City of the Dead
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City of the Dead
Author | Searanger, EdisLeado |
Date of release | Beta - December 6, 2007 |
.bsp filename | cityofthedead_beta |
Description
A zombie horde map in a city, similar to Dawn of the Dead Minigame. In this 15 round zombie onslaught, you and your companions must survive and kill all the zombies that spawn (100+ per round). As you complete each round, you get 60 seconds to get to the gun shop, where you can pick up new guns and refill ammo. Once you pick a gun, wait in the shooting range room the 60 seconds are up—and off you'll go into a new round with new/stronger enemies. You only have 10 lives.
Some notable map locations:
- Gun shop
- Shooting range
- Cafe
- Game shop
- Hotel
- Bank
- Streets
Additional info
https://forums.svencoop.com/showthread.php/34489-City-of-the-Dead-BETA
- 4 players recommended.
- Bug: Some zombies are invisible due to engine limitations. An in-game fix is to free up some entity space by breaking all breakable objects, like the glass windows.
Additional credits
N/A
Changelog
Tags
Rate this map
3.5 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 68, last edited: 18 Dec 2022 10:54
that scientist was an enemy after the destroy door from storage box room with using bomb to be explode. friendly to enemy didn't expect the way point to the garage inside tank.
I fixed scientist, since it was patch long time ago.
the zombie hgrunts crashed my game, so I fixed the models.
http://www.mediafire.com/download/hgvcd8acg6ces9x/cityofthedead+hgrunt+fix.rar
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alguno me puede alludar??? porque nose que pasa que en alguno mapas me salta un error y me saca del sc
this map would need tons of improvements before itll be somewhat interesting
I would LOVE to see this map improved, It would be very fun if I could see everything and play with over 20 FPS.
I like the map in general, but the glitches (invisible enemies, weapon pickups becoming invisible) and insane lag just don't make me want to play this any more.
I also noticed this map has a "skybox wrap" — bad idea.
Any chance of an update, or letting someone else update this?
Thanks,
Adam Reece.
error file
sound/cityofthe_dead_scream/cityofthe_dead_scream.txt
"houndeye/he_pain1.wav" "cityofthe_dead_scream/he_pain1.wav"
"houndeye/he_pain3.wav" "cityofthe_dead_scream/he_pain3.wav"
"houndeye/he_pain5.wav" "cityofthe_dead_scream/he_pain4.wav"
he_pain4.wav not file !!!
rename he_pain4.wav ==> he_pain5.wav
error file
maps/cityofthedead_beta.res
del link
maps/cityofthedead_beta.bsp
sound/cityofthe_dead/disco/staylingalive.wav
rename link for file *.res staylingalive.wav ==> stayingalive.wav
This is an interesting map idea, but unfortunately that invisible zombie glitch renders it almost unplayable. I look forward to seeing a future version where all the bugs have been sorted out.
The secret to fixing the invisible zombie bug is destroying ALL windows in the map.
This is all very well but as Robin Walker Once Said "Its not nice dying from unknown threats and it certainly isnt fun!" even tho the threat is obvious, it helps if you can see them.
Either decrease the amount of zombies in the map or change the texture you use for the windows