Played through this in a group of 4-6 people (some of us had to leave intermittently). All of us found the mapset very enjoyable, although some of the jumps needed to progress were a bit tough to pull off, especially early on. We also found ourselves softlocked a couple of times:
-In B8 one of us accidentally "used" the door leading to the office where Darkwing is located, and the door was permanently locked. As Darkwing couldn't move to to the garage to unlock his truck, our admin had to use console commands to manually trigger the unlock.
-In B10 the final battle didn't trigger for some reason, and instead the invisible wall remained in place indefinitely. Again a console command was required to proceed. I tested this out later on my own and then the battle automatically triggered as it should.
Overall a very good mapset, will definitely recommend for everyone if you're not scared of some spooky new enemies. ;)
Recent Forum Posts
uhm i didnt expect this
We beat it after 6 valuable hours that I could've spent reading a Visual Novel.
Please take your schizophrenia medication next time.
Which map? I can help you.
yes
Sure ! I will try merge some maps !
Okay, I allow, thank you for your help
I played your some conversion maps before.
Some maps need to re-balance monster spawn.
If you permission me to fix or merge your conversion map, i can help you little bit..
Thank you !
After dying a mere 40 deaths I've thought this map sucked, but after dying over 1000 times, my whole perspective changed. Now I truly see… A true masterpiece…
Tried it again, and after about 5 hours and a few dozen people dropping in and out over that time we finally beat it. The map segments get much better as you go along, even if they keep up the frustrating theme. The train part was probably the best.
I only got as far as the room with the three buttons (after that rotating corridor), but weirdly there are some sections which I think work kind of well in their own way. The constant insta-dying at the spawns though turns everyone against the map.
map is unplayable, no spawn points
Very easy fix, I uploaded a version where the scientists have the prisoner flag now so they don't react to anything or grunts dying.
The hostages are enemies and can revive the soldiers, its very hard to play it
the cycler entities shouldve been replaced with item_generic since cycler is a test\oudated entity
you coudve also improved the performance much better if npc's spawned instead of waiting for player, cuz the game still draws their polygons even say, if a door is closed, can dip below 60 at times (and imho the robo spam is a bit redudant here)
i will make 2 more maps just tough it out man its gonna be okay
im sorry
Very good, continue with these maps, they are very good
best map i have played
the map seems to be balanced for a lot of players or XPmod. It is way too difficult for 3 players, and we were not able to beat it without cheats. Also enemies respawn forever.