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Build
Author | Hezus |
Date of release | v4 - January 17, 2012 v3 - July 10, 2011 v2 - July 9, 2011 v1 - June 28, 2011 |
.bsp filename | build |
Description
Somehow you ended up in this colourful world where everything is based on a grid. How fine and dandy! But you need to get out of here. Gordon Freeman is missing, Chuck Norris needs your help and somewhere the Nazis are causing trouble again.
You take a look around and see four tubes spitting out holographic cubes. Way up is a platform. Is there a connection? Probably! You dual-wield your crowbar and pipewrench and hit one of the cubes. Holy cow! It suddenly turned solid! OMG, a new holo cube came out of the tube! This could be the key to the puzzle!
Ultimate objective:
Build a tower and reach the upper platform. Destroy the Hezus signature to win!
Optional objective:
Build something else, like a house or a bridge over the pond or a statue or something.
Gameplay tips:
Hit the holo cubes to build them (sometimes more than once).
Hold Use button (e) to lift the cubes up.
Beware of Zombie Attacks! They HATE coloured blocks!
Additional info
Additional credits
Sph!nx for the Dev textures
Changelog
Tags
Rate this map
3.9 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Still 5.25. Still no cubes.
Yep it's Required rollback to 5.22 version of SC
Since 5.23 They SOBEKed pushable
Cubes doesn't fall
Steam: http://steamcommunity.com/id/Cads/
Discord: Cadaver#7565
we beat it
Can tell me how make this map?
I don't know how trigger.
Please!
moc.qq|7338332g.m#moc.qq|7338332g.m
I'm not quite sure what are you asking for.
I want to make map. But I don't know the box how spawn…
(can to break and can build of the box)
How can do that.
Can teach me?
(Sorry,maybe my English is not good)
It's a really complex entity setup. Here is how it works:
The cube is a func_pushable and shares it's origin with a func_button by a constant trigger_setorigin. This button is made out of 1 unit thick brushes on 5 sides of the cube. By hitting that block you drain health from the button. As soon as the button's health is 0, it triggers another trigger_setorigin, which puts the trigger_createentity on the current position of the cube and then copies a func_breakable on that exact position. The holo cube is teleported back to an info_target inside the tube by also using a trigger_setorigin.