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Arcad
Author | Streamfox, RNG |
Date of release | V1 - August 12, 2010 BETA - July 13, 2010 |
.bsp filename | arcad_v1, arcad2_v1 |
Description
Fight throught your way in a sort of storage facility until the end.
Collect items to make your way forward.
Additional info
Special thanks to RNG, that he made his own additional rooms, and with that was helping get the map closer to the finish and made it better.
Optimal player amount is 3-4, with more players map might be ruined, etc.
If you died wait for someone to REVIVE you, or prepare for a long journey.
Work as a TEAM cover eachother's butt, and always heal your teammates.
This map is one of (Streamfox) my very first maps. Actually just a small part of it what I after build additional rooms on it. That small part (the original map itself) based on a dream. Where's some storage room appeared.
Additional credits
RNG (Addtitional mapping, Testing)
Sence (Testing)
Lemonsoda (Testing)
Beton (Testing, Additional mapping)
Scotsman (testing)
Keen (Testing)
Cyberdaemon (Testing)
Changelog
Tags
Rate this map
3.8 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
It was tedious at times, but overall i liked it.
Although the puzzle is great but….
The map has too less enemies, not much fight happens on this map.
The enemy amount scale feels like single player scale, caused this map being very boring to many players.
An initially frustrating, but eventually rewarding technical map. Only the patient and smart players will finish it! It's not one for hordes of random crowbarring players.
Nicely designed and built, everything still works as it should. Some things aren't obvious, e.g. once you have the "welder" (cutting torch?) you must go back and +use a locked door with it, and the breakable filing cabinet jamming the office door shut was tricky! ;) Also the forklift is driveable, once you have found the engine (silver/grey block) and the fuel (small olive-green can on a bookshelf in a tiny room).
Wherever there is a green ghost image, an explosive must be placed there. They are hidden in crates, sometimes solid ones not just the breakable type.
Well done Streamfox & RNG, good job!
Got stuck with the greenish explosive 3-cylindar thing and nothing to do with it..
It's a series of escape-the-room type puzzles. In the first big ammo room, if you break the crates you find the silver box "door engine". Above the first big, wide locked door is a black sparking circuit, jump up (boost) and +use that, once you have the "door engine". The broken circuit will become the silver box, go into the office and use the wall switch and the first big door will open. In the next room, take the round "blasting caps" from the shelf, stand in front of the red detonator and +use it to lay the wire, put the greenish three-cylinder explosive on the end of the wire, in front of the next big door. Now +use the detonator to blow it open.
The next one is tricky.. you have to shoot through the grille on the office door to break the filing cabinet behind the door, it's holding the door shut. Enter and crowbar anything that says "break".
That should keep you busy for a bit..
great map!
Abandoned, yeah no. Version 1 means it is a stable playable version, not a wip map.