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Colony X
Author | Kami, ported by AdamR | |
Date of release | Revised - 2004? | |
.bsp filename | colonyx_r |
Description
Going down for the "Big Sleep" always worries me.
The Cryogenic Technology often fails and kills off entire Crews.
Just the other day Frank arrived with his Crew at D4 and the Security Staff were greeted with a bunch of Ice-Coffins.
Frank was a bastard anyway. Good riddance.
The rest of my Crew don't seem to care as much as I do, unless they're bottling up all the fear for some future shrink to tell them they're childhood was a mess.
Why did I start this ? I guess the idea of exploring new Worlds and making them habitable for future generations excited me.
That was 10 years ago.
At least i'm not on the "Nostromo". Hah. If only something exciting like that would happen to us ! It might relieve the tedium of Colony Maintenance.
[C:7683/300] Signing Off until We reach Colony A32…
Additional info
Originally a custom map for Team Fortress Classic.
Sequel to Planet 3c.
Additional credits
Ported to Sven Co-op by Adam "Adambean" Reece.
Thanks to Captain Scarlet, Gauna, SV_BOY, Stimor, Jangaard, and AleKK for testing the port.
Changelog
Tags
Rate this map
4 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
This map has bugs with SC 5.25, which makes it unplayable. At start section its not possible to get from commando into pilot area, because of the not working reduced gravity feature in the upward path. After them something is not working in 1st asteroid scene (as shown in public walkthrough video); no continue here…[stopped here with playing].
Please check the map again with SC 5.25 and fix the problems, if possible…
Version 1.1 released to fix that.
Thanks,
Adam Reece.