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Con Force
| Author | freredarme |
| Conversion Uploader | redmyclan |
| Date of release | :Alpha - 2003 |
| Date of conversion | : Beta Version 2.0.0 - April 20, 2025 |
| .bsp filename | cf_cooplevel01.bsp , cf_cooplevel02.bsp , (+14 maps) |
Description
Con-Force (Or full name as Contra-Force) was released about 2003, I have enjoyed those moments as well.
Until this day, I see there is still nowhere contains about this mod.
This game will make you to buy weapons from start up(sadly , I hardly get those original weapons from mod so I use ins2 weapons instead).
Killing enemies to earn money for better weapons.
I also add additional menu option called "Misc" at equipment category where you can buy healthkit, armor or even checkpoint.
The misc menu is in equipment category by the way.
Dfficulty reduce damage to monster by power of 10% per player
There are 16(-1) maps.
The reason that cf_cooplevel07.bsp doesn't exist because the map is too small to play
So I decided to not add it and skip to cf_cooplevel08.bsp instead.
About Armor
There are 3 armor types (light , medium , heavy)
light armor is when you have 1 - 50 armor and block 30% damage
medium armor is when you have 51 - 150 armor and block 60% damage
heavy armor is when you have more than 150 armor and block 90% damage
max armor you can have is 300.
Additional info
N/A
Additional credits
Original Mod uploader : freredarme
INS2 Weapons pack : All members who made ins2
NewBSPGuy for conversion map: w00tguy
Buying menu : Solokiller, Zode
Changelog
Tags
Rate this map
2.5 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.














Aside from the thing about weapons and buy zones, and scripts, which is the main thing in this, the maps themselves are not a "mod" at all, they are just autogenerated random maps using RandMap, an ancient tool that is also used in other sven maps like mattm-randmap, and sadly thats the lowest of quality you can go, i'd say even lower than a box map, which at least the box was mapped by the author. So dont go around saying this is good mapping
even the map youve linked is in quote on quote maps. i really dont think anyone praised these for mapping but more for the… novelty i guess?
Can you make default weapons version?
Because some servers already have weapons plugin.
The weapon selections won't work due conflict of weapon slots.
That's something server operators should handle themselves.
YOU HAVE A GREAT TALENT FOR CREATING GOOD MAPS, KEEP IT UP, DON'T STOP CREATING MAPS <3
There's an issue with the buy system where players can still purchase items without being near the buystation after using it. This allows people to abuse items like disposable RPGs, farming money and clearing everything in their path. While it's fun at first, it can ruin the experience by enabling players to speedrun the maps.
Also there's an issue in cf_coopleve08 where players can exploit the portal message by staying inside it. This continuously triggers the message, "This portal needs a keycard," every 0.1 or 0.01 seconds for all players. This can be fixed by editing the trigger brush flags and ticking the Fire on Enter spawnflag. Doing so will ensure the message plays only once when the player enters the brush.
Edit: I've seen you've used the trigger_changelevel to trigger the message on item fail, you can replace the fail target of the brush to a trigger relay so it will trigger the message then wait for a second before triggering again.
is the maps not having cross-inventory a feature or just an oversight?
edit: theres also a soft-lock you can do at the map 16 if you take the lift, it never comes back
A couple of things that kind of break the map:
EDIT: Both of these issues have been resolved in the newer versions of the maps :)