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Adam's Dungeon
| Author | AdamR |
| Date of release | Revised 1 - December 25, 2023 Final - February 22, 2009 Beta 6 - December 20, 2007 Beta 5 - September 18, 2006 Beta 4 - September 12, 2006 Beta 3 - August 16, 2006 Beta 2 - February 1, 2006 Beta 1 - January 29, 2006 |
| .bsp filename | adams_dungeon-20231225 (originally adams_dungeon) |
Description
Yet another maze style map. Set in some random lost dungeon at the top of some really big mountain in the middle of nowhere. Nobody cares where mate.
Just watch out for traps and make your way to the end. I've been less of a dick since the revised version and actually laid out hints as to where the traps are. I still hope you die though.
Keep an eye out for secrets. Some are very rewarding, others will fuck you up.
At the end you can enjoy some fake gold coins and 2006 memes.
This map is best played with 3 to 6 players. At least 2 players are required. (Unless you cheat.)
Additional info
Known issues / requirements
This map requires Sven Co-op version 5.25 or later.
Additional credits
Thanks to Multiplay's Sven Co-op community for supporting this map:
https://sc.multiplay.co.uk/ (sadly no longer with us)
Silencer and Vluzacn for their combined ZHLT improvements.
Flow Sky 06 sky map by G-FLOW:
https://gamebanana.com/mods/7041 - https://gamebanana.com/members/188582
The Wad Father for supplying the ruins/temple style textures:
http://www.planethalflife.com/wadfather/
The vase model came from http://thedoenerking.myexp.de/
Music loops mostly from Drunken F00l's Radio Mod, but obviously not made by him.
http://www.adminop.net/
TychoCelchuuu for his gold coins texture:
http://www.terminus-discord.com
Der Graue Fuchs for the blue stone key model:
https://forums.svencoop.com/member.php/12230-Der-Graue-Fuchs
Testers
Thanks to the following testers for their time helping me test this brilliant map:
(In order of who played the map first.)
Development versions
- Jolene
- Gore
- Mojo_jo_jo
- Robootto
- Jusupov
- Toxic
- Solokiller
- A1win
- Needs_Turrets
- Fet
- GBallblue
- Venom[6]
- Lord_Bob
Alpha versions
- Jolene
- Gore
- Mojo_jo_jo
- Solokiller
- Needs_Turrets
- Fet
- ]A[_AndyB
- ]A[_Saftpresse
- Grejhulta|
- Lurid
- hydeph
- Plyr
- Raaka-arska
Changelog
Tags
Rate this map
3.6 / 5 (10 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.


























Toxic chamber was the best thing. I died there nearly 30 times!
too many gonomes
the map was great the high hp enemies were just tiring even with 4 players
SO HARD
I give it a 3/5 because of the strange bugs and excessive use of scary. Otherwise a good map. I like the ending.
No idea why those bugs happened when you ran it, I've never seen them happen before :( still, nothing a simple ripent couldn't repair :D
Thanks,
Adam Reece.
Found out why — happens when a gonome hits a door… looks like a code bug in v4 of the game :o
Thanks,
Adam Reece.
Just released the final version of this. Hopefully nothing left to touch now! :)
Thanks,
Adam Reece.