Videos
- edit
- /
- history
- /
- upload files
Black Mesa Training Simulation: Resonance Cascade
| Author | RaptorSKA |
| Released | 5.26 - October 09, 2024 |
| Latest Version | 5.26 - June 11, 2025 |
| .bsp filename | bts_rc + bts_rc_ns |
| Status | Waiting for AI Update then Discontinued |
Requirement
THERE IS NOW TWO VERSIONS OF THIS MAP AVAILABLE - MAKE SURE YOU RUN THE CORRECT VERSION
BTS_RC = SURVIVAL
BTS_RC_NS = NO SURVIVAL
Description
███████████████████████████
██████ TO: EMPLOYEE OF THE BLACKMESA RESEARCH FACILITY
██████ FROM: SECTOR H MANAGER
██████ DATE RECEIVED: 1ST MAY 200-
██████ RESTRICTED: LEVEL 5 ONLY
███████████████████████████
You have been selected for a training simulation, please report to Sector H for the meeting explaining the simulation - This months simulation is based on the resonance cascade, chosen by Dr Rosenberg. Sector C has just received the purist sample they've ever discovered and wish to conduct the experiment as soon as possible! however, even though it is highly unlikely.. the Resonance cascade simulation will be given out to our members of staff of level 5 clearance. all the classified information like the █████████████████████████████████████████████████ have been included in the simulation, we expect that ████████████████████████████ and.. unfortunately the █████████████████████████████████████████████████ may be called to ███████████████████████. however the administrator and doctor Rosenberg remain confident that this simulation will prepare all our staff in the future for a possible, but again, very unlikely scenario! sharing this information with anyone outside the clearance of level 5 will result in ███████████████████████████████████████████████████████████
███████████████████████████████████████████████████. Our team is waiting for you in Sector H, Good luck!
Map explanation
This map is a hardcore map, it will require a few plays to fully grasp the size and what to do - it's an escape map based on the resonance cascade that uses the inventory system to a whole new level, class system based on three occupations in blackmesa.
Each area has sub-areas such as labs, doctors wings, legal wings, server rooms and security rooms.
you will need to explore the map to fully understand the alternative pathways, routes and benefits.
The scientist monitoring the simulation will give you dialog through the map, if it becomes too much - you can use the music volume control to adjust - he uses ambient_music to allow you to turn him off.
The map also has an intro video which can be skipped - it explains the map pretty well and hints towards an obstacle.. the map has various ways to inform you about objectives, it could literally be written on the wall or revealed with an effect.. sometimes its subtle details to point you in a general direction. Signs, Billboards, even maps are around the facilities allowing you a smoother understanding of the map
███████████████████████████████████████████████████████████████████
Class explanation
You will be given the choice of four positions in the map start.
███████████████████████████████████████████████████████████████████
Lighting situation
Flashlights are disabled on this map, you must use your standard flashlight and batteries to navigate vents, hallways and shafts. Some weapons like the M9 Beretta, BM Desert Eagle and Mossberg 500 have attached flashlights making them desirable weapons. Batteries drain fast - but you can share batteries with players - you will also find flares on the map, which is a great alternative to be able to use other weapons.
███████████████████████████████████████████████████████████████████
Elevator and Tram system
This map uses relative teleporters for the elevators and the tram system, this has been tested for almost 3 months - it's not perfect, but the job gets done
these elements in the map work fantastic for gameplay - however make sure to have L bound to unstuck, even though I've almost perfected the teleporters - it can't be 100% perfect, so it can still get you stuck.
███████████████████████████████████████████████████████████████████
Inventory system
You will need to fully understand the inventory system before playing the map, this map heavily uses it for a more survival experience - you are not Gordon Freeman, running around with an HEV suit killing everything on sight. Weapons, items, and Key items all go into your inventory system, and to use them - you activate them.
this allows the following:
███████████████████████████████████████████████████████████████████
Monsters, Items, Weapons, Ammo spawning
All of the above, are randomly placed around the map, meaning every single playthrough of the map is different and unique each time. Key items have limited locations to avoid soft lock scenarios - but the map will have just about everything randomly placed. This will prevent rushing to a degree but also allow alot of replay ability. Some playthroughs you will find a shotgun and have zombies in the room - next you'll have a pipe and a Gonome will be hauling ass at you.
███████████████████████████████████████████████████████████████████
Difficulties
The map features various difficulties and settings, this will allow you to have the best experiences on the map and to allow more replay!
Though be advised, the difficulty goes from 0 to 100 extremely fast.
███████████████████████████████████████████████████████████████████
Installation Info
Download the zip archive and extract/copy all of the contents into your svencoop_addon folder, where they will merge with the existing folders of the same names.
███████████████████████████████████████████████████████████████████
Changelog
███████████████████████████████████████████████████████████████████
Additional credits
Tags
Rate this map
4.4 / 5 (35 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.



























































Playing this map mostly required multiplayer.
However, I managed to finish the map with single player by multiple tried.
The reason single player would not recommend this are:
1.melee to monster is horrible pillow damage.
2.aliens spawn very frequently compare to limited ammo for those freaks.
3.Aliens will spawn at area which you weren't spawned there and they stack are horrible.
4.do not drop items for long time , And they will disappear.
5.A room with turrets together with zombies but not fight each other, which is un make sense.
From based on the above , I played story mode with no military enemies.
Hi, Thanks for playing the map:
1. The Pillow damage has been rectified in a newer update coming that is replacing the AI generated content
2. The map is more Survival-Horror, so ammo is very limited, it is also limited on player count and with additional rooms like the chemical lab storage, the basement shutters and A-106 and B-201 dormitories provide a lot more ammunition if you find the requirements
3. Aliens have been calmed down and given a new shuffling timer to avoid overwhelming the player along with replacing the limited amount of Xen-Makers that were stacking the enemies, so that has been rectified and I understand it is annoying
4. Items disappearing was actually a fail safe for multiplayer, as trolls would take important items and kill themselves on the tram platform or jump into the Radiation. Important Key Items such as Keycards, Toolboxes, Valves and Elevator keycodes will respawn after a duration to avoid soft locking.
5. When you turn on the Security System in the Area 4 Desync Scenario - the warning sign states -The Security System is Glitched and Targetting all non-authorised personel' all the zombies and even Gonomes on non-storymode have Security Skins as they were once Authorised Personnel, there is also a billboard kicking around that states this, however I will put in additional hints to indicate the Turrets are glitched
Storymode is actually the one that most people complete solo first before moving on, I would also advise multiplayer if you wish to have a joyful co-op experience with friends who find similar types of map fun, however even the hardest difficulty on Tortured and even Hellbound Tortured has been completed in Singleplayer - its a gimmick to make the map more replayable as the years go on
The next update is basically delayed until I have the remaining content replaced, and with my current situation getting slightly worse, I'm not entirely confident when that will be released
I hope you understand, Thanks.
Thanks to:
Zode for the crossbow sounds
Arasefiq for the flamethrower
Hi,
Thanks for making this. I was able to bring down the sounds folder from 160 MB to 56 MB by compressing with ffmpeg using adpcm_ima. Let me know if you are interested, I can attached the compressed files and you can take a look if it's worth considering.
Sounds Great, I know I need to get to converting all the sounds to .ogg
I have an update coming out this week hopefully, but I want to get sounds sorted afterwards so i'm not rushing to get it all fixed in one massive update.
Could you send it my way through discord/steam and i'll include it and give you credits for contribution?
Cheers!
Thanks to all who contributed.
Server crashing Non survival
FATAL ERROR (shutting down): Host_Error: PF_precache_model: 'models/bts_rc/items/tool_box.mdl' Precache can only be done in spawn functions
This is to be rectified in the next update, just taking a bit longer than usual. I'll get it out Friday, sorry about that
I play the map with my friend last night, during the gameplay, we noticed that there's a secret room in "Chemical Handling And Research Research Level 1", the room is on the upper path of leakage area, just right next to the broken crane, the door was locked with a retinal scanner, and my friend susccessfully unlocked the first two locks with Security Keycard Lv3 (or other keycards i'm not sure) and HEV suit on him, but we still cannot unlock the third lock even until we finished the map. And if you tried to get in it with noclip, the game will warp you back。
I have another question, is there anyway to get Research Keycard if there's no one were research class in our team? Though unlock the HEV suit isn't necessary for finish the map, but there's still many retinal scanners that requires people who has Research Keycard.
you need
1st requirement: HEV Suit
2nd requirement: lvl 3 Security card
3rd requirement: lvl 2 Maintanance Access Card
there are 2 guranteed places where a research card spawns
at dorms, after you finish the valve event, a 105? a middle door opens with huge amount of zombies, there is a card on the table once you clear the way out
at offices, after you get your way to armory, on the upper floor where theres kitchen theres a dead scientist with a card
Hello there, I have a question. What's the meaning of the selection screen in front of the admin room? When I first seen the option "HECU", "Black Ops", "Robotic", I though it was an option for choosing the kind of enemies, but it has a "Friendly" option in it, and I don't know if it means friendly NPCs or "Mr.Friendly", can anyone explain it?
By the way, in the non-surviral version of the map, if you didn't choose maintenance worker at start, then when you respawn and choose it, the server will shut down for unknow reason, here's the information showed up in the console after shut down:
Host_Error: PF_precache_model: 'models/bts_rc/items/tool_box.mdl' Precache can only be done in spawn functions
the hecu blops and robots etc options are the forces you choosing for the simulation, they arrive in about 10 minutes (or 4 if tortured) and friendly just means that the forces that arrive will not attack you and ally with you
Thanks for the answering! Did the friendly force means security guards or friendly HECU grunts? And how they reach the Black Mesa? (I never seen the moment they reached, I don't know they just spawn there or by other ways)
friendly hecu grunts, and they reach black mesa in 6 different locations but usually its probably around a burstable celling glass
I think I found the solution: locate the register script file in btc_rc and open it with notepad. Find the line "models/tool_box.mdl" and then change it to "models/bts_rc/items/tool_box.mdl"
this was a slight oversight for bts_rc_ns
the toolbox model was changed for the main one to make it more obvious which toolbox was which, but unfortunately it caused an error for the the NS version
this issue has been fixed on the next version, sorry about that
babe wake up new bts rc update dropped
Hell yeah~!!!
babe wake up new bts rc update dropped