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Arctic Escape (Leon)
| Author | Leon, ported by Meryilla |
| Date of release | Revised - 2005? |
| .bsp filename | arcticescape_r |
Description
Your vessel has become shipwrecked somewhere in the
Arctic circle. As competent seamen you must find
your way to a radio and attempt to call for rescue.
ACHTUNG! WARNING! WAARSCHUWING! ATTENZIONE!
A strange research facility happens to exist at the
location you are shipwrecked. For some strange reason
it has many lasers and other unusual killing
mechanisms (including spinners) that you must navigate.
— CREDITS —
Author: Leon
Testers: Craterboy, Crazyfeeling, Leandros, Lyca
Models: From condition zero
Music: From HL2
Additional info
Unrelated to Arctic Escape.
Originally an escape map for TFC so expect lots of platforming, puzzles which require coordinated teamwork, and no combat. At least 3 players are necessary to complete the map.
Differences to the original:
- Added ambient sounds.
- Added buttons for the lift on each underground level.
- Survival mode support, enabled through a vote.
- Losing no longer triggers the victory sequence.
- Made it possible to travel back from the control centre, instead of forcing players to suicide.
- Increased number of oxygen tanks.
- Players can no longer wander off with the oxygen tanks, they are stripped if the player attempts to leave the 1st underground level.
- There are now 4 possible locations for the radio in the final room, to stop players from beelining the known position.
- Delayed game start by 20 seconds, to allow slow-loaders a chance to connect in time for the survival vote.
Additional credits
Ported to Sven Co-op by Meryilla.
Thanks to grunt and Zorik for helping test the port.
Changelog
Tags
Rate this map
3.6 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
















Played this map with 2 friends yesterday and enjoyed it, although we couldn't finish it due to a bug.
First bug we noticed was with the iceberg jumping. It's common to get stuck in the moving ice briefly, which will stop the ice temporarily, usually gibbing the player afterwards. When this happens, the ice chunks respawn much closer together, making the jumping puzzle extremely hard if not impossible. This is solved by restarting the map since it's right at the start.
Next bug that broke the whole map for us was in the room (after the ice spike jumping puzzle) where you have to move the object onto the elevator, and then along the platform (the room where you have a view of the ship and the text on it). We had one failed attempt of getting it down the platform, so we tossed it off and sent it back up the elevator again. Once we tried to send it back up the elevator, it was completely stuck and couldn't move. This prevented us from completing the map, and I'm not sure how close that section is to the end
Sorry to hear you had issues with the icebergs, the problem you described is quite common for func_trains but we didn't encounter any issues whilst testing so we might have been lucky. Was it consistently getting stuck for you? With one or more players on them at a time? If you can provide any further details you think might be useful I'll try and reproduce the issue and see if I can tweak them a bit.
With respect to the battery and the lift - that is a common problem but generally you can resolve it by sending the lift back down again and wiggling the battery a bit to get it unstuck. That always works for us. You are probably about 2/3 way through the map at that point, there is another area to unlock before you finally reach the ship and the last couple of puzzles.