Bluecell Puzzle
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Bluecell Puzzle
Author | Keen |
Date of release | Beta 28 - December 20, 2007 |
Date of merge | v1 - March 22, 2025 |
.bsp filename | bluecell_r |
Description
bluecell_puzzle28 was a small, hard map, with puzzles and lots of opportunities to use the barnacle grapple. That was about it.
In reality it was not that hard. Now the community has recovered, fixed and merged the other bluecell maps together to create a longer and more blue dabadee experience. Now with more puzzles, more insanity and more blue.
Additional info
This is a merged version of the bluecell series. Maps included:
- bluecell_puzzle28: The one we all know and don't love
- bluecellv11: Bluecell 2, the sequel. Help Tor and Ort the brush cubes in fighting the Arnolds
- bluecell2: Bluecell 2 again but different, an alternate version with different paths. Help them again after you destroyed the dimension and regenerated
- bluecell2beta1: Nothing like bluecell at all, just a headcrab hunt in Xen
- cryoberry_beta6: More puzzles in a blue xenian styled map and prequel to powerups
- powerups: A race to gather all the powerups and open the end map room where you push a button to end the map
Known bugs
- During the cryoberry map, after the satchel scientist puzzle, the underwater rockets puzzle was impossible to do because currently there is a game bug that stops the laser guide from working after 2 seconds. The puzzle will be restored when the bug is fixed. In the meantime the puzzle is disabled and replaced by a mini horde defense against murderous cryo scientists.
Additional credits
- Shinkichi (edit)
- nova, JPolito (map recovery)
- Garompa (merging and fixing)
- SV BOY (testing)
Changelog
Community merge:
Community edit:
Original:
Tags
Rate this map
2.1 / 5 (15 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1651 maps for Sven Co-op! Here are a few:
page revision: 95, last edited: 03 Jun 2025 12:06
game crashed, around the time when there was collectible racing
I never crashed myself. Weird. So I have gone and changed a couple of things that might have crashed it potentially. I'm suspicious of the midi files so they are gone now. No weird audio files anymore. And fixed a trigger to not trigger a loop, although the loop was not supposed to happen because the trigger just removes on fire but oh well.
the problem of crash is not solved!
maybe this is the way:
bluecell_puzzle28, bluecellv11, bluecell2===merged to bluecell_r1
bluecell2beta1, cryoberry_beta6, powerupsv1===merged to bluecell_r2
Are you sure, myself and others had no issues with any sort of crashing at all. I have remerged the maps and also fixed origins on a func_water that made it invisible before. Please try now and do replace files just in case, maybe the crashing is because of an old keen .mdl that is corrupted
EDIT: for anyone reading, so far it seems the crash was created by clientside plugins, so this map has no issues
I've added a ripent .bsp with spawn points and a proper game_end. This is only the .bsp, you need to download the original .zip too and just replace the .bsp with the fixed version.
Thanks Nico. Just played this map, breifly, on the Argentina server and none of us could spawn!
Wow, you guys actually removed legacy support for maps that only have a info_player_deathmatch?
After 6 Years that this map got released here
i wanted to play this map today for the first time but it looks like there is something broken it crashs my game everytime i load this map on my own server it even crashed the multiplay.co.uk server when i changed to that map via rtv -.-
if not high, PLAY THIS WHEN DRUNK
Don't play this while high :o
Thanks,
Adam Reece.
A very intresting Puzzle map diffrent from most (layout and texture usage). The puzzles are original & simple, that most players can work them out in a few trys.
Would be nice to see it finished.