Problem happend in a lobby that need to pull down the brige to proceed.
After insert battery and pull down the switch, the alarm up and teleport some enemies. Clearing all eniems(include 2 small things) does't stop the alarm, and brige can't be pull down.
It blocked gameplay.
Forum
squadmaker -> monstertype : monster_alien_babygarg (What is it?)
Original :
squadmaker -> monstertype : monster_babygarg
Use bspguy fix it.
Thanks for the reports, this is serious. A bit of a mistake on my end, and also a bug to report (I hope its fixed someday) to the devs about game counters not working nicely. I will be fixing all squadmakers and adding failsafes to counters. Bear with me
EDIT: Ok, it should be all fixed now!
the shieldis not working properly.
fix it.
Thanks for the report, should be fixed now in v1e. The walls were being triggered by a leftover unused multimanager that I restored for the cameras to work. So the shields were working in reverse
https://www.youtube.com/watch?v=4wiE77_Bwvc
portal_house_a1_r
NPC : Luther Johnson Phd. or NPC : Xonxt
This NPC sometimes gets stuck in the elevator door. The game cannot continue.(But … it takes a long time for the elevator door to kill him. )
And … I think the server needs to have mp_npckill "0".
portal_house_a2_r
weapon_vulcan no ammo?
portal_house_a3_r
trigger_once -> target : mngr_HEV no work?
I have gone and added a failsafe for the HEV trigger. I also added vulcan ammo although that probably was a mapper's decision to not have some. I added npckill 2 to all maps too so there is no friendly fire.
But about the NPC Xonxt, I cannot do much about that, platforms, elevators and doors are dangerous around npcs because thats goldsource engine for you.
Look, if the elevator doors do not have crush damage, they will get stuck even with players. softlocking the map.
Then the author made a super complex thing for something so simple as the elevator, it would be too much of a hassle to figure out and remake the entire thing. So I just added infinite damage to the doors so Xonxt can be crushed easily.
Thank you for remastering the map series. It's an awesome experience. The area in the map is well thought through. It was fun playing. The added content and storyline made a huge improvement.
I noticed some details and issues that I would like to share, in case that someone works further on the map in the future. I emphasize that some issues may not appear generally and are maybe only happening in my case.
General: The level change between a1_r and a4_r does not work always. It gets stuck with a white screen and sound playing normally. Happening mostly when climax is played in between.
The character Dr. Gina is behaving very unpleasant.
a1_r:
- Soldiers get stuck sometimes on the field after descending from the osprey helicopter, leaving the osprey stuck in place too.
- There is an invisible wall above the fence in the tunnel, where the enemy transport tank is. (maybe make the fence higher)
- Do the so-called discovered secrets do anything? This is not clear to me.
a2_r:
Enemies can shoot through the banisters sometimes, although I cant.
a3_r:
At the very end of the map, when Dr. Ben had to push a button for the portal to initiate: Xonx followed into the room and stood in the path of Dr. Ben. He interrupted the process and the map was impossible to finish. Another issue can appear with the soldiers not being able to get into the room atthe end and the map becomes impossible to finish as well.
a4_r:
At the end of the map, it was unclear how to finish at the station. Maybe something is not working quite right? After a while, the map continued.
d_r:
The orange hologram stairs appearing at the end feels out of place. The design does not fit here, or something is not displayed correctly.
Lo jugué con 8 personas en stream, los 2 primero mapas son muy buenos, los 2 últimos no me gustaron del todo. Fuera de todo… de mis mapas favoritos.