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After Event Hunger
| Author | redmyclan |
| Date of release | Final 4.0.0 - Mar 27, 2025 |
| .bsp filename | th_after_event.bsp |
This map required INS2 Weapon Pack
Before you download this map first you need to install ins2 weapon pack.
Otherwise all weapons won't spawn.
However, I managed to put some of them together with this pack of files.
Description
After you escaped from the main they hunger story, It turns out that every town you go
is now fulfill by they hunger zombies, There is no other ways to escape.
Then you have found some community with a few peoples are setting in town.
You decide to join them and build up their community and become stronger.
Perks List
Additional info
-Why it has tag "co-op required"? because many crafting features required their own perk
You can play solo if you want but you would lack of those features.
-The map need a little of your brain, It's not a puzzle map,
But should acknowledge what buttons or texts could mean to you.
-Daily may have a chance to revive 1 player for sometime,
And the text will reveal "Someone to join"
-If you have survived for over 1 hour, Bandits will try to siege attack your base.
Additional credits
-INS2 Weapon Pack : Everyone who made ins2 weapon pack
-Prefab Assets : SV Boy, Rimrook
Changelog
Tags
Rate this map
3.7 / 5 (7 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.



















The map will progressively lag over time while players are playing until they all crash at the same time. I haven't thoroughly checked the cause of this but I suspect it's because the squadmakers are placed inside other squadmakers, which in turn causes NPC's to spawn inside each other after each night. They get stuck and continuously try to initialize their AI schedule, but fail to do so which puts an increasing load on the game engine.
Edit: My suspicion is that the NPCs' Monster Roaming is off, so they don't move around. Since they keep spawning the map fills with idle NPCs until they see a player. I suspect the issue is a bug with NPC stacking. I saw a stack where two zombies were stuck and won't chase the player, but a headcrab on top of them could break free to attack.
The map is very great! but many servers try to avoid it.
Because popular servers and they also have weapons mods.
Weapons in this game won't work because the conflict of weapon slots.
I like the concept but the endgame needs more refinement and balancing. We had a group of 10 people and we couldn't destroy the bandit base without using cheats. Maybe tweak the respawning times of enemies in the base, or have them respawn only during raids etc.
methinks it would be better if the end goal of the map would be destroying the entire base with "3 different objectives" instead of just a 10k minigunner
you could leave him but also add something for players to destroy using maybe normal bullets instead of just explosives and maybe encourage players to go inside the place to plant a "bomb" as sniping a 10k minigunner isnt hard (as he doesnt move)