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Activist
Author | Frel |
Date of release | Final - December 24, 2008 (SC4.0B) V1 - 2005 |
.bsp filename | sc_activist, sc_activist2, sc_activist3 |
Description
A nearby corporate laboratory has been participating in humane animal experiments for the betterment of mankind. Being one of the great unwashed hippy generation, you and your tree hugging comrades have stormed level 1 security and cleared the lobby due to the ridiculous illegality of wooping hippy ass for no good reason.
Now armed with automatic weaponry gleaned from the armoury within and with S.W.A.T. sirens nearing, you take it upon yourselves to "liberate" the animals held in labs accessed from the upper floors. No doubt you'll fuck some shit up on the way and release a plague or something, but hey, aren't those animals cute?
Mission objectives
- Attempt to free the cute little animals and waste years of research efforts.
- Try not to unleash a deadly mutating bacterium in the process.
Additional info
N/A
Additional credits
Poke646 Mod - (Textures)
R@p7oR - (Robogarg model)
R@p7oR - (Chumcrab model)
R@p7oR - (Robohwgrunt model)
They Hunger Mod - (Houndeye model)
R@p7oR - (S.W.A.T. model)
Ambient.Impact - (H.D. Barney model)
Pespi - (M4 Barney model)
Tuesday's Avenger - (Bullsquid reskin)
Changelog
N/A
Tags
Rate this map
3.9 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
I hope the bit about remaking them was sarcasm D;
i think the same
btw if anyone has reliable contact with Frel, please inform him that we'd like the RMF's for these maps so we can fix bugs in them - or if he wants to do it himself.
Thanks,
Adam Reece.
Unfortunately I no longer have the source files or any way of recovering them (4-5 years old, 3 new PC's since etc.). You're more than welcome to remake it if you can be bothered!
i think you sent me the map source back then to troubleshoot something. you had accidentally used info player starts instead of deathmatch spawnpoints, which is why they weren't triggering. actually, it might have only been the third map, but i probably still have it on old PC
If you could dig that up without much trouble it would be an interesting trip down memory lane to look it over, I've not touched Hammer in years!
Looked everywhere. All I could find is the act3.bsp file from when I compiled the map to test it. There's no source for it anywhere though…I went through every .rmf and .map file on the PC, unless it had a completely different name that I wouldn't recognize. It's not like me to delete stuff, so I'm guessing I compiled it from my temporary downloads folder and never put it in with my rmfs. sorry :(
Oh well, hopefully any bugs present that cant be fixed with an entity modification tool aren't too troublesome!
Use 'BSPEdit'