A Soldier's Tale
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A Soldier's Tale
| Author | Matt Arnold |
| Original mod release | 2000 |
| Date of release | 23 August, 2021 |
| .bsp filename | ast_c01 (+ 6 more maps) |
| merged .bsp filenames | ast_r_1, ast_r_2 |
Description
As part of the HECU, you enter the Black Mesa Research Facility via an armoured personnel carrier.
It leaves you in a large warehouse-style building and your objective is nothing more than to stay alive and kill as many enemies as possible.
Good Luck!
Additional info
- Survival is disabled by default but you can enable it by uncommenting the commented lines in the ast_r_1.cfg and ast_r_2.cfg
Additional credits
Sven Co-op Conversion
- Mikk - Mapping
- Outerbeast - Scripting and mapping support
Special thanks to:
- CubeMath - base entities for AntiRush
- Neo - Nightvision script
- Playtesters: Garompa, Tunac
Community edit
- Garompa - Fixes and additions
- Mementocity - Dual hivehand Elite Alien Grunt by Mementocity (model and animations)
- LeonelC - HD LD scientist for Agent Coomer (a scientist with a gun?!)
- R4to0 - nightvision script fixes
- Reuniclus (testing and further fixing to entities)
Known bugs
- ast_c02: Sometimes the scripted sequence scientist decides to disregard the sequence and run away from the aliens and towards the deadly laser. Does not affect gameplay or map progression though.
- ast_c07: Sometimes the garg doesn't kill the first scientist, but does not affect anything.
- ast_c07: Due to the map's geometry players and npcs can get stuck between the end portal and the ramp next to it, be careful.
Changelog
Community edit:
Original:
Tags
Rate this map
3.2 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1618 maps for Sven Co-op! Here are a few:
page revision: 86, last edited: 13 Oct 2025 06:19





















je l'ai faite avant-hier avec un ami le jour de ça sortie. 🥖 #Baguette
English
using google translator, i think he says he played it and it is not bad. A bit confusing the translation but that was it.
Reports in the reviews about the Nightvision not working properly have been debunked as false. The NV script used is the same one several maps use so far, it has been tested and works fine. Any problems around it come from actual server/client lag, since it is a script it is affected by it.
On another note, I uploaded a small hotfix for the ripent version, enjoy.