This map have Resident Evil : Code Veronica vibes
H.T Forever ♾️
This map have Resident Evil : Code Veronica vibes
H.T Forever ♾️
thank you i guess, i haven't played that game
negga with a rocket launcher
Karnak_enter map is pretty good for experience serious sam style ambush.
(problem issues map)
Karnak_Enter_complex map case "models/ginsmodels/lag_palm240_256.mdl" is missing in file.
Karnak_Temple map.. yap i can see issues maybe you can try to use bspguy to fix.
LZ_BOSS-MM is connected by 2 kingpins but LZ_EMM this trigger is nothing connect to trigger from something. maybe that trigger active after kill 2 kingpins or Baby Gargantua ?
Tor boss didnt spawn proper.
also HECU soldier too much spawn a lot (i checked.. total 20~25 soldiers spawned)
overall balance is good and enjoyable with some people also solo play too !
i will look forward to next serious sam alpha project.
damn i think those errors happen because i forgot to try karnak_temple after making some changes, at least someone fixed it because i'm pretty tired and i don't have all the world's time now.
i'm glad you enjoyed it, but i don't think i'm going to be making anymore serious sam maps.
negga with a rocket launcher
Thank you too for make serious sam alpha version :>
The current download link seems to be missing many textures even though the .wad is present and referenced currently in the RES files.
Warning: Texture lump '!Water' not found.
Warning: Texture lump 'Bricks1' not found.
Warning: Texture lump 'Bricks2' not found.
Warning: Texture lump 'Bricks3' not found.
Warning: Texture lump 'Bricks4' not found.
Warning: Texture lump 'Column1' not found.
Warning: Texture lump 'Column2' not found.
Warning: Texture lump 'Column3' not found.
Warning: Texture lump 'Column4' not found.
Warning: Texture lump 'Column5' not found.
Warning: Texture lump 'Doors08' not found.
Warning: Texture lump 'Estructure1' not found.
Warning: Texture lump 'Floor1' not found.
Warning: Texture lump 'Floor2' not found.
Warning: Texture lump 'Floor4' not found.
Warning: Texture lump 'Floor5' not found.
Warning: Texture lump 'Floor6' not found.
Warning: Texture lump 'Floor8' not found.
Warning: Texture lump 'Pattern1' not found.
Warning: Texture lump 'Pattern3' not found.
Warning: Texture lump 'Sand' not found.
Warning: Texture lump 'Torch1' not found.
Warning: Texture lump 'Wall1' not found.
Warning: Texture lump 'Wall14' not found.
Warning: Texture lump 'Wall15' not found.
Warning: Texture lump 'Wall16' not found.
Warning: Texture lump 'Wall3' not found.
Warning: Texture lump 'Wall4' not found.
Warning: Texture lump 'Wall5' not found.
Warning: Texture lump 'Wall6' not found.
Warning: Texture lump 'Wall7' not found.
Warning: Texture lump 'Wallpaint2' not found.
Warning: Texture lump 'Wallp�int1' not found.$ sha512sum SRS_SAM-ALPHA.wad
a54178a255cf165f25f6004ec62d57cd144b5603eadfe4579d82e8bddc4f674f5ce0837c091eaabe5521594a3c9bae7298bf022819eb437913e0821fd1420fe6 *SRS_SAM-ALPHA.wadi have absolutely no idea why that happens, did you download the files from scmapdb or from a server?
negga with a rocket launcher
That was a quick response! But it's all good, I figured it out. It's a client-side issue. I used to host Hatshepsut From Serious Sam Alpha on my server which used a .wad file of the same name. Therefore many players still had that on their local systems, and so when loading these new maps the newer .wad was not distributed to them (SC will not distribute files if the players already have one with the same name).
The solution was for clients to simply delete their existing .wad file and dl the new one from the server.
Its not client side. Its on the author to check that there are no other maps using the same name of wads as their map is, or if both maps that have them are from the same author then update both with the new updated wad.
allright, if i update this map later then i will change the wad name so it doesn't make anymore trouble, i never though about this happening, sorry.
negga with a rocket launcher
In the room with the pillar it seems that looking at the pillar causes lag.
yeah i would like to know what pillar in which room causes lag :v
negga with a rocket launcher
This map captures the essence of sam well. Lots of memorable parts are in and it's fun to play. Good job with the music, too.
I think the animated lights should be disabled because they cause stuttering even with modern hardware. Way too many lightmaps are being animated. Surprisingly the 7k wpoly is not much of a problem.
i remember placing like, only 2 animated lights in the entire campaign so i won't touch anymore of that, also i'm going to update the most problematic map that had the worst performance.
tenkiu for playing
negga with a rocket launcher
the design could be better but still good , really fun
glad you had fun with this, any suggestions on how to improve the design?
negga with a rocket launcher
i notice there alot of empty area's , lots of repetition….etc
i mean the first map was good , the other maps could be add like more details , more props , more optimization
i dont really know if the original serious sam serious have this , i mean the map great….fps is good but need more
optimization (use gl_wireframe 2 to see in map) , about empty area's , you can like add more props and maybe some terrain , custom models…
this is it.
allright, i'll be taking that in mind, but the next update is just going to be to fix the biggest error in the files.
negga with a rocket launcher