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Assault On Black Mesa 2
Author | Penguin |
Date of release | v5 - October 18, 2004 (Classic Map Pack) v4 - September 15, 2002 (SC 2.0F) v3 - March 5, 2002 v2 - March 4, 2002 v1 - February 18, 2002 |
.bsp filename | assaultmesa2, assaultmesa2-2 |
Description
*-*-*Incoming Transmission*-*-*
After the incident at Black Mesa, the government seized the facility in hopes of containing the events that took place there. In the heart of the facility lies important information concerning the events, and we sent in 3 special operatives to extract the information and retrieve it. Due to unforseen circumstances, the miltary seized the team and has imprisoned them within the Black Mesa warehouse district. Although risky, we feel that the SvenCoop team is fully capable of taking on the much larger force and rescuing our operatives. You will be sent in with minimal weapons, to slip by the security shield. Once inside though, use brute force to gain entry. We will contact you again inside the facility…
-SvenCoop HQ
*-*-*Incoming Transmission*-*-*
The progress made thus far has impressed all here at HQ. In the blueprints we have obtained, the Central Sewer system that you are in leads to the abandoned storage buildings. Beware that these have not seen use in many many years. Expect resistance as you near the surface, as you will come up very close to the warehouse with the operatives. Remember if they cannot be rescued for any reason, do not hesitate to extinguish them. They still have extremely sensitive information about SvenCoop, which can not fall into enemy hands. After you meet the rest of the team, head to the airfield to wait extraction. Be extremely careful, our Xen teleportation monitor are showing signs like the ones during the Incident…
-SvenCoop HQ
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For anyone that has "error" for the gargantua inside the plane on assaultmesa2-2, I've created a fix that uses .gmr to replace the custom (missing) biggarg/biggargT model to the default Sven 5 gargantua.
Link: http://scmapdb.com/local--files/map:assault-on-black-mesa-2/assaultmesa2-2_FIX.zip
I did find the original model files for it, but making a .res or anything to use the map's (Penguin's) garg model resulted in it having red texture on it.
http://steamcommunity.com/id/LossyDragon
Discord: @lossy
http://kvm.lifeisabug.com:8889/sc5/models/assaultmesa2/biggarg.mdl
http://kvm.lifeisabug.com:8889/sc5/models/assaultmesa2/biggargt.mdl (rename to capital T or modify res file)
Red model is error model which means the T model is missing so you did something wrong. Check console for Errors.
The model files I have are viewable through HLMV. I did exactly as what you recommended before resulting to the gmr replacement. I double checked everything, res file is verbatim and my server did download the models (that were "missing" through console messages) out to clients when testing. But still had the red textures. Even manually moving the two model files didn't help.
This was just a quick patch for players on my server could actually complete the map instead of shooting a static error.
I'll check again soon for a .res fix, as I hate seeing good maps broken to a degree. Thanks
http://steamcommunity.com/id/LossyDragon
Discord: @lossy
I found and uploaded the missing model. Also added a res file. The pack looks good now.
http://w00tguy.no-ip.org/scmapdb/log.html#map=assault-on-black-mesa-2
I wonder if there's an assaultmesa1 somewhere.
Could be :o
Thanks,
Adam Reece.
This is just a guess, but I think Penguin might have been poking fun at another map: Crisis2.
So far I haven't heard of any Assault Mesa 1.
There isn't…I think I just named it as such as a continuation of the Assault on Black Mesa (e.g. the Lambda Incident).
Wow, Penguin still around
lots of us still around, and some with different names. This game is the work of love
One word: Epic.