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Another Day At The Office
Author | BonkTurnip | |
Date of release | v1 - January 17, 2021 | |
.bsp filename | adato1 | adato2 |
Description
Another Day At The Office (ADATO) - v1.0.4
PLEASE disable xpmod, if you want this map to play out the way it's supposed to.
Map Specifications:
Minimum number of players: 2
Recommended number of players: 4-5
Size: Large
Difficulty: Hard
Story:
You and your business partners are working for a top secret weapons factory. Upon arriving to work one day and working at your desk for a few hours, you feel that something is off.
You realize that you have not been badgered by other employees for quite some time now. You look outside your office to find everything eerily quiet. Where is everyone? Why is the loading bay empty?
As you ponder these questions, your phone buzzes in your coat pocket. Instinctively, you pull it out and glance at the screen. You rub your eyes. Could it be true? The security department has reported several unauthorized personnel throughout the facility.
They are considered to be armed and dangerous. Security recommends that you and your coworkers immediately evacuate the building. They must think so little of you! "Stupid security department thinks I cannot take care of myself!" you mutter angrily,
"I'll wipe those brutes out of this facility myself!". With your mind made up, you gather your courage and your coworkers to dispatch the hostile forces permeating throughout the facility.
Additional info
- This map has a very large number of enemies and it is highly recommended that you stay together in order to increase chances of survival.
- You will encounter hacked security turrets and ninja-like thieves among many other unsavory individuals. Be on the lookout!
- Keep your eyes peeled for secrets: they are scattered throughout the facility and can contain very useful items.
- This can be a very difficult map. Don't get discouraged if you cannot complete it the first time through.
- This map was made to be played in survival mode so disabling it will result in very long corpse runs in most cases.
- I am aware of a glitch where the enemies prematurely spawn above the glass in the library. This should be fixed in 5.24.
- Have fun!!
Additional credits
- LePui (Primary Play Tester)
- Aero (Primary Play Tester)
- Chapstick (Blind Play Tester)
Sven Co-op Community Discord:
- H2
- Outerbeast
- RaptorSKA
- Sparks
- The303
Sven Manor:
For providing such great documentation for mapping. :D
Changelog
v1.0.4
- func_detail/func_wall added for a few bits of complex geometry
- fixed a glitch where library repelling enemies were not triggering game_counter properly
- added "monsters can't" flag to library doors
- added delay between monsters dying and cutscene triggering
- added trigger_push to the dreaded "robo room" to move robos away from pipe
- improved visibility of lights above completed rooms
- replaced library keycard with item_security
- changed blocked spawn handling for dust mite in library closet
v1.0.3b
- added an additional checkpoint
- added trigger_changelevel to adato2
v1.0.2b
- added some smooth clipping for the voltigore fight
- added weapons near checkpoints
- fixed some lasers not hurting the player
v1.0.1b
- added sparks to electrified rails
- fixed a door clipping into another area
- added message hinting at what to do in the first area
- removed a func_pushable in the janitor's closet
- added a hidden long jump module
- fixed some secret cheese
- nerfed the Double Agent's health
- added some 'shocking' effects
- made robot room's objective clearer (hopefully)
- fixed an embarassing typo ;D
Tags
Rate this map
3.2 / 5 (13 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Can you disable Survival mode by default? It's pretty annoying when you just want to play with 2-3 people and some servers block voting for classic/survival. I just don't really see the benefit of this type of map being survival.
You can disable survival mode by typing "toggle_survival_mode" in the console without the quotes. I think you have to be a moderator on the server though. Otherwise, if you have access to the server files, I think you can go into the "adato1.cfg" and "adato2.cfg" files and delete the line that says "map_script survival_generic".
I'm failing to find the first bomb in the second map, am I missing something?
The first bomb is inside the green crate in the room behind the broken brick wall before you enter the crouch parkour section.
Oh then thats the problem. The door to that area opens only once, then closes and it can't be opened again unless its from the inside which you cant go if you are already outside
After you trigger the yegg ambush, a hole in the wall blows open to allow players that were outside that room to get in through the ceiling. You just have to do a bit of a pixel walk to get to it.
An excellent pair of maps, well done Mr. Bonk - clearly a great deal of thought and effort has gone into them both and the result stands out from the run-of-the-mill walkthrough maps.
I like the addition of many secrets, nice touch! Makes for much replay value. Including the angry lady gonome in the female WC!
There's a few bugs and minor issues, nothing that a revision wouldn't sort out.
Thanks for sharing your hard work, my SC Pals and I had great fun playing it, though it was significantly easier with three of us and I reckon that's probably the minimum required to stand a chance.
Good Job, nice to see the final works released after so much guessing in the #mapping channel. I hope the exp you gained on this one will be useful in your next project, you've set the bar fairly high already.
Thanks for the feedback! I'm always happy to hear that someone enjoyed playing this series. I spent quite a long time making these maps and I learned A LOT along the way. I took inspiration from DOOM in that I took the time to pack many secrets/side areas into the maps to reward the player for exploring. The Sven Co-op discord was always willing to help out with the process, which is very admirable for such an old HL mod. Thanks again for playing my map and helping out in its creation! :D