in the next level (which goes against authors intent), or play on a dedicated server instead where this globalstate issue doesn't exist.
In the_daikon_warfare2 we can't plant the bombs after message
"teki no truck ni bakudan wo sikakero!! (Plant bombs to enemy's trucks.)"
Bombs doesn't seems to appear, you can see the sprites for a second then dissapear.
Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565
I really like all maps I've played from "takedeppo.50cal" (I thought that he/she was the same person from UBOA maps), they are creative and funny! Daikon is a long series, I loved, but the second map is confuse…. I wasn't able to plant the bomb, the info was not clear and only after I asked on a the server forum I manage how to solve it… we have to plant the bomb in the "glasses"…
The last problem is about the "final boss", there is a few time and too much XP for them… looks like the two apaches from the "Airport" map!
I am a ripenter of Misfire server, I'm here to share my ripented version.
Download there (Dropbox) : https://tinyurl.com/4we4dtnx
I make some changes in this version:
Part 1
1. Added "shorten the dialog" Vote in the waiting room, if vote yes, all the "chatting" cutscenes will be shortened, it affects all series.
Because many cutscenes take too long to finish. So I decide to shorten it.
2. Fix the softlock of lake KZ part, all pushable Giant Wood Logs (func_pushable) are now changed to func_wall, prevent it got pushed away and ruins the path.
3. Fix First Machete Event repeatly triggering, before the fix, it can be trigger again by other player or drop it and pick up it again.
Therefore I add a trigger_relay and set it fire once.
Part 2
1. Funny mounted gun, you can try it, it changes the shoot style in each stage.
2. "Plant the bomb" sprites will always displaying until bomb successfully planted.
Part 3
Nothing changed.



