Deliverance
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Deliverance
| Author | Kevin "Kevlar" Lockitt |
| Original mod release | 14 February, 2000 |
| Date of release | 4 May, 2021 |
| .bsp filename | deliver1, deliver2, deliver3/3b |
| .bsp filename(Merged) | deliver_1, deliver_2 |
Description
A search-and-rescue mission involving two scientists that are trapped in the Black Mesa facility that is overrun with HECU forces and hostile extra-terrestrial lifeforms.
Your job is to eliminate all hostile threats and lead the scientists to safety.
Additional info
- Maps features AntiRush support that is optional, and is disabled by default. To enable AntiRush, open deliverance.as and go to Line 6 - change this to "true".
const bool blAntiRushEnabled = false;
- Npcs that are required for level progression are made invincible. This is to prevent levels restarting to keep gameplay fair and not frustrating. This can be disabled in script by changing Line 7 to "false". Do this at your peril.
const bool blAllyNpcGodmode = true;
Additional credits
Sven Co-op conversion by Outerbeast
Special thanks to:-
- w00tguy's bspguy - bsp merging and conversion entmapping
Playetesters
- AlexCorruptor, Garompa, Dnio071, H2, Scr@3m, SV BOY
Changelog
Tags
Rate this map
2.1 / 5 (7 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
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page revision: 56, last edited: 22 Jan 2026 14:35



















Very cool battle map.
However the deliver2 has problem:
It has 2 doors need different "scientists" to open.
However there's a teleporting area which made for switching zone.
It's hard to lure the scientist go into the teleporting zone.
Do you know any solution?
Bind the npc_moveto command to 'V', for example. Then the NPC will be told to move to where you aim when pressing V.
The scientist problem goes beyond just using that command to move the scientists where you point the mouse. That does get one scientist past the transitional area. But there's a 2nd scientist that won't progress past a certain room even with the command. Just an invisible wall he won't go past. Prevents the level from being completed.