Back Whispers
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Back Whispers
Author | HitoshiiAFK |
Date of release | v1 - April 7, 2023 |
.bsp filename | back_whispers_1_v2 (+2 maps) |
Description
A map where you, a soldier with your squad, will complete some simple objectives.
With an estimated duration of 5 to 10 minutes per map.
You can find a total of 13 secrets and some references too.
Also my first map for Sven Co-op, I appreciate all the feedback.
Objectives:
- Destroy all enemy artillery
- Stop the communication satellite
- Return to the extraction point
Good luck soldier
Have fun…
Additional info
For any bug you can find me here:
Discord: hitoshii_7305
Additional credits
Map created by HitoshiiAFK
Special thanks to:
Leon S. Kennedy (Porter of some models)
Gonz_46 (Sergeant voice)
Sare (Beta tester)
Veluchi (Beta tester)
Additional thanks to:
Cadaver
Changelog
Tags
Rate this map
4.1 / 5 (7 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1594 maps for Sven Co-op! Here are a few:
page revision: 45, last edited: 11 Feb 2024 16:43
I try to find all secret but it's too hard to remembered haha, good one maps and it's very playable. Someday, will play again at a time.
https://youtu.be/mWE-Q5kOUes
Nice map, though for us none of the changelevels worked.
Ignore this, the changelevels are working for us now upon replaying. No idea why they got locked originally.
Finally figured out what was wrong. The changelevels have a requirement for 66% of players to be touching the level transition but this is not indicated to the players anywhere. This is also a big issue for the first map as the level transition is in some sewer entrance which is very small and cramped, so with 12+ players there isn't enough room for 66% of the players to even fit in there.
oh I see, for the next update I'll look into it.
I enjoyed playing the map! The mapping generally looks very good and it is original as well. We’re not used to seeing rain nor this sort of scenery in Goldsource, that’s really great.
It’s a bit rough around the edge in a few places though. Water stops abruptly in front of the sky, and it looks horrible. It ruins the rest of the scenery which looks fantastic.
Sometimes we get shoved or teleported somewhere for no reason. It’s a bit frustrating and more importantly, confusing. Even more frustrating is the water that kills instantly. It should either be made obvious or be made non lethal. Don’t kill the player without reason nor warning. Also, breakable material must have the texture of something breakable, some fences are breakable in the map yet bear the same texture of fence as others which are unbreakable.
The button that activates weapons that drop from the sky is a bit too easy to find too. Overall, I found the map too easy (we were 2 players).
I would like a survival mode that would add more challenge and strategy to the map!
thank you
for v2.0 the water hazard is now gone forever, breakable crates now have a fragile logo to differentiate and other breakable , in general I improved everything related to guiding the player.
Survival mode is now also available
thanks again for the feedback, the look and the difficulty of the map, I will improve it in the future
Good map with custom textures and fun to play. However, there are many parts that need polish like water floating (the beach render can be improved by the way, not so square) textures (the oil effect when the thank is destroyed for example) some blurry textures, textures that not really match together, bad window render etc…
The difficulty is too easy with too many weapons in my opinion, need balance and to finish I don't understand really why sometimes the player is pushed like a "Mario game". When it's because of a secret area, why not but be pushed to the next area without any reason when the player is only on a corridor doesn't make sense.
In the final part there is a strange push effect when shooting with AR grenades that make the grenade moving on the right (probably due to a func_push that by the way block the player which is not a good idea).
I played the beta 7 and will play it again when the final version will be done.
Maybe in the future I will improve the look of the map, as for the func_push I removed and replaced with something better in version 2.0 :D
I also know the difficulty is too easy, I already balanced the map a bit for the ver2.0 but yeah, I don't want a hard map either.
based issac reference, three good looking maps. there are quite some invisible wall errors but its nothing bad
thank you svboy <3 there is an invisible wall, but i'm not sure what causes it
i tried to find all of 13 Secrets but.. i only found 10.. aaa.. actually finding secrets fun factor !
i have a questio.. one of secret about Super Mario game "star" i dont have a cule where to use..that star
just name tag was 961..
https://youtu.be/HBdFcPDMhXs
im not sure i can share walkthrough here..
the item gives you 30seconds of invincibility, then drops and disappears. :3
oh..i didnt notice that must be 100% super mario star lol
thank you for explain >,<