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DAV Train
Author | DAVLevels |
Original mod release | 30 May, 2000 |
Date of release | 27 November, 2020 |
.bsp filename | davtrain1, davtrain2, davtrain3, davtrain4 |
Description
The SC Team refused the G-man's job offer, and find themselves in a cargo carriage in Black Mesa Materials Transport Sector to be taken to a remote location and have their memories erased.
The team must now arm themselves and fight their way through the facility and face HECU soldiers and otherworldy creatures from another dimension to escape their demise.
The sector is under full lockdown, and the team must first reclaim a stolen keycard to be able to unlock the only exit of the sector, where the rescue vehicle awaits them.
However, the bad guys won't make this task easy, and will do everything in their power to stop the SC Team from escaping…
Will you emerge victorious?
Additional info
This campaign was an old and obscure Half-Life mod made by David Cintrao, and has been converted from decompiles and reworked for Sven Co-op with a lot of changes that hopefully will provide a fun co-op experience. Maps have been merged and a lot of enhancements to the gameplay which include more enemies, more events and secrets to unlock, with a huge boost in difficulty.
Additional credits
Sven Co-op Conversion
Special thanks to:-
- AlexCorruptor - Optimisations, world geometry and texture fixes, quality control, playtesting and general mapping support
- Gauna - Playtesting
A huge thanks to the Sven Co-op Discord as well for providing continued support with the many issues faced while making this conversion.
Changelog
N/A
Tags
Rate this map
2.8 / 5 (6 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
..but they tended to be pretty empty. Well, Outerbeast and I worked hard and for a long time to build onto DAV's original level, to bring you something which should hold up a lot better for co-op play in SC.
It was a long project, starting aout as a huge Ripent on 7 different maps - then just as that was fully completed, it was decided to go back a big step and start again using decompiled maps. Although significant work was lost in the process, it did mean that the 7 maps could be consolidated into just four, which is a vast improvement.
Much work has been done to add extra content and enemies, all the broken stuff has been rebuilt, now it's going to be a battle for survival culminating in a dramatic conclusion!
In the final map I have attempted to balance gameplay with player numbers, so it might be a bit different each time. You can play all of them as a single player, but it will be tough going. The final map has slightly different gameplay rules between SP and MP to make it fairer.
Thanks to all who helped along the way in whatever capacity, I hope you all have some fun playing it :)