## SvenCo-op map CFG file - tb_maze4
## Map Author:  TheBard

## Place starting weapon_ and ammo_ cmds here (players spawn with them)
## Ammo cmds MUST have a number after them!, as with the 9mm cmd below.
## Can also use 'item_longjump', and 'nosuit' (Nosuit not recommeded!)
weapon_medkit

## Do not edit this file, it could stop the map from working properly

## 'Skill 1' is normal, 'Skill 2' makes monsters harder to kill,
## 'Skill 3' makes monsters harder to kill, and players easier to kill.
skill 2

## Set to 0 if there's only one spawnpoint (Use for single-player maps)
mp_multiplespawn 1

## Set to 0 if you DON'T want players to get frags for killing monsters
mp_monsterpoints 1

## Map time limit, in minutes
mp_timelimit 30

## Map frag limit. Not recommended in most circumstances!
mp_fraglimit 0

## File with list of maps to cycle through, in order
mapcyclefile mapcycle.txt

## Setting of 1 allows players to use flashlight
mp_flashlight 1

## Setting of 1 enables 'realistic' falling damage
mp_falldamage 0

## Setting of 1 forces players to respawn about a sec after death
mp_forcerespawn 2

## Setting of 0 makes weapons disappear after they're picked up
## (They'll respawn after a while, like ammo does).
mp_weaponstay 1

## Radio: 0=Grunt voice, 1=Scientist voice, -1=Disabled
mp_radiovoice 1

## 1 allows poeple to jump higher using Gauss gun
mp_allowgaussjump 1

## This makes all friendly NPCs (Barneys and scientists) invunerable. Useful if you want the 
## players to escort a scientist across the map and don't want friendly fire to be a issue.
## Default is 1 (normal/killable). Setting it to "0" will make NPCs _completely_ invunerable
killnpc 0

## nextmap <mapname>

## Physics stuff. 
## Don't change unless you know what you're doing!!
sv_accelerate 10
sv_airaccelerate 10
sv_airmove 1
sv_friction 4
sv_gravity 780
sv_maxspeed 270
sv_wateraccelerate 10
sv_waterfriction 1

## Player Health - Must be between 1 and a 100
starthealth 100
## Player Armour - Must be between 1 and a 100
startarmor 100
