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Deathmatch Classic
Author | Zorik |
Original mod release | June 1, 2001 |
Date of release | v1 - March 28, 2022 |
.bsp filename | dmc_lobby, dmc_dm*(2,3,4,6), dmc_e1m2, p_se_3 |
Description
Deathmatch Classic remake in Sven Co-op. Gameplay is similar to Quake. Player who scores the most frags under 30 minutes wins. Maximum number of frags is 50.
Additional info
To start the vote in lobby, press on a map picture or button.
All maps should be fine with sizable amount of player, but for convenience I split them in 3 sections by recommended player count:
-Left(Green): 2-5 players;
-Middle(Yellow): 6-12 players;
-Right(Red): >12 players.
Script version can be checked by typing ".dmc_version" in chat.
Players can enter observer mode by typing ".dmc_spectate" but lose 1 score point.
Default looped Half-life soundtrack was replaced with UNT99 soundtrack.
Additional credits
"Porting" maps: Zorik
Original maps: Valve
Custom weapons script: w00tguy123
Testing: Sonikot, Zorik, Meryilla, fuckface, sung1+
Observer mode script: AdamR
Map script was made by taking most of the lines from Quake 1 map.
Changelog
Tags
Rate this map
2.9 / 5 (8 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
Seems to be a misstype, server cant load "models/dmc/w_rpgammo_bigT.dml" i think it should be .mdl?
And the Lava is only on the surface of it, under the lava surface is no "water" and no damage.
*EDIT* Same issu on the other maps too.
thats why you should play "Co-op" maps in Sven "Co-op"
Deathmatch is unco-op.
This conflicts with plugins that use chat/spawn/damage hooks. To fix that, replace "HOOK_HANDLED" with "HOOK_CONTINUE" in the map script.
it didn't even include weapon_custom for some reason in my download and there were missing ricochet sounds
Fixed all those mentioned issues. Thanks for pointing this out.