Black Mesa Sideline
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Black Mesa Sideline
Author | ToTac |
Original mod release | 22 July, 2007 |
Date of release | 2 April, 2013 |
Last update | v2 - 30 June, 2022 |
.bsp filename | bmsl |
Description
A Black Mesa style mod converted for play in Sven Co-op.
Additional info
Original mod: http://www.moddb.com/mods/black-mesa-sideline
Additional credits
Sven Co-op conversion by Outerbeast
Special thanks
- yulo - Version 1 ripent conversion
- AlexCorruptor - Mapping optimisations
Playtesters:
Changelog
Tags
Rate this map
3.4 / 5 (12 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
page revision: 52, last edited: 06 May 2023 00:05
Map was reconverted and compiled with both levels combined into a single bsp
Big thanks to Totac
Fun little walk through map.
Works fine in v5.17.
Both maps CTD on v5.02
SC 5.03 Seems to fix the crashing issue from the previous version… However; in bmsl_m02, there will be a half way open gate which will TP you into a black void. That is the end of the map. It doesn't trigger the end.
http://steamcommunity.com/id/LossyDragon
Discord: @lossy
Yes that's true; the default "end" teleports you to a pitch-black cubicle and is pretty broken. It's easy to fix though, just reassign the final trigger_teleport brush as a trigger_once with a env_fade and game_end.
Done, and uploaded a quick fix for the issue. I've added an env_fade to black for other players roaming around the map and added the ending game_text as seen from the original mod. The map will end after 14 seconds once the first person enters that black void. Hope this helps others who play this map!
http://steamcommunity.com/id/LossyDragon
Discord: @lossy
Two small but high quality maps, walkthrough/combat initially in the basement of Black Mesa (presumably). There's stuff to find, some lol moments, a nice balance of combat and exploration, and some very nice layout design - an unusually good balance of detail and closeness, without feeling cramped.
Whoever made it, it's a shame they didn't make more!
Playtime of about 10-15 mins, but definitely worth it. Minimal replay value.