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Black Mesa: Getaway
Author | Vector-T |
Date of release | November 27, 2019 - Early Beta |
December 18, 2019 - Hotfix | |
.bsp filename | bmg-a1_getaway |
Description
Featuring procedural co-operative campaign with Black Mesa theme, suitable for 2-8 players.
Survive and push to evacuate Black Mesa Research Facility in a brand new sectors, plus difficulty system with diverse changes to each difficulty.
Run for your life.
Think fast and smart.
Shoot anyone who tries to kill you.
Live dangerously.
Media Update
It's time. Start the evaluation!
I am proud to announce that my very first ever map (that went public) is now available in early beta state!
Unfortunately, I have promised to release 2 maps to begin, however I wanted to share it immediately so I can gather any problems and feedback from everyone.
Here are several things to keep in mind about the 1st map I have released:
- Getaway is a BM-themed co-operative campaign which uses class system, you can choose to be a scientist or a security guard.
- The goal of this map to ensure the campaign have balanced pace by attempting to create obstacles via puzzle or bringing in the enemies.
- Player choose a difficulty first before starting, survival mode can be enabled which will activate after selecting a difficulty. Each difficulty have their own changes to the map setting.
- Make every shots count, don't expect you're armed-to-the-teeth. Items and ammo can be found throughout the facility, but don't expect they will respawn back again.
- Yes, you can play solo. If there's someplace you can't reach, find something :)
Known Issues:
- Map not yet tested on lower-end machines, there may be performance drops throughout the map.
- Some NPCs may not acting accordingly to plan.
- Weird fog colour in alien aquarium, Im still looking into it..
If you do found a problem throughout the map, please report it immediately.
Future Plans
Currently fixing 1st map and working on 2nd map.
Additional credits
Concept Art - FirstTrouble, Lone Survivor
Playtest - FirstTrouble, Lone Survivor, PICNICK, PixelCherries
Sounds - Vector-T, Valve
Music - PixelCherries
Models - Nekronaium, CryoDragon
Textures - Vector-T, Nightwatch team
Special thanks to SC team & community, Trempler for compile setup.
Changelog
Tags
Rate this map
4.3 / 5 (3 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
https://youtu.be/WpIDt_fgkUk
In near last part.. i found 2 keycards..
Is that require 2 keycards to open gate? or just need right one keycard..?
Also i couldnt find other keycard pad something..
Only one keycard remain map 1
I checked other things, other are look fine
I just.. wonder 2 keycards
*i tried hardmode in this map
My buddy and I just tried downloading this, and found that the zip file was unable to extract any of its contents. Anybody else getting this error?
Works fine for me, no errors.
You are correct, I cannot extract the files either by normal means. I managed to extract it using winrar, but a .zip that cannot be extracted normally could be corrupted imho.
I have used winrar to extract the files succesfully and re-packed them into a new .zip file. I uploaded and updated the link, please reply back if it all works fine (including if the map works fine ingame!)
I just tried it, and it extracted great. Thanks!
Kindly stay away from editing tags please?
Not you spywarrior :)
Constructor.
looks good
cosmoline.at
Thanks!
Good news bad news.
Good news is: Im doing great, thanks to friends support along the way. Map is still progressing albeit it's kinda slow.
Bad news is: Im doing 2 map projects here. 1st is my own project, 2nd is to help a fellow beginner in creating his maps.
In fact however, this IS my first map aswell, but my longer experience in Hammer should help me know what to expect in term of mapping principles here. So I'd like to share it with the others by helping a fellow beginner.
Constructor.
keep up the good work.
Thank you!
Constructor.