Absolute Redemption (OUTDATED)
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Absolute Redemption (OUTDATED)
Author | DarkGunner |
Original mod release | 01 November, 2000 |
Date of release | 25 December, 2020 |
.bsp filename | rede1m1 (+33 others) |
Description
Absolute Redemption Pack for Sven Co-op.
Originally converted by Lymphoid
Additional info
N/A
Additional credits
N/A
Tags
Rate this map
2.2 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1578 maps for Sven Co-op! Here are a few:
page revision: 42, last edited: 03 Nov 2023 12:37
A grand start, but there is obviously work to do to complete this series. A lot of the issues stem from map changes and global states not being carried throughout. With the frequency of map changes it may be better to rebuild maps instead of ripenting the existing ones.
Throughout:
Text messages are undefined and unreadable. (Looks like opaque mode is on with conflicting colours.)
Add level change sprites.
Most fire sprites are floating (e.g. the wall lanterns and by the cauldron on chapter 1 map 2).
Cross-map inventory isn't on. E.g. on chapter 1 part 2 I don't take the satchel at the end with me.
I like that red battery variant. :)
AR grenades are useless as there's no M16.
Intro:
No point beginning with medkit, give it later (with the weapons probably)
HEV suit can be picked up with "+use" missing the touch trigger where the suit is at to proceed.
HEV suit should respawn instantly so multiple players can get it without delay. — Same for the guns (but perhaps not ammo) on the armoury table.
NPC names: That guard in the intro isn't Barney, and the armoury guy isn't "monster".
Chapter 1:
Map 2: Gong sound missing? :(
Map 3: Perhaps an impure change, add a simple objective sprite to indicate that the moths need freeing, or block progress to the next map until this is done.
Map 6: Overlapping messages in the satellite scene, can't read some of them.
Chapter 2:
Most of the level transitioning is a bit of a mess. (Spawning at the wrong places, etc.) Probably should block going back through the maps. Level change sprites would be seriously good to have too.
Map 6: Ending takes a long time to end the map after the conference call.
Chapter 3:
Intro: Scene doesn't seem to play out right. Also one of the gates opens the wrong way.
Also some messy map changing as per chapter 2.
Some doors open the wrong way. (Red doors with the horizontal handle bar.)
Map 4: The map transitions here make the lift part impossible.
Some of the map change requirements without globals make this chapter impossible to complete.
Map 7: Ending takes a long time to end the map after the drive away.
Chapter 4:
Map 1: Ending takes a long time to end the map after the conference call.
The change back to map 2 without globals make this chapter impossible to complete.
Thanks,
Adam Reece.
IDK is there some rules for swearwords, but I hate this map bc it's changing level back, and very badly ported, why u cant just merge 2-3 maps together? It's annoyung when lvl is changing every 15 secs
I'm sorry @RaiR-2, i'm gonna merge some maps.
Thank you for the review though! :)
there's no Screenshot
also is badly ported
@svcino This shouldn't be a problem once the maps are done being properly converted.
P.S. Sorry for the late reply.