A Soldier's Tale
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A Soldier's Tale

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Author Matt Arnold
Original mod release 2000
Date of release 23 August, 2021
.bsp filename ast_c01 (+ 6 more maps)
.bsp filenames(Merged) ast_r_1, ast_r_2

Description

As part of the HECU, you enter the Black Mesa Research Facility via an armoured personnel carrier.

It leaves you in a large warehouse-style building and your objective is nothing more than to stay alive and kill as many enemies as possible.

Good Luck!

Additional info

  • Survival is disabled by default but you can enable it by uncommenting the commented lines in the ast_r_1.cfg and ast_r_2.cfg

Additional credits

Sven Co-op Conversion

Special thanks to:

  • CubeMath - base entities for AntiRush
  • Neo - Nightvision script
  • Playtesters: Garompa, Tunac

Community edit

  • Garompa - Fixes and additions
  • Mementocity - Dual hivehand Elite Alien Grunt by Mementocity (model and animations)
  • LeonelC - HD LD scientist for Agent Coomer (a scientist with a gun?!)
  • R4to0 - nightvision script fixes
  • Reuniclus (testing and further fixing to entities)

Known bugs

  • ast_c02: Sometimes the scripted sequence scientist decides to disregard the sequence and run away from the aliens and towards the deadly laser. Does not affect gameplay or map progression though.
  • ast_c07: Sometimes the garg doesn't kill the first scientist, but does not affect anything.
  • ast_c07: Due to the map's geometry players and npcs can get stuck between the end portal and the ramp next to it, be careful.

Changelog

Community edit:

Original:

Tags

2000 2021 black-mesa community-edit conversion difficulty:medium music series size:large survival walkthrough

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Feedback

Rate this map

3.2 / 5 (11 votes)

Reviews

9 / 10 by dunkelschwamm View »

8 / 10 by GrandmasterJ View »

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Comments & discussion

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3.5 / 5

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2.7 / 5

2007 conversion difficulty:hard fun jumping size:small skills

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