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Absolute Redemption
Author | Original author: Maverick Developments - Conversion: kmkz |
Original mod release | February 18, 1999 (Drug Barons); November 1, 2000 (Absolute Redemption) |
Date of release | May 21, 2023 |
Last update | v1.3 - Jun 4, 2023 |
.bsp filename | rede0, rede_db1 + 14 maps |
Description
This is a port of two Half-life mods: Absolute Redemption and its prequel Drug Barons. rede0 is the first map of Absolute Redemption (or rede1 if you want to avoid the long intro). rede_db1 is the first map of Drug Barons.
Absolute Redemption Story: After the events of Drug Barons you are sent into a new mission: rescue the 3 sacred telnorps that are trapped in different locations but it wont be easy, Giussetteli private army will try to stop you.
Drug Barons story: After the events of black mesa you accept Gman proposal and your first task is to destroy the drug Barons.
Additional credits
Check readme_absolute_redemption.txt for more details
models taken from Darkgunner port of Absolute Redemption.
Thanks to all people who endured the primitive versions in my server (when i had one) around 2018.
Changelog
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4.5 / 5 (6 votes)
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
why all (or the most) hgrunts with M16 weapon model? even they have shotguns and mp5. it's kinda weird
I used to play this mod at some friend's house back in the mid-2000s where all we have is Windows XP.
On a side note: Why the VTuber videos of all things…?
https://youtu.be/FcqHkjWj87g
Issue 1 : SCI path trigger issue 6:55
He just stuck in elevator
Issue 2 : teleport skipped by player_respawn trigger 9:18
If i remember, this mod teleport doom or quake style map first and then teleport to stonehange place but skipped
Issue 3 : telefrag happen 19:27
Issue 4 : Rede8 map weird monster spawn
I thought friendly HECU model only spawn but Enemy HECU model spawn too i just.. wonder about that spawn
Other are look working well also you 100% block every skip or trick route in Rede7~9 maps
If you want, you can try to put func_wall in this part
Check from 27:16 my video
Thank you !
I played this with about 8 players and rede8 causes huge overflow issues for clients to the point where their latency was skyrocketing and they were dc'ing regularly. This is especially noticeable once you enter the Xen segment.
fixed. Now this should not happen.
ive played on dedicated server and as soon as we got to redo02 everyone was kicked out of the server with the message "Bad command character in client command" and doesn't let us in, apparently this has to do with how sven preaches trigger_changesky entity, there was no crash or anything but we had to stop playing the campaign because of this
Ok, i will make a temporary workaround. I hope this is fixed in SC 5.26.
it is fixed for 5.26 but who knows when it will be out
fixed. This should not happen anymore.
Is that only dedicate server issue or LAN too ?
I will check fix version and notify to you how is..
Non merged case doesnt have a problem all of that.
Looks very strange
This issue can appear in both server types. In my case it just happened twice at a early phase of the port and it so i thought it was some random disregardable error.
The non merged version does not need to use trigger_changesky so does not have this problem.
Here is some Sven coop Absolute Redemption walkthrough. Overall, it was perfect and down to the last minute details!
https://youtu.be/QlNqbvnEXRs
I wished someone merge this mod.. for a long time ago and finally merged version came out yeess