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Deadthings
Author | goanna |
Date of release | Final - April 10, 2006 |
.bsp filename | sc_deadthings_txt, sc_deadthings2_txt, sc_deadthings3_txt |
Description
sc_deadthings
Mission Objectives:
1-Infultrate "the castle of the undead".
2-Locate the 1st security card to gain access to the
main vestibule.
3-Find 4 more security cards to gain access to the
feeding cells. You MUST have all 4 cards before the
door will open.
4-Free and protect the survivors.
5-Activate the teleporter then lead the survivors to
the teleporter for extraction.
6-Go back to the outside area for extraction.
Mission brief:
Some renigade Umbrella Ops, US Special Forces, and
a few mecenaries have found a concentration of the
slime responsible for causing the dead towalk the
earth. They intend to control these creatures for
their own evil purposes. Reports that came in before
we lost communications indicated there are several
other life forms in the immediate vicinity, which
we did not recognize.
sc_deadthings2
Mission Objectives:
1-Find a way into the bunker.
2-Find explosives and bring to site.
3-Find key in the "caverns of the lickers".
4-Destroy ALL barrels of slime.
5-Get to the PN boat for extraction, once
there people will have 90 seconds to get
there before launch.
Mission brief:
A military-controlled transportation station
for slime has been located in a remote mountain
region. Your team is being sent in to shut down
this operation. Destroy all vehicles and barrels of
slime
sc_deadthings3
Mission Objectives:
1-Take out the guards.
2-Destroy the Osprey and stop the transporting of
the creatures.
3-Destroy the 4 stages of morphing creatures in the
slime chamber.
Mission brief:
This is the last compound of slime experimentation
we've detected. Here morphed creatures are being
developed and transported by helicopter to an
undisclosed location. Shut down the transporting
system and destroy all creatures in the compound.
Additional info
N/A
Additional credits
sc_deadthings Released-4-10-2006
Map author:----goanna
Beta testers:
*CyBeRNEt-CaFe* Server
[CNC]-=Stoked=-
meh138
Texture credits:
## Half-Life.wad---by Valve
## Liquids.wad---by Valve
## ZHLT.wad----by Valve
## R-25.wad----by Relic25
## Gloom2.wad--—by Dethtex
## NEIM2---—Neil Manke
## NEILM4----Neil Manke
## NEILM5---—-Neil Manke
Model Credits:
Hell Pack Models--—-arachnid_X
## Icky
## Zombie
## Zombie soldier
## Bonz skull
Resident Evil----Mrfranswa
Donated models: If you made any of these models
and would like credit you can PM me at the SC forums
or send an email to moc.rr.yncwt|2ehcnafr#moc.rr.yncwt|2ehcnafr
## Birkin
## Spider
## Superlicker
## Licker
## Civilian
## Civilian3
## czombie1
## Dead2
## Hungerzombie
## Umbrella1
## Uspecialops
## Sci1
## fcrimson
## Zombie (running)--by -Rusty-
## Zombie1---by -Rusty-
## Zombie2---by -Rusty-
## Zombie3---by -Rusty-
## Animations--——by Zaf
Main model/skin: Ambient.Impact
Reskin and hack: _CiviliaN^SoldieR_
## Bug (Headcrab)
## Zombie_h
## Zombie_sc2
The following models are from
LT.Chicken's Enhancment Pack:
## Apache
## Gib_hgrunt
## Hwgrunt
## p_healthkit
## w_healthkit
## v_healthkit
## w_battery
## hgibs
## massn
## xfmassa
## xscientist
Tutorial credits:
## Hezus mapping http:goannasvencoop.com/Hezus/mapping
## 69th Vlatitude http:www.vlatitude.com/
## Valve-ERC http:collective.valve-erc.com/
## HalfLifeMapping http://www.halflifemapping.com/
## Slackiller http://www.slackiller.com/tommy14/errors.htm
I realize tutorial credits aren't usually included
but I felt these sites were intrumental in the completion
of my maps and deserve an honarable mention.
Changelog
N/A
Tags
Rate this map
3 / 5 (3 votes)
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Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
SC_Deadthings After getting all cards the door to the Feeding Cells does not open !!!
Can confirm. Still broken.
i remember when this map was released on forums, the monsters in this map were supposed to be "suprise", didnt ever made to test the map back then. now that 3-4 years later i decided to look it through here and it seems just being bright shooter with resident evil map models. guess i wont much bother