| Author |
Miz |
| Date of release |
Final - June 27, 2026 |
| .bsp filename |
crimecity2 |
Download mirror(s)
Version e2:
SCMapDB
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There are many ways you can help!
- Provide honest, constructive feedback. »
- Share this map pack with your friends, and on other sites and forums.
Description
Overview
You arrived into this city on a train and your primary objective is to leave.
This is an open world map with multiple paths to complete it, and is best suited for a smaller group or single player.
Do some jobs for the local criminals (Romano family, Hellhounds MC, Comandos cartel, Mobius INC.) and get enough money to leave this place.
Each faction has 4 missions and a prerequisite task for joining them, the factions mostly lock eachother out as the missions progress.
This map is survival mode by default so make sure to buy the medkit and take care of eachother, some fights can be hard.
(Disclaimer: the map is large and has several open areas, some spots are prone to frame drops)
(Some teleport doors might also telefrag players, best to go through one at a time)
Money
You can get Digibux for completing missions, as well as finding it hidden around the city.
You can use money to buy weapons, ammo, health, armor, property as well as unlocking bus lines and gambling.
Crime
If a civilian dies, even by an enemy, the police will become hostile to you for the rest of the map.
Don't aim at them or stand in front of them in gunfights!
Gangs and the police will become your enemy upon taking damage.
If you mess up and anger any faction you didn't want to anger, you can restart the map from the train station or by typing "restart" into the console.
Additional info
Additional credits
Models
The zxeno prophet
Werewolf
Arxthiri
macripley
Romka
LAca
Black Skull
kianid
EggKaiser
WoodenMan
Havok 101
Valve
Sven Co-op team
They Hunger team
RuMpel
Seedee
Cep}|{
Stoke
Flash
Nih
Ryor (Fixes and improvements to models)
and many others
Textures
aurora
Evile Dick
Dethtex
Maury147
and me
Music
The Isley Brothers - Footsteps in the Dark
Michael Sembello - Maniac
Dawn Penn - Night and Day
Gregory Isaacs - Universal Tribulation
Luxury Elite - Express
Luxury Elite - Up Next
Rosemary Clooney - Mambo Italiano
AC/DC - Dirty Deeds Done Dirt Cheap
DJ Screw - Sailin' Da South
Mikey Dread - Jumping Master
El Huervo - Daisuke
Men at Work - Down Under
Addaraya - Gurza Dreaming (S.T.A.L.K.E.R. Bar Music)
Changelog
- Added unique ending screens for each faction
- Fixed and tweaked the restart map button at the train station
- Fixed an issue with certain textures not displaying
- Respawned players will now go back to the spawn room where the map info can be read
- Minor fixes and improvements
- Added a merchant with new items to Central near the train station
- Added a few hints to assist gameplay
- Fixed missing model for gonome
- Minor fixes and improvements
- Added a bribing system to the train station merchant for pacifying the police or Vipers
- Added a blood service machine to the clinic
- Added randomization to hidden Digibux locations around the city (some spots are still guaranteed)
- Added hints to make objectives clearer
- Changed some police officers to be Otis instead of Barney
- Minor fixes and improvements
- Fixed an issue with players keeping weapons after restarting
- Fixed an issue with a barrier near the duffel bag location
- Changed blood service machine cooldown from 60s to 180s
- Balancing changes to buff drugs
- Gang members will now turn hostile after taking 50% damage instead of instantly upon damage
- Added missing hobo dialogue
- Lowered SWAT spawn frequency
- Minor fixes and improvements
- Added a previously cut fifth side mission
- Removed all func_mirrors for a significant performance improvement
- Fixed issues with clinic blood service killing players
- Adjusted heavy melee weapon prices
- Gas station pumps are now destroyable
- Minor fixes and improvements
- Added a loan mechanic to the bank
- Added a mission status mechanic, viewable from the train station, bus hub and purchased homes
- Fixed issues with Vipers hostility in police side mission
- Added mission hints to carryable item descriptions
- Minor fixes and improvements
- Fixed an issue with the final Mobius mission not completing at times
- Fixed an issue with the second Mobius mission not showing as complete in the mission status screen
- Fixed gaps in NPC hitboxes
- Fixed NPC's having bulletproof hitboxes despite not having visible armor
- General fixes and improvements to NPC hitboxes
Credit to Ryor
- Added a shortcut to the water tower
- Buffed bank enforcers and disabled their weapon dropping
- Fixed police chief's textures
- Made the Mobius questline anger the other factions earlier
- Made the bank robbery more difficult
- Added a sixth, hidden and randomized side mission (hints: ||phone, sewer||)
- Added health and armor amount labels to buyable supplies
- Mobius mission 1 will no longer anger any faction
- Mobius mission 2 will now anger the Hellhounds instead of Comandos
- Improvements to Mobius mission 3
- Improvements to Hellhounds mission 2
- Lowered price for the Desert Eagle
- Lowered price for bribing the Vipers
- The diner now sells burgers (disabled after their property is stolen)
- New object models and textures
- New NPC models and textures
- Updated russian mobsters models to match Crime City 1
- Added notifications to purchased weapon unlocks
- Added a unique model for Tyler
- Added a few new enemies to some missions for variety
- Added small details and visual improvements around the map
- Minor bug fixes and other improvements
- Fixed a bug with the police becoming hostile after being bribed while calm
- Patched a hole where players could get stuck in Downtown
- Minor fixes and improvements
Tags
2026 city featured music open-world playable-solo secrets size:large survival total-conversion
edit tags
A fantastic and very detailed map, we had so much fun playing it, it was possible to play in many different ways, we could even write our own scenarios while playing, we are looking forward to the sequel, great job!
what a wonderful map. fun to play. ı love this.
In Hellbounds's first mission,I could not get into that person's house in surburb.Is this actually a bug or do I need to perform some operation?I need a little hint.By the way, this mod is absolutely fantastic.
The door's locked but there's a breakable window to the side of the house.
Good luck!
OMG you are right! Thank you for your reply (ノ^o^)ノ. The window took 3 shotgun bullets before it broke. I mean, if Optimus Prime had such a window, he wouldn't have been so easily killed by Megatron in the movie XD. Would you like to add a little hint in the game? Otherwise,players might think that the window is unbreakable :)
At the beginning ,I didn't install cimecity1 , so those Yakuza in downtown garage was just a bunch of errors :)
Thank you for letting me know, I'll fix it in the next version!
the map upon restarting using the button changes to crimecity 1
the map also has a rather high vote percent for restarting, i think it should be 66% at least as it can be a bit too easy to restart in a public server
respect is…