Black Mesa Training Simulation: Resonance Cascade
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Black Mesa Training Simulation: Resonance Cascade

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Author RaptorSKA
Released 5.26 RC v1 - October 09, 2024
.bsp filename bts_rc + bts_rc_ns

Requirement

THERE IS NOW TWO VERSIONS OF THIS MAP AVAILABLE - MAKE SURE YOU RUN THE CORRECT VERSION
BTS_RC = SURVIVAL
BTS_RC_NS = NO SURVIVAL

Description

███████████████████████████
██████ TO: EMPLOYEE OF THE BLACKMESA RESEARCH FACILITY
██████ FROM: SECTOR H MANAGER
██████ DATE RECEIVED: 1ST MAY 200-
██████ RESTRICTED: LEVEL 5 ONLY
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You have been selected for a training simulation, please report to Sector H for the meeting explaining the simulation - This months simulation is based on the resonance cascade, chosen by Dr Rosenberg. Sector C has just received the purist sample they've ever discovered and wish to conduct the experiment as soon as possible! however, even though it is highly unlikely.. the Resonance cascade simulation will be given out to our members of staff of level 5 clearance. all the classified information like the █████████████████████████████████████████████████ have been included in the simulation, we expect that ████████████████████████████ and.. unfortunately the █████████████████████████████████████████████████ may be called to ███████████████████████. however the administrator and doctor Rosenberg remain confident that this simulation will prepare all our staff in the future for a possible, but again, very unlikely scenario! sharing this information with anyone outside the clearance of level 5 will result in ███████████████████████████████████████████████████████████
███████████████████████████████████████████████████. Our team is waiting for you in Sector H, Good luck!

Map explanation

This map is a hardcore map, it will require a few plays to fully grasp the size and what to do - it's an escape map based on the resonance cascade that uses the inventory system to a whole new level, class system based on three occupations in blackmesa.

Each area has sub-areas such as labs, doctors wings, legal wings, server rooms and security rooms.
you will need to explore the map to fully understand the alternative pathways, routes and benefits.

The scientist monitoring the simulation will give you dialog through the map, if it becomes too much - you can use the music volume control to adjust - he uses ambient_music to allow you to turn him off.

The map also has an intro video which can be skipped - it explains the map pretty well and hints towards an obstacle.. the map has various ways to inform you about objectives, it could literally be written on the wall or revealed with an effect.. sometimes its subtle details to point you in a general direction. Signs, Billboards, even maps are around the facilities allowing you a smoother understanding of the map

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Class explanation

You will be given the choice of four positions in the map start.

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Lighting situation

Flashlights are disabled on this map, you must use your standard flashlight and batteries to navigate vents, hallways and shafts. Some weapons like the M9 Beretta, BM Desert Eagle and Mossberg 500 have attached flashlights making them desirable weapons. Batteries drain fast - but you can share batteries with players - you will also find flares on the map, which is a great alternative to be able to use other weapons.

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Elevator and Tram system

This map uses relative teleporters for the elevators and the tram system, this has been tested for almost 3 months - it's not perfect, but the job gets done
these elements in the map work fantastic for gameplay - however make sure to have L bound to unstuck, even though I've almost perfected the teleporters - it can't be 100% perfect, so it can still get you stuck.

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Inventory system

You will need to fully understand the inventory system before playing the map, this map heavily uses it for a more survival experience - you are not gordon freeman, running around with a HEV suit killing everything on site. Weapons, items, and Key items all go into your inventory system, and to use them - you activate them.
this allows the following:

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Monsters, Items, Weapons, Ammo spawning

All of the above, are randomly placed around the map, meaning every single playthrough of the map is different and unique each time. Key items have limited locations to avoid soft lock scenarios - but the map will have just about everything randomly placed. This will prevent rushing to a degree but also allow alot of replay ability. Some playthroughs you will find a shotgun and have zombies in the room - next you'll have a pipe and a Gonome will be hauling ass at you.

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Difficulties

The map features various difficulties and settings, this will allow you to have the best experiences on the map and to allow more replay!
Though be advised, the difficulty goes from 0 to 100 extremely fast.

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Installation Info

Download the zip archive and extract/copy all of the contents into your svencoop_addon folder, where they will merge with the existing folders of the same names.

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Changelog

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Additional credits

Tags

2024 black-mesa classes difficulty:hard featured size:large solo/coop survival

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Feedback

Rate this map

4.7 / 5 (20 votes)

Reviews

9.8 / 10 by Four-Nines View »

9.5 / 10 by Isaac "Iggy" Kleiner View »

9.9 / 10 by Sock View »

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