this looks fucking awesome
Forum
Have a little bug, when you use "reviveme" with "sv_cheats 2" under the lava, the game crash…
This crash is probably related to a null pointer in the active entity.
The player is spawning without any items in hand and dies at the same time, and the code tries to remove a null item either way.
// spawn a backpack, moving player's weapon and ammo into it
item_qbackpack@ pPack = q1_SpawnBackpack(pPlayer);
@pPack.m_pWeapon = cast<CBasePlayerItem@>(pPlayer.m_hActiveItem.GetEntity());
pPlayer.RemovePlayerItem(cast<CBasePlayerItem@>(pPlayer.m_hActiveItem.GetEntity()));
pPack.m_iAmmoShells = pPlayer.m_rgAmmo(g_PlayerFuncs.GetAmmoIndex("buckshot"));
pPack.m_iAmmoNails = pPlayer.m_rgAmmo(g_PlayerFuncs.GetAmmoIndex("bolts"));
pPack.m_iAmmoRockets = pPlayer.m_rgAmmo(g_PlayerFuncs.GetAmmoIndex("rockets"));
pPack.m_iAmmoCells = pPlayer.m_rgAmmo(g_PlayerFuncs.GetAmmoIndex("uranium"));
pPlayer.m_rgAmmo(g_PlayerFuncs.GetAmmoIndex("buckshot"), 0);
pPlayer.m_rgAmmo(g_PlayerFuncs.GetAmmoIndex("bolts"), 0);
pPlayer.m_rgAmmo(g_PlayerFuncs.GetAmmoIndex("rockets"), 0);
pPlayer.m_rgAmmo(g_PlayerFuncs.GetAmmoIndex("uranium"), 0);
if (pPack.m_pWeapon is null && pPack.m_iAmmoShells == 0 && pPack.m_iAmmoNails == 0 && pPack.m_iAmmoRockets == 0 && pPack.m_iAmmoCells == 0)
g_EntityFuncs.Remove(pPack.self);
in common.as, add a check so that it checks if the player is actually holding an item.
I added the map into my Addon and map folder but it wasnt apearing ;(
i made a visual instruction thingy hopefully it helps if not keep telling me whats wrong and i'll try to help
I started a thread here:
http://scmapdb.com/forum/t-1868281/we-need-help-maps-wont-show-up
I am perma-banned on the main forums, but you should make a post there too:
http://forums.svencoop.com/showthread.php/44230-Quake-for-Sven-Co-op
http://forums.svencoop.com/forumdisplay.php/232-Bug-Reports-Feedback-amp-Tech-Support
Ok so I was going to put 2 glitches here but I found out you had it covered, so the glitch I am going to tell is that wen you die with a key you don't get it back. Also my idea is that you maybe the lift teleport more obvious, like an arrow.
The key stays in your inventory after you die, but the icon disappears from your HUD unless you open the inventory menu. I think it's a bug in Sven itself, I can't do much about it.
The lift teleport should open automatically and stay open, but it doesn't. That's a known bug, I will fix it in the next version.
Man what a conversion, great stuff! And it's another map series that Vinny has took a liking too, so if anyone wants some gameplay footage…
https://www.youtube.com/watch?v=D4y6zYQuicQ&index=6&list=PLlc94szfcNDFMPBIjmO3ZQgd1kBydqbMf
Today I tried playing this again and…there are no weapons or monsters anywhere. Looks like some recent update destroyed the scripts or something. Now this map series is worthless.
Could you confirm that you were using the updated v0.11 version that was uploaded? I just played through this on my 5.11 server and it worked just fine.
Yes, I tested with the latest version which I downloaded and replaced the files with the same day of the test. But I ended up reinstalling Sven Coop and now works fine. It must've been a bad folder or hdd problem on my end. Sorry for the trouble!!
why my map don't have the Doom weapons (i think is the Doom weapons), and don't have any enemy?
Has this map been abandoned? Latest version was released over a year ago.
Yeah pity it is only the first episode. Still fun playing the first though.