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Desastre (OUTDATED)
Author | Yami No Game ULTIMATUM |
Date of release | 2018: Final - April, 2020 |
.bsp filename | Desastre (+48 others) |
Description
A mod where it combines a unique story, Cry of Fear, Left4dead2, Half life, The Suffering among others, combining their stories and doing it
in a single story. It deals with where in the middle of the experiment Simon's nightmares intersect with the Xen world, thus bringing difficulties. The objective is to destroy Simon's diary.
Additional info
It is an antirush mod, it contains survival in some levels or difficulties. if you have it on a dedicated server, please add all the names of the maps in the voting list of the server so that they can make a vote and choose the next map.
This is an outdated and old version of this map series.
Updated version available desastre:interludio
Additional credits
Most of the resources such as audios, textures, models, etc., belong to the following:
Left4dead2
Half Life
Alien Shooter
Cry of Fear
Painkiller
The Suffering
SINoALICE
Korn
Slipknot
Kizuna AI
Hatsune Miku
KernCore
D.N.I.O. 071
Changelog
Garompa's edit & fix:
Original:
Tags
Rate this map
1.8 / 5 (12 votes)
Reviews
Comments & discussion
Rules:
- Feedback should be constructive.
- For discussion not related to this map, post in the forum.
- If you need help installing maps, please read the installation guide.
This set of maps drove me and some of my friends insane exactly 1 year ago. desastre_2_1_1a is a legendary map to do a blind playthrough of, and it is legitimately impressive to me that my friend group talks about it (along with the mapset as a whole) to this very day.
Excited to play the remake! Keep up the good work, Yami.
this is sven co-op's purgatory, its an endless suffering
I was quite intrigued by this map's page. Cry of Fear enemies in Sven Co-op is enough to entice me. However gameplay-wise the map played horribly.
During playthrough it will become obvious very soon that this was one of the first maps the author ever made. Environments lack detail, gameplay feels weak and the overall experience is less than mediocre.
A big negative is that the game tries to recreate the first section of HL's campaign (from tram exit to resonance cascade) from scratch and it's just a weak, watered down version that you just want to get through as quickly as possible.
The rest is no saver.
Overall while I appreciate the effort of porting the models and trying to give it an actual intro instead of just throwing you into the fray, I would not recommend it as the final result is not really good.
Try this version when i play this version, really improved tham before one.
http://scmapdb.wikidot.com/map:desastre:interludio
YamiNo adjusted a lot of things in that version.
I appreciate that you have made adjustments to my maps, lately I did not have time to redesign them, I appreciate your time and I appreciate your work very much, thank you very much.
the heck 800 mb rar file
About the scripts, I didn't know that XD, but I like your idea of replacing with normal models, although the idea was based on the fact that you were playing with 2 different characters with their own weapons, I will fix it right away. this problem.
Bugs (in spanish for the author):
General: la musica esta muy alta en todos los mapas, y en Desastre_1b_1a la musica es especialmente insoportable, no solo alta
Desastre_1c
- en la parte del ascensor con dos portales no hay indicacion de la escalera invisible, la gente no se da cuenta de como seguir
- te podes quedar atrapado en la piedra de la habitacion roja en -952 -227 1240
- en ese mismo lugar hay un softlock (el mapa se rompe), no hay forma de cruzar la electricidad para apretar los botones, y la puerta marron no se abre
- losable (mapa en donde podes perder) te rompen la reja del portal, nada indica la vida ni si podes repararlo, ni el objetivo
Desastre_2_1a
- softlock en 856 -1954 -277 puerta se abre al reves y no deja pasar a nadie, el mapa se rompe
Desastre_2_2
- la coca es muuuuuy pequeña, estuvimos 10 minutos buscandola
Desastre_2_2_1a_1c
- stuck te puedes trabar en 1957 -738 -2422 con la pared invisible
It turns out that the music is loud because it is like ambient music, I tried to lower the volume but nothing happened, it was still loud.
Desastre_1c
-Where there is light if it is possible to pass, there is an electrical panel where you must break to be able to deactivate the electricity.
-And finally, where the portal door is broken, the name or the life does not appear, I will fix it.
Desastre_2_2
-I will try to put more quantity or put it in something that can highlight it.
-I will continue fixing the rest, if you find more errors you can let me know.
According to ruMpel (CoF's Author), usage of Cry of Fear content outside of Cry of Fear (with the exception of weapons made by Sporkeh) is prohibited, you can check it out on Gamebanana's page: https://gamebanana.com/wikis/755
Since you're using the Weapon scripts me and D.N.I.O. 071 made, you must credit the people who made the content (scripts, sprites and weapon models included) according to our Credits section on Github: https://github.com/KernCore91/-SC-Cry-of-Fear-Weapons-Project#credits
As stated in our readme file, DO NOT USE our Register File;
DO NOT REPLACE the content we provided with the pack. If you want to use custom models you can do so by creating your OWN Register File, and changing the string paths of the specific weapon you are using to the custom one (IE.: CoFSHOTGUN::SHOTGUN_V_MODEL = "models/cof/disastre/vwm.mdl"). Do this for the weapons you're using on your map before precaching them inside your Register File;
DO NOT REMOVE models from our content, they are required in order for players to see what weapon you're wielding.
I also noticed you're using old Counter-Strike 1.6 content that does not work with the current Sven Co-op version anymore.
Translation for author just in case:
Traduccion del post para el autor (con algo de mi propio comentario)
Segun ruMpel (autor de Cry of Fear), prohibio el uso de su contenido fuera de su juego (con excepcion de las armas), lo podes ver en la pagina https://gamebanana.com/wikis/755 (sin embargo, el juego es de GoldSrc, viejisimo, muertisimo, abandonadisimo, y muchos ven esto como el acto de un autor celoso incluso si esta en todo su derecho, asi que por mi y los demas… nadie vio nada ;) )
Como estas usando los scripts de las armas del Cry of Fear que hicieron KernCore y D.N.I.O. 071, deberias incluir los creditos, segun la pagina https://github.com/KernCore91/-SC-Cry-of-Fear-Weapons-Project#credits
(dales credito a los muchachos, es lo que pudieron rescatar del mod del autor celoso sin que les den problemas)
Y como dice el readme (leeme) del pack de armas del Cry of Fear, no debes usar el archivo de registro de ellos, porque quien baje el mapa estaria reemplazando el archivo por defecto del plugin. En cambio, tienes que crear un archivo de registro propio para tu mapa, es decir hacer copias en otras carpetas y cambiar dentro de los scripts los modelos personalizados de las armas que quieras usar para tu mapa.
Tampoco elimines modelos del pack porque esta hecho para mostrar que armas lleva cada jugador.
Ademas, notamos que estas utilizando contenido antiguo del Counter Strike 1.6 que no funciona y no fue porteado a Sven Coop (sin embargo, hay packs de armas del CS ya porteados que podrias usar… pero… lee mas abajo mi opinion)
Ahora mi propia opinion sobre tu mapa. Si bien le pusiste mucho esmero y dedicacion, se ve, y salvo por los bugs que comente arriba que pueden ser arreglados facilmente, veo que tienes muchos problemas con todo el tema de los scripts de las armas. Quizas para no complicarte la vida deberias simplemente desecharlo y usar reemplazos de modelos, o simplemente las armas por defecto del juego y ya.