At first I thought: oh boy, not another maze map, but this one has suprised me greatly! Often these maze maps are freaking unfair, really dull and horribly optimised, but none of that in Fright Manor. Even with all the nice details and lighting, r_speeds are perfect and it all plays very smoothly. You've really tried to add details everywhere and the maze never seems boring at any time. Gameplay is also fun with lots of tasks to do, nice secrets to find and ultimatly the suprise ending.
You've really done a great job in making this all very atmospheric (even the rustling leaves, when a monster lurks around the corner!). Really well made map!
Some suggestions if you're planning on updating it:
- The fast zombies and gonome animations are a bit wacky. I know it's because they're suposed to be speedy, but now it just seems silly. Maybe some better models might help here.
- I went to great lengths to gather enough gauss ammo together to try to get enough ammo for the displacer weapons secondary fire. I was absolutely positive this would then teleport me to an awesome secret, but alas, it did nothing! A bit of a let down.
- I had to bring candy to a scientist, but a true Half-Life fan knows that the only person you should bring candy to is Otis. In op4, he even has a special recorded line for this (mmm.. candy!). So in the next version, make sure to use Otis :)