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Alpha Unit
Author | Hichem Bourai |
Conversion | Garompa |
Date of release | Final - January 15, 2012 |
Date of conversion | v1 - August 11, 2023 |
.bsp filename | aunit_1, aunit_2, aunit_3, aunit_4, aunit_5 |
Description
After the events of surface-ex-tension-2:extended-resistance your team must now extract Dr. Eli Vance to safety. The Alpha Unit is gathering at an outpost to launch a search and rescue mission into the Black Mesa Anomalous Materials Lab Test Chamber and you must join them as the spearhead of the operation immediately.
Guided by Dr. Vance, you'll have to rescue any survivors at the Test Chamber, and recover the unstable Xen crystal sample.
Additional info
Conversion of the half-life mod The Alpha Unit. This was done as an unofficial followup to surface-ex-tension-2:extended-resistance
This old mod contained an absolute astounding amount of broken or rotated textures, alongside many other issues, as if the mapper had decompiled the entire series. (all fixed now).
Lighting on textures was also broken due to this. Maps were merged from 16 to 5 maps. And lighting was fixed.
Much of the npc scripted sequences were removed alongside the constant presence of an entire squad of NPCs blocking the way. This was toned down to the max.
The npc dialogue was changed or stripped (most was unintelligible and all npcs had the same voice acting). NPCs now have different voices. The story was not changed much but custom content has been added.
A lot of things were changed to make the maps harder, such as added enemies, puzzles, items to collect, and the story was tweaked to be more interesting and understandable.
Additional credits
- Garompa(conversion)
- Outerbeast(ReRad cmd line help tool to fix the lights on all maps)
- The303(further help with some VRad stuff)
- poison tester (VRad help and map testing)
- Unknown (classic scientist model)
- Mementocity dual wielding alien grunt model for miniboss Commander Corruptor (model and animations)
- Trusty Crowbar (Alien grunt elite model for miniboss Chieftain Daynja)
- Max Volmer (female scientist sounds)
- Dylan Leggett (Black Mesa Ascension remix https://www.youtube.com/watch?v=_kcF6ywwhcI and Black Mesa Internal Conflict remix https://www.youtube.com/watch?v=A-ucQjiYRms )
- UC (Black Mesa theme remix https://www.youtube.com/watch?v=LIAUDnDSRlc )
- Vandoorea (Electrosmog remix https://www.youtube.com/watch?v=DEp0FBb1Sxg )
- Rainbowtrapgirl (Sven Co-op 5.0 theme trap remix https://www.youtube.com/watch?v=zQ34lMj7FV4 )
- ewcars (Triage At Dawn remix https://soundcloud.com/user-30356954/triage-at-dawn )
- Lolako (for HL Comando http://scmapdb.wikidot.com/map:hl-comando the map co1b.bsp was used for merging it with aunit_5.bsp, since there were inconsistencies that had to be fixed with the use of some of its brush models, as this is an iconic location in Half Life. The extra room was changed into a secret room)
- Tu3sday's Avenger (for the miniturret model used in miniturret_portable.mdl)
- DGF (for the HD miniturret model used in miniturret_portable.mdl)
- amok-r, Randy Username!, AleKK (female black ops massn replacement model)
Extra credits:
- Thanks to the community members and devs represented as npcs: Sniper, SV BOY, De Pleur, Toyotafankk, Daynja, Alex Corruptor, Kupo, Jangaard
Known bugs
- Mapping in the last map was so broken and so bad, that the difference in the map geometry and lighting may lead to ugly popping through map transition seamless teleports. I did what I could by fixing textures and adding smoke effects so it is not that noticeable. I also had to resurrect several missing brush models from the original maps from half-life, but I had to use the HL Comando co1b.bsp because of clipnode limits reasons
- The last boss is not using any script, its a custom model replacement for the alien slave with func_breakables, and as such its a bit buggy and projectiles might pass through in certain areas
Changelog
Tags
Rate this map
3.4 / 5 (15 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
you can break the map if you kill SV BOT because for some odd reasons the gas canister does not prevent from him being one-shotted even though im suppoused to be invincible
It seems there is a bug with the torch grunt instadying when receiving damage on the gastank hitbox from things other than players or npcs (breakables, env explosions, spawned rockets via console, etc), no matter how much invincible the grunt is. So I will add a workaround fix. Thanks
I like all Garompa's Sven Co-op Conversions, but this is totally masterpiece. I wish more of that content :)
Completed and enjoyed it so much with Adambean, this is truly good series as if Half-Life campaign were merged with Sven Co-op story and maps. :D
Even that SV BOY as NPC is such a badassery character in it.
5/5 stars.
itsa meee
This was quite an excellent episode. Great use of some custom content too.
(Only let down by a few shabby brushes.)
Thanks,
Adam Reece.
https://youtu.be/3ll6sGzrsG0
when i just ask about pitworm model before but.. i didnt expect to add that.
"Sniper" NPC stuck one time after teleport trigger in "black mesa" part
some Game_text miss match with sound. also Kleiner dialog part too !
seamless teleport little bit have problems.
thank you everytime :> !
I love these kind of "Sven Co-op Story" campaigns. Truly amazing and fun series of maps that expand on my Sven Co-op head canon nicely C: Plus that ending my god… Was a blast playing through this.