C.A.G.E.D.
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C.A.G.E.D.
Author | Cayle George |
Date of release | 2017 |
.bsp filename | caged_intro.bsp |
Porting | ak47toh |
Models Fix | Malter |
Porting Idea | Venuska1117 |
Description
Welcome to CAGED!
Be ready for your scheduled termination!
Credits
This file content all necessary stuffs like basic map files, textures, models etc.
All credits go for ak47toh for porting and fixing issues with CAGED files
Thank you Malter for fixing 3rd person models for CAGED
Update Informations from 16.02.2022.
We read reviews of C.A.G.E.D. campaign, and we decided that we do big updates fixing some issues and wrote some problems below:
- C.A.G.E.D. is meant to play at survival mode, therefore we strongly recommend players to turn on Survival mode to avoid annoying spawnkills.
- Checkpoints are added at Survival mode.
- Fixed caged_02.bsp where the first grunt will spot you and attack before touching trigger.
- Fixed all achivements broken using env_global when changing maps.
- Fixed some hgrunt path finding issue, where hgrunt can fall from high places, like cell block or guard towers.
- Merged caged_02.bsp and caged_02b.bsp to become one map: caged_02.bsp.
- Changed second Helicopter path to use first helicopter path for more challenging purposes.
- Fixed caged_bonus.bsp map where players no longer sees entities and objects disappear when first person went into Judgment Chamber.
- Fixed models folder paths.
- Fixed boxes at caged_01.bsp sometimes unable to go up after flooding the water.
Tags
Rate this map
3.4 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 143, last edited: 28 Jan 2024 13:50
I'm getting a "Bad surface extents" crash when loading any level except the intro. Windows client with no plugins.
I redownloaded the mediafire link and tested, and worked fine for me. Strange. That error is supposed to be related to bad compiling of the maps, but we all should get it maybe?
I was using the SCMapDB link, but the same happens with the MediaFire archive. Also seeing this running on a Linux dedicated server.
I thought it might some conflict with wads (the error mentions a texture named "") but it's still happening after deleting svencoop_addon/downloads.
Well… seems to be a compiling error. The one that last edited the .map file and compiled the map stretched a texture far too wide or too thin, and this is what happens.
"Bad surface extent is when textures are stecthed/shrunken too much. Has nothing to do with size of your map and it isnt picked up by checking for errors. You're going to have to look over the whole map." -some dude on the internet
People recommend using a map editor with built-in find-odd-texture-scale function, if there is even one today…
H2 says "Bad surface extents always means something's wrong with the lightmap, either something went horribly wrong during compilation (shouldn't happen with the SC SDK tools at least) or during merging, at which point one would have to consult whoever made the tool used to merge the BSPs together."
Maybe your tool bspguy can rescale some bad textures, but finding them is the problem. If the textures aren't the problem and the real problem are the lightmaps or the merging… then well… we can all say that this port died here.
Alright, credits go to R4to0 for finding out that the problem is a missing .wad file.
I have repacked the mappack with missing res files, a missing sound file, the missing wad, and fixed a couple of references in the .gmr and sentences file.
Please tell us if you get prompted to replace "entity.wad". Because if you do, then we may have a bigger problem. If that wad has the same name as another existing wad from another map, we will have to quickly ripent the maps to change the wad name.
Forgot to include entity.wad. Latest version has been updated to MediaFire and scmapdb along with some fixes on maps and models.
Your recent upload is still missing the items that Garompa kindly pointed out. At the very least please include .res files in your packages so they are usable for servers.
Call us lazy if you want, but RES is not exactly our duty to include them as each server owners/hosts have their own preference to generate their RES in deciding what players should download. I have updated with RES files but only for important map contents, excluding the weapons.
As for other missing stuffs, I don't know what exactly have Garompa changes or added. From what I observed, there are some stuffs being added in his version what is not necessary needed in this campaign. I used my version instead.
We leave this for now. If anyone is still not satisfied with the contents uploaded, feel free to upload and edit them by yourselves as long as its not involving vandalizing the page. Thank you.
It's the author's responsibility to ensure custom map content, such as textures, models, sprites and sounds are transferred to players if they are playing on a public server so that they are able to experience the map as they intended, so they must create and include .res files.
There are tools available to make this task quick and easy, such as w00tguy's resguy: https://github.com/wootguy/resguy
"As for other missing stuffs, I don't know what exactly have Garompa changes or added. From what I observed, there are some stuffs being added in his version what is not necessary needed in this campaign. I used my version instead."
I listed the changes above, I quote myself: missing res files, a missing sound file, the missing wad, and fixed a couple of references in the .gmr and sentences file.
About the .gmr and sentences file, if by "references" is not very clear (english is not my main language), those changes were just fixing typos in the text files resulting in the game mistakenly looking for files that don't exist. (random example: fixing the reference "models/scinetist.mdl" to "models/scientist.mdl"). If not fixed, the game will have ERROR things all over the place or will just use the default content, which is not the intention when you have custom content that is supposed to be there instead of said default content.
Please don't take this as vandalizing, we all try to help each other with maintaining the page and the maps in a playable state, without errors, it is a community effort. Also we should cherish it, since the HL modding community is small. If you don't want others to step in and fix some common things, its ok, but at least be sure to fix them yourself and upload. You can also join the discord discussions and let us know that someone is at work so nobody steps in. Most times, someone just posts a map and disappears, then the fixes never come and we have to do it ourselves, so we are on edge. Also, uploading our fixes separate from yours is not recommended, we try to have only one version of each map to download, except when it comes to substantial changes like full ripents. When the changes are just fixing crashes, bugs, or missing content, it would be dumb to have several downloads that fix different things each.
So please consider adding the changes I listed above. You can check the errors I mention using the tool "resguy" on your maps. Download the map, put it in a random folder, and also copy resguy into that folder. Then use resguy to check the maps and generate the .res files. Missing files and bad references will be listed so you can take a look and fix them.