I love this map.
but it dont show for my votemaps
i add it in the mapvote.cfg but dont show.
I love this map.
but it dont show for my votemaps
i add it in the mapvote.cfg but dont show.
Works for me. Maybe you have too many maps in your list, idk.
Give me back my 25 points depression Danny!
As a fan of Mario Party (just 1 & 2) I really like this map.
My main problem is that a lot of the game messages aren't visible against the bright sand and sky. (This can be corrected by setting the 4th number in the game_text colours to 1-255. Higher than 0 = opaque text.) But otherwise, what a great job!
We should get that changeable sky map feature done so you can adjust the sky for each minigame and potentially multiple boards.
Thanks,
Adam Reece.
Thanks, didn't know about opaque text. I should probably update this to fix some bugs too.
MP 1 is the best. I have fond memories of destroying my palms on the analog stick.
Hi,
You should take a look on this map, it's not fully playable since 5.11 update.
Which part is broken? I just played alone (full game + minigames only) and only noticed what's in the "Known bugs" section.
On this minigame:
http://scmapdb.wdfiles.com/local--files/map:bot-party/20170221220213_1.jpg
The snow keeps rolling even when players are all dead.
Oh yeah, on that one the platform doesn't always rotate either. Sorry, but I'm too lazy to figure out why that stuff happens.
You should be able to disable that game by removing "roller_try1" from the "roller_rand_option" entity (full-game mode), and replacing "bumper_start" with something else in the "next_game_rand2" entity (minigames-only mode).
I finally got around to fixing some bugs (ripent only).
Players won't get stuck after rolling the dice anymore!
Is the game started (Party) and players leave so server is emty goes crash the server.
Fixed with ripent. Thanks for reporting this.
It appears as though this still happens whenever all players leave somewhere in the middle of a game :(
Fixed again. All I did was move the entities added last time to the end of the entity list, and that somehow fixed it. The map should restart when the last player leaves.