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Colour Skills
Author | N.O.L.F |
Date of release | Final - 2011 |
.bsp filename | colourskills |
Description
A team-based puzzle map, which also happens to be my first escape map ever.
All puzzles are self-explaining, but might take some time to understand.
Don't be frustrated if you and your team fail once or twice, some of the puzzles
are quite challenging. Look out for some secrets ;)
There are 10 Levels in total, from easy to hard.
Have fun, good luck!!
Thanks to all people who played and liked my other maps and
therefore inspired me to create this one!
Special thanks to Nyro for being such a great help and pushed me to continue
making this map. He also made the Hawaii song :)
Additional info
At least 3 players are required, though you will find it much easier with a fourth.
Players will be split into two teams - Red and Blue. Blue and Red floors, buttons, forcefields etc can only be safely interacted with by players belonging to the respective team. e.g. A player on red team can walk on red floors, whereas a blue player would be killed by doing so.
Your current team is displayed on your HUD on the left hand-side, and by default player models will be enforced to the red/blue massn models (toggleable, see Server Operators section). Each player will also have an icon above their player model showing which team they are on.
You can switch to the Red or Blue team by typing .red or .blue respectively in chat.
Originally a custom map for TFC. Differences to the original:
- Added ricochet fall effect when players fall off the map, just for fun
- Player spawns now follow the lift for the credit sequence
- Telefragging is disabled
- The map is easier in general compared to TFC due to much more lenient player movement
Server Operators
If you are installing this onto your own server please read the below information.
Customisations
There are two map features which can be enabled/disabled:
- Enforced player models
- TFC Jump Sounds
By default both of these are enabled, however you can disable them by modifying these lines accordingly in scripts/maps/colourskills/colourskills.as:
//Set this to false if you want jump sounds to be disabled at the start
bool g_blJumpSounds = true;
//Set this to false if you want forcemodels to be disabled aat the start
bool g_blForcedModels = true;
Players who are defined as admins in your admins.txt can also toggle these at any point during the map by typing .forcemodels or .jumps in chat respectively.
Additional credits
Ported to Sven Co-op by Meryilla
Ckykc provided the models used to indicate the player team
Thanks to the S/v/en Co-op community for testing the port
Thanks to the TFC Feckin' Mad community for showing me this map :)
Changelog
Tags
Rate this map
4 / 5 (4 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.