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Black Mesa Nightmare
Author | Zorbos |
Date of release | Final - June 14, 2010 2.0 - June 14, 2007 1.2 - December 19, 2006 |
.bsp filename | bm_nightmare_a_final, bm_nightmare_b_final, bm_nightmare_c_final, bm_nightmare_d_final |
Description
The strangest of events began to occur following the events of the resonance cascade at Black Mesa. Scientists were slowly disappearing and the entire facility seemed to be falling to its knees. A few scientists even went mad, destroying special equipment and harming other personnel. At around 0200, a group of scientists was attacked by another group of researchers. They were captured and brought to a laboratory, where the researchers conducted psychotic tests and "unnecessary analysis" on them. The researchers threw the battered and beaten test subjects into a specimen treatment cell in the Cell Block Sector… and left them there to die. YOU are these test subjects. You have only one objective, to escape from Black Mesa and regain your freedom! You must escape the Nightmare before you!
The map is based around teamwork and puzzles. You really have to use your teammates to complete certain parts in the series.
Additional info
- Map is meant for 3-8 players.
- A minimum of 3-4 players is required to complete some puzzles.
- A remake, Black Mesa Nightmare: Director's Cut was previously planned, but its status is currently unknown.
Additional credits
El Gringo - (testing)
G. Ballblue - (testing)
hydeph - (textures)
JPolito - (testing)
Changelog
Tags
Rate this map
3.2 / 5 (11 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
A couple of spots this can softlock, probably due to some recent update:
1) Part D with the boxes on the lift. One of the boxes gets stuck inside the lift every time the lift is used. Seems to happen only on a dedicated server and not locally.
2) Part C in the elevator. the alien controllers can get into some sort of healing loop. Both the central controller and supporting controller were healing too fast to be killed. After about 5 minutes the supporting controller finally lowered down and stopped healing. Maybe that's intended idk.
This map has the best co-op parts imo.
I introduced my friends to sven co-op with this map, but they got bored extremely quick because of the cut scenes and every single massive alien mega boom spawn. Sure, spawn 15 monsters right next to the players, but pleas,. Dont give them 300-500 hp each.
Overall rating: 2/5
Cut scenes and monster spawns ruined it for us.
The cut scenes ruin what would otherwise be a nicely paced action adventure, resulting in a number of deaths-by-cut-scene and lots of complaining.
Still, I enjoyed some parts of this series, like the boxes-and-doors area requiring co-ordination and the elevator boss shoot-out in bm_nightmare_b_final.
So.. i get haze.spr error too, where can i get that file?
http://csmaps.xplor.ro/hl/sprites/
In bm_nightmare_b_final map I'm getting a missing .spr file.
haze.spr
The final version isn't uploaded anywhere..
All the link are for 2.0 …
This is fixed! Sorry! Should work now :D
Yessss tnx a lot :)
It seems there is a bug in SC4. The doors that are supposed to stay open, they close and they don't open again (because they have to be open by triggering them).
This is fixed! The Final Version has been released!
This is truly a masterpiece. Maps are detailed and fun. Camera is used well in story telling, but in some areas camera sequences can interrupt gameplay (i.e when you are in combat).
Most areas are very narrow, so you should never play this with more than 5-6 players. In fact, 4 players are required in some areas to complete puzzles. These maps are heavily puzzle oriented, which is nice since it is not just "run and gun".
While maps are great, puzzles require players to communicate effectively and this can be hard on public. This also means that these maps are perfect for lan.
1 of the best ever made 10 of 10