sincerely surprisingly very good
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will be ready when the 2nd part of halloween keen because step 2013
How to get past the first metal grate after the first fight in Keen Halloween 6? I remembered playing this map a long while ago and get past it with no trouble or having to solve any puzzle.
Oh it's the very first area in Keen Halloween 6 where there are alot of allies and enemy transparent soldiers. after you killed them all, the grate leading to the cave with alot of fast jumpscare zombies will open or something, except it never does in my game (i actually got past that with no problem in my old playthrough, don't remember how). Also, some visual are missing such as 2 seizure guys on the wooden billboard and such.
I'm playing the latest version of Steam Sven Co-op with Keen Halloween pack downloaded from this very site.
i activated cheats, specifically sv_cheats 1 godmode 1 cl_noclip 1 and spammed the spawn with give rpg_rocket
I was able to open the grate if you mean this one, i believe you must kill all the glowing soldiers in order to trigger "Keen" to appear and open the grate, they can be hideing on the lava sometimes and not die. so try activating cheats , godmode 1 and spamming "give rpg_rocket" in console until it opens. if you can figure out what specifically opens it tho, give me another post or if your able to with conventional weapons.
Thank you very much for replied. I tried your method and it didn't work. But it appears that i have to shoot one of my allied glowing soldier and kill him (or all of them, didn't fully tested yet) in order for the event to trigger. Because i begin the game by crawling into the airduct connected to the battlefield and sniped all the enemies, this probably broke the sequence as our allied soldier didn't get wiped out as intended.
The archive for this map has been updated to include models/hunger/hungerzork.mdl, which was missing (used to be included with Sven Co-op by default, but the name was changed due to conflicts with the Resident Evil map archive).
Please update your servers immediately. Otherwise, the model will appear as an 'ERROR' model.
Thank you JP, but I have to ask, why in gods name was a , included model like hungerzork, replaced to accommodate a unofficial map series that directly copys another game (Resident Evil).
Surely They Hunger is played more often? Surely I cannot be the only author to reference the Zork model. I understand changes get made to each release and sometimes that means breaking some mappers using content that was in previous versions, but dear god why? Resident Evil isn't even that good of a map :/
Enough servers were broken and a lot of people blame the game being broken on me even though it's the fault of whoever packed the Resident Evil archive, so I fixed it. This bug was affecting every server I tested it on. ¯\_(ツ)_/¯
lol I thought this had no end, but it does!. Problem is, the final boss has the wrong model (has an afraid of monsters barnacle model) and its a garg, so it just stands there waiting to die.
well, if you get around to that one day, so…before I forget… I noticed a map hole in kh6fix2 at the cave entrance, inside near the ceiling. Didnt test if I could just stack jump and fall off the map though.
Garompa's remastered/fixed version of this is uploaded here now. See the changelog for more details.
idk how to copy comments from other pages but here's what was on the part 7 page that was merged with this one:
VictorHunter 7 Nov 2017, 03:18
Don't forget to do weaponmode_shotgun 1 on the CFG :D
CryoKeen 11 Jun 2017, 23:36
Func_vehi9cles not working because they are broken?
I am playing this map on Lossy server and vehicles are broken, if someone can fix this that would be appreciated.
codyvidal 28 Oct 2016, 01:37
yEE
best map series in sven coop! my friends and I make sure to play your maps every year during halloween!
Joey Diamond 21 Aug 2016, 01:27
WOW!!
Glad this serie is still alive. It's a fun style map but the horror element is on point. In fact this map serie is alot scarier than most scary map. Any chance you will create an actual horror map?
CryoKeen 22 Aug 2016, 02:30
RE: WOW!!Hah thanks for the praise! Turrican did the original city bit that i altered. Yeah IDK maybe! :D idk what is scary in svencoop maps much these days im so used to the Dead Space and horror movies so im kinda numb to Sven Co-op's cheesy cartoony looks LEL. but i guess theres many ways to strike fear or perceived imminent harm in a map ^_^
Old comments but to clarify, vehicles work, just that they are kinda wonky just like any func_vehicle. The weaponmode_shotgun 1 is not a bug, but a mapper's choice and was left as it was in the first place.
There seems to be a problem with NPC pathing, or something related that is affecting the AI of Alien grunts summoned by Tor, and the Controller boss, both from map 7, making some people drop from the server when hosting it (doesn't happen if its hosted locally). I will try to find a fix for it. At the very least replace the monster entities or delete them altogether (bummer).
EDIT: It seems to have been just a coincidence. I'll need some more confirmation on this, but so far the map works as intended.
Looks like there's an issue in part 4 where Keen is unleadable. Can't move the NPC no matter what is tried.
Thanks,
Adam Reece.
Yes, there is a known problem with the Keen NPC sometimes not triggering properly due to some circumstances. I believe there is a failsafe that triggers the events anyways after some time, but I need some confirmation on that.
This happens when it spawns and someone tries to interact with him very fast after it has spawned. This is a bug since the release of the maps and really don't know what is causing it.
If I had to guess, the npc needs to follow a scripted sequence path upon spawning, but interrupting him sometimes gets the npc in a loop of not knowing what to do. I will play this map again and see if I can figure it out.
EDIT: I played it over and over and the NPC works fine for me. I guess its under certain circumstances that it goes bug.
People usually rtv or tending to change map after defeat Picard's force.
After that, the map seems no longer have mission to do.
And they start thinking this is an incomplete beta.
Ended up RTV or Votemap.
In fact, this map has an ending, but they have no idea how many Gordon Freeman's brain remaining.
A reminder message will be useful to remind players how many remaining brains they need to collect.



