Conspiracy
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Conspiracy
Author | Cheeseh |
Date of release | Final - November 26, 2005 v2 - November 24, 2005 v1 - November 21, 2005 |
.bsp filename | sc_conspiracy |
Description
You are called in as a medical team to help heal survivors of an attack on a building carrying out prototyping research work with the help of
Otis the security guard.
You want to find out why everyone is dead and why an attack happened and who is behind it. You will explore the level finding most of this out from the start.
Additional info
N/A
Additional credits
Seventh-Monkey, Tiger, Dethtex, Than, JCH - (textures and tutorials)
Changelog
Tags
Rate this map
3.4 / 5 (5 votes)
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
There are over 1591 maps for Sven Co-op! Here are a few:
page revision: 27, last edited: 06 Nov 2022 19:11
There's a part of this map where heavy weapons guys continuously spawn (bad design choice) and eventually there are multiple spawned and they simply camp the player spawn point, which is behind a tank that they can somehow shoot through and you instantly die as soon as you spawn. If you manage to somehow get past that there are multiple snipers that endlessly spawn and kill you instantly. Endless enemy spawning is always annoying. Effectively unplayable. Would have been a good map otherwise.
Cheeseh unintentionally left the env_fog entity in the map. Since Sven Co-op 4.06 was released with fog support, the fog made the whole area blue.
Using Ripent or Stripper2 plugin (by botman) to remove or adjust env_fog is suggested.
Startdist of "192" and enddist of "12000" looks best if you want to keep the fog in the map.
sc_conspiracy_str.cfg file for Stripper2 plugin:
[strip]
env_fog
[add]
{
classname/env_fog
targetname/thefog
enddist/12000
startdist/192
rendercolor/196 222 255
origin/448 -992 -448
}
I remember the fog was white. I'm gonna try to fix it, along with the HW grunts and snipers thing. Only other problem with this map now is that the elevator tends to gib you 50% of the time. Collision problems with elevators are present in many maps since some update that changed how collision works somehow.
EDIT: tried but nothing worked. Fog is not even present, it just isn't there anymore. The env_fog may be isnt a valid command now.
As for the elevator, well, you have to keep jumping while its going down or you die. Nothing I can do with the game's current broken physics.
And as for the HW grunts and snipers, that is intentional and its not that hard. Maybe with 1 or 2 people it is. And I haven't seen spawn more than one at a time.
The solution is to break the pipe next to the door fast and activate the steam inside the HW grunt spawn quickly and thats it.