A Soldier's Tale
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A Soldier's Tale
Author | Matt Arnold |
Original mod release | 2000 |
Date of release | 23 August, 2021 |
.bsp filename | ast_c01 (+ 6 more maps) |
Description
As part of the HECU, you enter the Black Mesa Research Facility via an armoured personnel carrier.
It leaves you in a large warehouse-style building and your objective is nothing more than to stay alive and kill as many enemies as possible.
Good Luck!
Additional info
- Maps features AntiRush support that is optional, and is disabled by default. To enable AntiRush, open ast.as and go to Line 8 - change this to "true".
const bool blAntiRushEnabled = false;
Additional credits
Sven Co-op Conversion
Mikk - Mapping
Outerbeast - Scripting and mapping support
Special thanks to:
- CubeMath - base entities for AntiRush
- Neo - Nightvision script
- Playtesters: Garompa, Tunac
Garompa's edit & fix
Garompa - Fixes and additions
Mementocity - Dual hivehand Elite Alien Grunt by Mementocity (model and animations)
LeonelC - HD LD scientist for Agent Coomer (a scientist with a gun?!)
R4to0 - nightvision script fixes
Known bugs
- ast_c02: Sometimes the scripted sequence scientist decides to disregard the sequence and run away from the aliens and towards the deadly laser. Does not affect gameplay or map progression though.
- ast_c07: Sometimes the garg doesn't kill the first scientist, but does not affect anything.
- ast_c07: Due to the map's geometry players and npcs can get stuck between the end portal and the ramp next to it, be careful.
Changelog
Tags
Rate this map
3.2 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1583 maps for Sven Co-op! Here are a few:
page revision: 68, last edited: 22 May 2024 20:31
je l'ai faite avant-hier avec un ami le jour de ça sortie. 🥖 #Baguette
English
using google translator, i think he says he played it and it is not bad. A bit confusing the translation but that was it.
Reports in the reviews about the Nightvision not working properly have been debunked as false. The NV script used is the same one several maps use so far, it has been tested and works fine. Any problems around it come from actual server/client lag, since it is a script it is affected by it.
On another note, I uploaded a small hotfix for the ripent version, enjoy.