Conundrum 3
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Conundrum 3

Author DocRock
Date of release Final - January 30, 2023
.bsp filename con3_1 (+16 maps)

Quick Summary

17 bsps, 45 substantial submaps, custom textures, custom models, custom sounds, 6-player support with 4-level difficulty adjustment that can also be manually set in each bsp. This campaign represents more than 2.5 years of work by DocRock and qUiCkSiLvEr.

Description

While solving puzzles and fighting legions of monsters,
explore Egyptian ruins, snowy mountains, buried tunnels, deep mines and volcanic caverns
in this third installment of Conundrum by DocRock

There are some 35 unique areas to experience as you play this incredible and challenging campaign.

The overall goal is to find and collect the six relics in six perilous zones. The first two to find are blood and stones.

The adventure starts in Con3_Huba where you can see samples of the different environments and start the campaign, or you and friends can vote to jump to any one of the 16 key Maps where you can also choose from 4 different levels of difficulty.

Things start with a simple challenge where you have to push an ornate box to a matching decal on the ground followed by a couple of sections where you have multiple boxes that have to be placed for gates to open so you can progress, all while trying to stay alive as various monsters let you know they don't like you and your friends invading their space!

Map sections after that get more difficult but there are only a few boxes to move, rather you have to be agile and nimble with tricky platforming (jumping and landing and moving) in breathtaking sheer cliff landscapes.

On most of the map sections, falling is a bad thing so you need to be good at crawling, jumping, long-jumping and always aware of what is going on around you.

If you lose control and push a box off the edge where you can't get to it then the map will reset, too bad and try again!

Map sections like this are only in the beginning, later maps are focused on survival and it's important to have team members that can heal you if need be.

There are 3 interlude maps where you can see the relics you've collected, take a deep breath and then move on to find the remaining relics.

At the end, you will have a final battle to test your skills, be patient. You will deal with many kills including the big boss.

Note: In a number of places the monsters will fight each other. This is by design and not an accident. We found that playing on an active scene where all the bad guys aren't just shooting at the players made game play much more interesting.

Additional info

Known problems:

If you have problems while pushing the boxes on this campaign you might see these symptoms:

1. boxes don't want to push or are very slow
2. your player perspective rubber-bands as you push things

This problem is caused by the video sync between the game and your monitor refresh rate. You can fix this by setting "GL_VSYNC 1" in your game console or go to your GAME OPTIONS > VIDEO > and check "WAIT FOR VERTICAL SYNC" This should fix the problem for you for the most part.

Also, if for any reason you get stuck and can't figure out (at that moment) what to do you can always votemap con3_huba and then jump back to the map to restart it or come back at a later time when you've had a chance to think about things and talk with other players.

Servers may also have an empty map running where someone left it so do the same thing to get things started again where you want it.

Difficulty Notes:

One other note about Gameplay Difficulty Selections. The maps vary in difficulty.

Some maps are more focused on platforming and jumping then on just killing reams of monsters.

Choosing a more difficult level only adds monsters and might make the existing ones harder to kill.

Things were done this way because with 3 or 4 players all shooting and healing each other, things would otherwise be much too easy.

Then again, one or two experienced players can run through the maps on the "Difficult" setting as a challenge.

The maps are set up so one player automatically selects "Easy", Two players get "Medium" three players get "Hard" and 4 players get "Difficult".

This can be easily changed at the Selection Kiosks, but once any player breaks the start barrier and you hear the suit zipper start sound, the difficulty selection is locked at that point even if more players join.

Special notes:
On Con3_10 there is a hidden button that will enable snow on part of the map (just for fun).

Special notes for Server Operations:
This campaign is set up so you only need to add Con3_HubA to your mapcycles and votemaps.

All of the other maps are accessible through that start map.

Additional credits

- LEVEL DESIGN -

DocRock qUiCkSiLvEr

- CONCEPT -

DocRock

- MAP EDITORS -

DocRock qUiCkSiLvEr

- MODELS -

converted by qUiCkSiLvEr:

Egyptian Mummy 3D by Mimoun KECHE
Dagon monsters originally by Gearbox, version released by the Cthulhu Half-Life mod
lavadog monsters converted from Natural Selection
several custom skins for stock monsters to fit the environment

- SOUNDS -

Olivier Giradot
Northern 87
deleted-user
Sinatra314
Mattias Michael Lahoud
Swiftoid
Alan McKinney
Leszeck Szary
Mark 1985
Julias Galla
Martin Kinrus, Ignacio Arfeli
Lowshape
TT
Optimuss, Dok & Martin
InspectorJ
Morpheous Project
(c)Taira Komori
Halloween Tx Labs
qUiCkSiLvEr

- SKY BOXES -

Anachronism JPolito
Crashsite Valve
Embassy unknown
StormClouds Serhat Ondes
Tornsky Valve
Train Valve

- TEXTURES -

DiscountKiller
qUiCkSiLvEr
Erupting Volcano (unknown author)

- BETA TESTERS -

babykitkat DocRock
DiscountKiller qUiCkSiLvEr
Grimlock dArK
PastaSquid AberrantQueen
Sparks

Other Credits:
Egyptian Mummy 3D by Mimoun KECHE https://www.turbosquid.com/3d-models/egyptian-mummy-3d-1434214
mesh and textures converted and updated by qUiCkSiLvEr with bones and animations from the sven-coop zombie model.

although I started with the dagon model from the Cthulhu Half-Life mod | Released 2006, credit for the Dagon in that mod was given as originally from Gearbox.
https://www.moddb.com/mods/cthulhu/addons/cthulhu-reanimations-pack-v1
several size and animation variations were made from this model by qUiCkSiLvEr for DocRock's incredible Conundrum 3 Sven Coop mod.

the volcano gif - no specific author credit was given for this.
https://scitechdaily.com/images/Big-Volcanic-Eruption.gif
article: Volcanic Winter: Ever-Present Threat of Catastrophic Supervolcano Eruptions Revealed By CURTIN UNIVERSITY SEPTEMBER 4, 2021
sized and converted to a Sven-Coop sprite by qUiCkSiLvEr for DocRock's incredible Conundrum 3 Sven Coop mod.

lavadog monster original mesh by the HL1 Natural Selection team
this was an alien_level2 monster from the original HL1 version of Natural Selection that qUiCkSiLvEr originally converted and retexturized as a lava monster for DocRock's great map "Vicious" released back on Feb 22, 2003

Changelog

Community fix:

Tags

2023 community-edit difficulty:hard egypt jumping lobby series size:large snow walkthrough

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Comments & discussion

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