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7 Hours War Ep1
Author | redmyclan |
Date of release | Final - Januarly 8, 2025 |
.bsp filename | 7hourswar_ep1.bsp |
Description
You need to stop invasion of combine, get through the map then finish this map.
I have to say I haven't seen anyone making the map about combine enemies.
I have waited so long but not even has a sign.
So I tried so hard to learn about ancient coding like gold source to make the map I wished.
Not so many tutorial videos for these days.
Additional info
-This map supported survival mode
-To end this map you must go to the gate at end map
-Supported for Sven Coop 5.25 or above
-If you don't know how to go on, try to break metal plate.
Additional credits
Prefabs by :
SV BOY
Models Credit :
-heaven
-Tayklor
-FaSale
Half-Life 2 Weapons Entity Credits :
- Outerbeast: Project leader, programming
- Garompa: Graphics (models, textures, icons, visual fx), testing, feedback
- KernCore, H2: Support
- DNIO071: Poster
- SV BOY: Testing
Half-Life 2 Weapons Entity Special thanks:
- aperture_aerospace: OICW model, OICW textures
- Shadow_RUN, Juniez, LambdaFox: MP7
- TheManClaw: Revolver HD textures
- AsIsAy: AR2 w_ and p_ models
- Pip Cryt: AR2's energy grenade model remake and textures
- Starfreak22: AR2 viewmodel and ammo
- SiNiSteR: Alyx Gun animations
- Juniez, Shadow_RUN, MTB, MidnightDragons: USP Pistol
- Nekromancer: Stun Baton weapon for Sven Co-op
- Kalimando: Pulse Cannon gun model and texture
- Nexon: Pulse Cannon's handle model and animations
- Albedo: Shotgun HD retexture
- alexd_stark: Crossbow HD retexture
- kalo22: Porting HL2's shotgun, revolver, crossbow, grenade, rpg, slam, gravgun, gauss, muzzleflash effects
- Garompa: Porting models and textures from HL2 and HL2 beta, reanimating, rigging, uv mapping fixes, hud sprites, events, effects and sounds
- D.N.I.O. 071, KernCore: Scope base model and animations from INS2 weapon pack for Sven, Remappable Sven Coop default hands
- D.G.F., R4to0: Scope base model and animations from INS2 weapon pack for Sven
- Norman The Loli Pirate: Scope base model and animations from INS2 weapon pack for Sven, default Sven Co-op hands
- Caldwell, Zeropulse: default Sven Co-op hands
Changelog
Tags
Rate this map
2.3 / 5 (7 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
please next time include me properly in the credits if youre gonna use my prefabs around the map, it is literally what ive asked people to do.
from the page:
You are free to use them as long as im credited.
It's an alright map overall but still, some aspects could be fleshed out. Most notably there are two problems; A lack of cover and the unannounced enemy spawns.
The main area is a huge sniper sightline (not to mention the otis spawn too) and after killed, enemies continue to just pop in without any indication(lack of a sound, or a sprite, etc.) This is especially frustrating because when a player is trying to push through a choke point, they usually get gunned down by one of these two (or both) from behind. The enemies need to be communicated better; When they spawn, when they stop spawning, etc.
Gameplay problems aside, this is a decent and a straight forward map; Get in, shoot stuff, get out. Pretty alright for a beginner mapper
i played this with my vendesuelan friend and it was not bad, but i have to complain about the lack of cover and armor despite the enemies having a lot of health, also maybe a little indication for knowing wich way to go, i liked it anyway.
negga with a rocket launcher
Finally, someone make combine enemies!!!