It's better set maxspeed from 270 to 320 in maps' cfg. 320 is the HL Single-Play default maxspeed.
The 270 ground speed will cause many places to be very difficult/even unable to pass, while 320 ground speed in the original mod can pass through.
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be careful when installing this map, this map has a evil chip that makes your pc explode when you play it, i spent $400.000.00 on computers to finish this map, because if your computer doesn't explode when you load the map, it explodes when you die, dont play it beucase you will die if you play this map.
negga with a rocket launcher
Hey Raffica, first of all i would like to thank you for this amazing conversion. It's been so long since someone actually tried to convert this astonishing campaign to sven. Excellent job.
There's just a couple of issues i have encountered on my play through though:
- In the rocket secret map's domo section, the grenade container on top of the box seems to clip into the box. It can still be picked up, but it often goes unnoticed unless you already know it's there. Not a big deal but still could be fixed
- After finishing the RPG secret and making it to the armory room, for some reason, the barney refuses to play the scripted sequence. I suppose this is because the door sensor script seems to forget you're already carrying weapons which leads to not play the sound and break rest of the sequence, softlocking the campaign completely.
I haven't went through the rest of the campaign yet, but i will continue to update here if i encounter something else.
Thank for reporting. I was planning to published another update on this week but there will be still more maps that i'd like to merge to together before testing out through the entire mod again.
As for the grenade container issue, it might be something wrong with the brush collision since i deleted many models collision hull in order deduct the map clipnode data for merging process so i think i will just move the ammo box somewhere near green crate. It's gonna be fix in v1.3.
For the firing test, I'm 100 percent sure it might be cause by the entities cleanup logic that i implemented in the v1.2 update but fortunately, i have removed this feature ( no longer needed, and thank to ak47toh for suggested this idea ) just to help player run through the basic training only once and then complete the rest of the main quest. Gathering secret is now optional and you just need to focus on the main training course.
With that being said, i will do my best to reduce the amount of map load along with some incorrect map's global data triggering system. The next update will be coming around this week.
excellent brushwork
i really enjoyed this map and had a blast!
I've a question, I played this map with my friend, but we had something important in real life and exited the game, later we restart this map, but seems the lambda collection progress was reset, and we need to play it from the first level (hc2_a1) and recollect them again.
The original Half-Life game can save game progress so it won't be a problem, but in Sven Co-op, we can't save game, and if we want to collect all of them, we need the restart the whole map.
Is there any way to save the collection progress when you're going to exit the game for other stuff?
I don't believe there is a save system like HL in Sven Coop.
I guess what you could do is enable cheats, godmode and noclip to every lambda. You could also save their position so you can teleport to them later.
There is probably a better way to do it, but I don't know much about mapping.
Hi Akira,
Yes, I do believe restart a map will reset everything to zero but collecting lambdas is now optional and you may proceed through the game without gather all ( If you pay attention closely to the original half life campaign, you will notice that almost 80% of the players are unable to finish the game because they forgot to find those lambda. My only method is to separate this task completely so players can determine their own choice ).