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I.Am/PCGames Submitted File Information
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Please use this form for ALL files sent
half-life.pcgame.com - tfc.pcgame.com
q3a.pcgame.com - kingpin.pcgame.com
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GAME:
-
[ ] Half-Life: Opposing Force (http://half-life.pcgame.com)
[x] Half-Life (http://half-life.pcgame.com)
[ ] Team Fortress Classic (http://tfc.pcgame.com)
[ ] Team Fortress 2 (http://tf2.pcgame.com)
[ ] Kingpin (http://kingpin.pcgame.com)
[ ] Quake3:Arena (http://q3a.pcgame.com)
TYPE of FILE:
MAPS (also fill out all ADDITIONAL MAP INFO below)
[ ] Deathmatch Map (no enemies — multiplayer only)
[ ] Teamplay Map (no enemies — multiplayer only)
[x] Single-Player Map (includes enemies)
[ ] Combination Deathmatch and Single-Player Map
MODELS (also fill out ADDITIONAL MODEL INFO below)
[ ] Model (completely new 3d-model, not just a new skin)
[ ] Skin based on ___ Model
DEMOS (also fill out ADDITIONAL DEMO INFO below)
Recorded under game version:
(only latest version demos accepted)
[ ] Funny / Wierd Demo
[ ] Walkthrough Demo
[ ] Speed Run Demo
[ ] Special Techniques Demo
[ ] Combat Action Demo
CLASS(ES) used in Demo :
MAP used in Demo :
Description :
Additional Information
- DEMO, MAP, or MODEL General Information -—-
Date : 8.12.1999
Author : Janez Brezovnik ,Slovenija
Title : Back to Xen
Zip Filename : janbsp.zip
BSP/DEM/MDL Filename : jan1,jan2,jan3,jan4,jan5,jan6,jan7
Other works by author : none (yet)
Email address : moc.liamtoh|vozerb_naj#moc.liamtoh|vozerb_naj
Home page / Website : none
Additional Credits to : Valve (for the game) and my brother (for testing all the maps)
- MAP Play Information ----
Map Description : Large storerooms, some labs and installations in Xen with
lot of monsters to kill.
Map Game Type : SinglePlayer map
Map Objective : To get to the end of it (back to Xen that is).
Scoring Information : /
Number of Teams : 0
Recommended # of Players : 1
- MAP File Information ----
New Textures : no
New Sounds : no
- MAP Construction Information --—
Base : new level
Editor(s) used : Worldcraft 2.0
Compile Machine : PII Celeron 333, 64MB RAM, Voodoo Benshe 16MB
Compile time : ???
Thank for play with me this Back to xen conversion.
I will fix softlock in elevator part !
"one of the boxes will keep floating if everything underneath it is destroyed;"
actually.. i really wonder about that.. boxese still keep floating.. even if that has a psuable trigger.. weird i will check again that !
"trigger_changesky" this trigger.. i will learn moree !
"Second map contains teleport that isn't seamless" about this i will re-adjust !!
thank for report !!
it would help a lot if you would add checkpoints to your conversions if your map supports survival mode, the map even announces when the respawn changes with the "Respawn Changed" text, you can put checkpoint when these show up, asking this since it may be tough for newer players
also some of map transition teleports are rough
also bruh telefrags are on
welll i forgot to set telefrags this.. problem in cfg…
when change maps yap i put "Respawn Changed !" txt
looks.. i have to adjust Teleport aaa..
thanks for report !!